The old Invert joystick Y box (checked by default) is now the wire's native convention: full up = -80 in AnalogReply with the flag off. Checking the renamed Invert Y sends the physical direction (up = +80). Control strip cleanup: test-mode buttons and the firmware selector are gone (the device still reports 4.2), Keyboard/Gamepad/Invert Y share one line, the help text drops the bindings sentence, and the wire log gets the reclaimed height. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
vRIO — virtual RIO cockpit device
A software replica of the cockpit RIO (Remote Input/Output) board: it opens a COM port and speaks the device side of the RIO serial protocol, so any host that expects the real hardware — most importantly RIOJoy — can talk to it without a cockpit attached.
The window is an interactive version of the cockpit control panel that RIOJoy's profile editor draws (the same functional layout from the original Win32 RIO design: five MFD clusters, four board columns, two keypads, encoder gauges). But where the editor edits bindings, vRIO's cells are the physical controls:
- Left-click a cell — momentary button press (
ButtonPressed/ReleasedorKeyPressed/Releasedon the wire). Right-click — latch it down. - Drag the X/Y box and the Z / L / R gauges — the five analog axes,
returned by the next
AnalogReply(14-bit signed, 7-bit-pair packed). Gauges span each axis' realistic hardware travel, not the full 14-bit range: Z/L/R rest at raw 0 at the gauge bottom and travel to −800 (throttle — forward travel runs negative, matching RIOJoy's ratchet) or +500 (spring-loaded pedals), and the stick covers ±80 around center — the windows RIOJoy's calibrator expects. - Cells shade to the lamp state the host commands (
LampRequest: off / dim / bright, with slow/med/fast flash), so RIOJoy's press-feedback lights the on-screen panel just like the real buttons. - Lamps can mirror onto an RGB keyboard (Mirror lamps on RGB keyboard,
via Windows 11 Dynamic Lighting): keys bound to lamp-capable buttons glow
with the panel's palette and blink in step with the on-screen flash modes;
per-key keyboards get the full button field, zone-lit keyboards show the
strongest current lamp board-wide, and a picker narrows the mirror to one
keyboard when several are attached. For the LEDs to stay lit while the
game has focus, vRIO needs package identity: run
pkg\Register-vRIO.ps1once (Developer Mode required; pass the exe folder for a deployed copy), launch vRIO from its Start menu entry (a direct exe launch runs without identity), then drag vRIO to the top of Settings → Personalization → Dynamic Lighting → Background light control. - Keyboard and Xbox (XInput) controller input drive the same controls
through a bindings file (
%APPDATA%\vRIO\bindings.txt, created with commented defaults on first run — Edit bindings… opens it, Reload bindings applies edits live). Keys and pad buttons press any RIO address; pad sticks/triggers and keys drive the axes in each axis' realistic travel window, with deflect (spring-back), rate (throttle-style, position holds), deadzone, and invert options. The default profile makes the controller mandatory: all five axes live on the pad (left stick / triggers / right stick = stick / pedals / throttle) and the keyboard covers the button field — number row + QWERTY row = the upper MFD bank, home + bottom rows = the lower MFD bank (4-key blocks split by an unbound gap key), F1–F6 / F7–F12 = the Secondary / Screen columns, numpad = internal keypad (hex keys on the operators), arrows + Space = hat + main, with ABXY / dpad / shoulders on the pad's named buttons. - Capture one keyboard in the background (Capture keyboard picker in the
Input panel): by default keyboard input follows the focused window, so vRIO
goes deaf the moment the sim takes focus. Selecting a specific keyboard
instead taps it through the Windows Raw Input API (
RIDEV_INPUTSINK), so its keys drive the panel while the game has focus — the input-side twin of the lamp mirror writing that keyboard's LEDs under the same condition. Raw Input observes without intercepting: the keystroke still reaches the focused app, so this is meant for a keyboard dedicated to the panel, not the one you also type on. Leaving the picker on All keyboards keeps the plain focus-only behavior. (No package identity needed — unlike the lamp side, this is a plain Win32 tap.)
Wire behavior
Protocol per riojoy/docs/PROTOCOL.md (9600 8N1, [cmd][payload…][7-bit checksum], ACK 0xFC / NAK 0xFD / RESTART 0xFE / IDLE 0xFF), with
device behavior grounded in the real v4.2 firmware dump
(riojoy/rio-firmware/RIOv4_2-ANALYSIS.md):
- ACKs every well-formed packet; NAKs bad-checksum packets.
- TX is paced at the wire rate — one byte per 10-bit frame (~1.04 ms at 9600 8N1), never closer. A virtual null-modem has no UART, so unpaced writes would land at the host in microsecond bursts no real board could produce; vRIO's writer thread schedules each byte against a monotonic slot deadline instead, so e.g. the 51-byte CheckRequest response takes the same ~53 ms it takes real hardware.
CheckRequest→ the real board's init handshake:TestModeChangeenter, oneBoardOkCheckReply per board (the 11 boards from the legacy firmware's table), thenTestModeChangeexit. Hosts wait (≤5 s per step) on both test-mode packets and send nothing while test mode is active, so the exit is mandatory.VersionRequest→ configurable version, default 4.2.ResetRequestre-zeroes the targeted axis (or all).- A NAK re-sends the last event up to 4 times, then gives up with a RESTART byte — the real board's retry budget.
- Optional v4.2 reply-wedge emulation (in
VRio.Core; the UI toggles were removed): after retry exhaustion, analog requests are silently dropped — still ACK'd, RX path alive — until a hostResetRequest, reproducing the latch-leak fault the firmware analysis documents.
Using it with RIOJoy on one PC
The two apps need a crossed serial link. Install a
com0com virtual null-modem pair
(e.g. COM5 ⇄ COM6), then:
- Run
VRio.App, pickCOM5, Open. - Point RIOJoy at
COM6.
RIOJoy's DTR open-pulse shows up in the wire log (DSR handshake), its ~55 ms analog polling drives the "analog polls served" counter, and every click on the vRIO panel arrives at RIOJoy as real cockpit input. Two physical PCs with a null-modem cable work the same way.
Repository layout
| Path | Contents |
|---|---|
src/VRio.Core |
Protocol framing/builder/parser, the VRioDevice state machine, serial pump, panel layout data (class library) |
src/VRio.App |
WinForms panel UI |
pkg |
Sparse-package manifest + registration script: grants VRio.App.exe the package identity Dynamic Lighting's background-control list requires |
tests/VRio.Core.Tests |
xUnit tests for the protocol + device engine |
Building
Same toolchain as RIOJoy: .NET SDK (8.0+) with the .NET Framework 4.8 targeting pack; apps target net48 so deployed builds run in-box on Windows 10/11.
dotnet build VRio.sln -c Release
dotnet test VRio.sln
Interop is additionally verified against RIOJoy's real RioSerialLink
(version/check/analog/lamp/button/keypad/reset round-trips over an in-memory
transport) — see the RIOJoy repo for the host side.