The old Invert joystick Y box (checked by default) is now the wire's native convention: full up = -80 in AnalogReply with the flag off. Checking the renamed Invert Y sends the physical direction (up = +80). Control strip cleanup: test-mode buttons and the firmware selector are gone (the device still reports 4.2), Keyboard/Gamepad/Invert Y share one line, the help text drops the bindings sentence, and the wire log gets the reclaimed height. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
428 lines
16 KiB
C#
428 lines
16 KiB
C#
using VRio.Core.Protocol;
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namespace VRio.Core.Device;
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/// <summary>
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/// The virtual RIO board: a pure (transport-free) protocol state machine that
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/// behaves like the cockpit hardware on the wire. Feed it received bytes via
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/// <see cref="OnReceived"/>; everything it wants to transmit is raised through
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/// <see cref="Transmit"/>. The UI pokes it with <see cref="PressAddress"/>,
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/// <see cref="SetAxis"/>, etc., and listens for <see cref="LampChanged"/> to
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/// light its on-screen buttons.
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///
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/// <para>Wire behavior (mirroring what RIOJoy expects from the real board):</para>
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/// <list type="bullet">
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/// <item>ACKs every well-formed inbound packet, NAKs one with a bad checksum.</item>
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/// <item>CheckRequest → TestModeChange ENTER, a BoardOk CheckReply per known
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/// board (the self-test stream), then TestModeChange EXIT — the init
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/// handshake the real board performs and the game waits (≤5s per step) on.</item>
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/// <item>VersionRequest → VersionReply with the configured firmware version
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/// (default 4.2, matching the real board's dumped EPROM).</item>
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/// <item>AnalogRequest → AnalogReply with the current five axis values.</item>
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/// <item>ResetRequest → re-zeroes the targeted axis (or all) like a
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/// recalibration, and reports it via <see cref="ResetReceived"/>.</item>
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/// <item>LampRequest → stores the lamp state and raises <see cref="LampChanged"/>.</item>
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/// <item>A NAK from the PC re-sends the last event packet up to 4 times, then
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/// gives up with a RESTART byte — the real v4.2 firmware's retry budget
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/// (riojoy/rio-firmware/RIOv4_2-ANALYSIS.md, counters $3173-$3175 limit 4,
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/// give-up at $D9D5 sends $FE).</item>
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/// </list>
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///
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/// <para>With <see cref="EmulateReplyWedge"/> on, the give-up path also
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/// reproduces the v4.2 firmware's orphaned reply-in-progress latch ($2521):
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/// every subsequent AnalogRequest is silently dropped (still ACK'd — the RX
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/// path stays alive) until a host ResetRequest arrives, mirroring the
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/// mash-stress analog mute seen on real hardware. Useful for exercising
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/// RIOJoy's no-analog recovery watchdog.</para>
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///
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/// All members are thread-safe; events may fire on the caller's thread.
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/// </summary>
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public sealed class VRioDevice
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{
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// The real firmware retries a reply 4 times before giving up ($3173-$3175).
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private const int MaxResends = 4;
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private readonly object _gate = new();
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private readonly PacketParser _parser = new();
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private readonly short[] _axes = new short[5];
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private readonly byte[] _lamps = new byte[RioAddressSpace.LampCount];
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private byte[]? _lastEventPacket;
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private int _resends;
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private bool _analogMuted;
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/// <summary>Firmware version reported by VersionReply (real boards run 4.2).</summary>
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public byte VersionMajor { get; set; } = 4;
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/// <summary>Firmware version reported by VersionReply (real boards run 4.2).</summary>
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public byte VersionMinor { get; set; } = 2;
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/// <summary>
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/// The wire natively carries stick-up as negative (full up = −80 in
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/// AnalogReply); set this to send the physical direction (up = positive)
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/// instead. Only the host sees the difference — local state
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/// (<see cref="GetAxis"/>, the panel's dot) keeps the physical stick
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/// direction either way.
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/// </summary>
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public bool InvertJoystickY { get; set; }
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/// <summary>
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/// When true, retry exhaustion leaves the analog reply path wedged (the
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/// v4.2 latch-leak bug) until a host ResetRequest clears it.
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/// </summary>
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public bool EmulateReplyWedge { get; set; }
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/// <summary>True while the analog reply path is wedged (see <see cref="EmulateReplyWedge"/>).</summary>
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public bool AnalogWedged
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{
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get { lock (_gate) return _analogMuted; }
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}
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/// <summary>Bytes the device wants on the wire (already framed).</summary>
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public event Action<byte[]>? Transmit;
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/// <summary>A lamp changed: (address 0x00–0x47, raw lamp-state byte).</summary>
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public event Action<int, byte>? LampChanged;
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/// <summary>The PC asked for an axis reset/recalibration.</summary>
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public event Action<RioResetTarget>? ResetReceived;
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/// <summary>Axis values changed (reset or local set) — refresh gauges.</summary>
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public event Action? AxesChanged;
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/// <summary>Human-readable protocol log lines (analog polls excluded — see <see cref="AnalogRequests"/>).</summary>
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public event Action<string>? Logged;
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/// <summary>Count of AnalogRequests served (RIOJoy polls ~18×/s; logging each would drown the log).</summary>
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public long AnalogRequests { get; private set; }
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/// <summary>Count of AnalogRequests silently dropped while wedged.</summary>
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public long AnalogDropped { get; private set; }
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/// <summary>Count of packets received with a bad checksum (NAK'd).</summary>
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public long BadChecksums { get; private set; }
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// ---- Local (UI-facing) state ------------------------------------------
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/// <summary>Current raw value of an axis.</summary>
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public short GetAxis(RioAxis axis)
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{
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lock (_gate) return _axes[(int)axis];
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}
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/// <summary>
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/// Axis value as the next AnalogReply will carry it — same as
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/// <see cref="GetAxis"/> except joystick Y follows the wire convention
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/// (see <see cref="InvertJoystickY"/>).
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/// </summary>
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public short GetWireAxis(RioAxis axis)
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{
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short value = GetAxis(axis);
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return axis == RioAxis.JoystickY ? WireY(value) : value;
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}
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private short WireY(short y) => InvertJoystickY
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? y
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: (short)Math.Min(AnalogCodec.Max, -y); // clamp: -Min (8192) is one past the 14-bit Max
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/// <summary>
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/// Move an axis. Values are clamped to the 14-bit signed range the wire
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/// can carry; the new value is returned by the next AnalogReply.
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/// </summary>
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public void SetAxis(RioAxis axis, int value)
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{
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short clamped = (short)Math.Max(AnalogCodec.Min, Math.Min(AnalogCodec.Max, value));
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lock (_gate) _axes[(int)axis] = clamped;
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AxesChanged?.Invoke();
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}
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/// <summary>Current lamp state byte for a button address (0x00–0x47).</summary>
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public byte GetLamp(int address)
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{
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if (!RioAddressSpace.IsButton(address)) return 0;
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lock (_gate) return _lamps[address];
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}
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/// <summary>
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/// Locally darken every lamp (a fresh board powers up dark; the host
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/// re-lights what it wants). Callers should refresh their display.
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/// </summary>
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public void ClearLamps()
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{
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lock (_gate) Array.Clear(_lamps, 0, _lamps.Length);
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Logged?.Invoke("Local: all lamps cleared");
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}
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// ---- Local inputs → wire events ---------------------------------------
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/// <summary>Press the input at a RIO address (button or keypad key).</summary>
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public void PressAddress(int address) => SendInputEvent(address, pressed: true);
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/// <summary>Release the input at a RIO address (button or keypad key).</summary>
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public void ReleaseAddress(int address) => SendInputEvent(address, pressed: false);
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/// <summary>Announce a test-mode change (0 = exit test mode).</summary>
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public void SendTestMode(byte mode)
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{
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SendEvent(PacketBuilder.TestModeChange((byte)(mode & 0x7F)));
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Logged?.Invoke($"TX TestModeChange mode={mode}");
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}
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/// <summary>
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/// Force the analog reply path into the wedged state right now (as if the
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/// retry give-up just leaked the latch) — a one-click way to watch the
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/// host's no-analog recovery kick in. A host ResetRequest clears it.
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/// </summary>
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public void WedgeAnalogNow()
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{
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lock (_gate) _analogMuted = true;
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Logged?.Invoke("Local: ANALOG WEDGED (v4.2 bug emulation) — waiting for a host reset");
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}
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private void SendInputEvent(int address, bool pressed)
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{
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byte[] packet;
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if (RioAddressSpace.IsButton(address))
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{
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packet = pressed
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? PacketBuilder.ButtonPressed((byte)address)
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: PacketBuilder.ButtonReleased((byte)address);
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}
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else if (RioAddressSpace.IsKeypad(address))
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{
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(byte pad, byte index) = RioAddressSpace.ToKeypad(address);
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packet = pressed
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? PacketBuilder.KeyPressed(pad, index)
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: PacketBuilder.KeyReleased(pad, index);
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}
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else
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{
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throw new ArgumentOutOfRangeException(nameof(address), $"0x{address:X2} is not a RIO input address.");
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}
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SendEvent(packet);
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Logged?.Invoke($"TX {(pressed ? "press" : "release")} 0x{address:X2}");
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}
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// Event packets (button/key/test) are remembered so a NAK can re-send them.
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private void SendEvent(byte[] packet)
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{
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lock (_gate)
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{
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_lastEventPacket = packet;
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_resends = 0;
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}
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Transmit?.Invoke(packet);
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}
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private void Send(byte[] packet) => Transmit?.Invoke(packet);
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private void SendControl(RioControl control) => Transmit?.Invoke(new[] { (byte)control });
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// ---- Wire → device -----------------------------------------------------
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/// <summary>Feed bytes received from the PC.</summary>
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public void OnReceived(byte[] data, int count)
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{
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for (int i = 0; i < count; i++)
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{
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bool produced;
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RioRxEvent ev;
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lock (_gate) produced = _parser.Feed(data[i], out ev);
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if (produced)
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HandleEvent(ev);
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}
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}
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private void HandleEvent(RioRxEvent ev)
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{
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switch (ev.Kind)
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{
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case RioRxKind.Packet when !ev.ChecksumValid:
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BadChecksums++;
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SendControl(RioControl.Nak);
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Logged?.Invoke($"RX {ev.Packet} — bad checksum, NAK'd");
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break;
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case RioRxKind.Packet:
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SendControl(RioControl.Ack);
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HandlePacket(ev.Packet);
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break;
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case RioRxKind.ControlByte:
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HandleControl(ev.Byte);
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break;
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case RioRxKind.FramingError:
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Logged?.Invoke($"RX framing error (0x{ev.Byte:X2} mid-packet) — resynced");
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break;
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}
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}
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private void HandlePacket(RioPacket packet)
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{
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byte[] p = packet.Payload;
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switch (packet.Command)
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{
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case RioCommand.CheckRequest:
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// Init handshake (verified against a real v4.2 board tap): the
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// host waits ≤5s for TestModeChange ENTER before anything else,
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// and sends no requests at all until the matching EXIT arrives.
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Logged?.Invoke("RX CheckRequest → test mode enter, all boards OK, exit");
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Send(PacketBuilder.TestModeChange(1));
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foreach ((byte number, string _) in RioAddressSpace.Boards)
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Send(PacketBuilder.CheckReply(RioStatusType.BoardOk, number));
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Send(PacketBuilder.TestModeChange(0));
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break;
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case RioCommand.VersionRequest:
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Logged?.Invoke($"RX VersionRequest → {VersionMajor}.{VersionMinor}");
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Send(PacketBuilder.VersionReply(VersionMajor, VersionMinor));
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break;
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case RioCommand.AnalogRequest:
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short t, l, r, y, x;
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lock (_gate)
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{
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if (_analogMuted)
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{
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// The wedged v4.2 board drops the request in reply
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// generation ($D758) — the packet was still ACK'd above.
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AnalogDropped++;
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return;
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}
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AnalogRequests++;
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t = _axes[(int)RioAxis.Throttle];
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l = _axes[(int)RioAxis.LeftPedal];
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r = _axes[(int)RioAxis.RightPedal];
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y = _axes[(int)RioAxis.JoystickY];
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x = _axes[(int)RioAxis.JoystickX];
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}
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Send(PacketBuilder.AnalogReply(t, l, r, WireY(y), x));
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break;
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case RioCommand.ResetRequest:
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var target = (RioResetTarget)p[0];
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ApplyReset(target);
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bool unwedged;
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lock (_gate)
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{
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// The host reset/init handler ($C686) is what clears the
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// real board's leaked reply latch — mirror that here.
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unwedged = _analogMuted;
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_analogMuted = false;
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}
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Logged?.Invoke($"RX ResetRequest {target} → re-zeroed" + (unwedged ? " (analog wedge cleared)" : ""));
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ResetReceived?.Invoke(target);
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break;
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case RioCommand.LampRequest:
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int lamp = p[0];
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byte state = p[1];
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if (RioAddressSpace.IsButton(lamp))
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{
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lock (_gate) _lamps[lamp] = state;
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Logged?.Invoke($"RX Lamp 0x{lamp:X2} = 0x{state:X2} ({RioLampState.Describe(state)})");
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LampChanged?.Invoke(lamp, state);
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}
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else
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{
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Logged?.Invoke($"RX LampRequest for unknown lamp 0x{lamp:X2} — ignored");
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}
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break;
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default:
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// A RIO→PC message arriving at the device end — echo it to the log.
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Logged?.Invoke($"RX unexpected {packet} — ignored");
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break;
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}
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}
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// On the real board a reset re-references the encoder at its current
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// position; the emulator's equivalent is snapping the value back to zero.
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private void ApplyReset(RioResetTarget target)
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{
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lock (_gate)
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{
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switch (target)
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{
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case RioResetTarget.Throttle: _axes[(int)RioAxis.Throttle] = 0; break;
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case RioResetTarget.LeftPedal: _axes[(int)RioAxis.LeftPedal] = 0; break;
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case RioResetTarget.RightPedal: _axes[(int)RioAxis.RightPedal] = 0; break;
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case RioResetTarget.VerticalJoystick: _axes[(int)RioAxis.JoystickY] = 0; break;
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case RioResetTarget.HorizontalJoystick: _axes[(int)RioAxis.JoystickX] = 0; break;
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default: Array.Clear(_axes, 0, _axes.Length); break; // general reset
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}
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}
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AxesChanged?.Invoke();
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}
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private void HandleControl(byte b)
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{
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switch ((RioControl)b)
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{
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case RioControl.Ack:
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lock (_gate)
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{
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_lastEventPacket = null;
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_resends = 0;
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}
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break;
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case RioControl.Nak:
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byte[]? resend = null;
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bool giveUp = false;
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lock (_gate)
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{
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if (_lastEventPacket is null)
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{
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// nothing pending; stray NAK
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}
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else if (_resends < MaxResends)
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{
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_resends++;
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resend = _lastEventPacket;
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}
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else
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{
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// Retry budget exhausted: the real firmware sends RESTART
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// ($D9D5) and tears down — leaking its reply latch.
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_lastEventPacket = null;
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_resends = 0;
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giveUp = true;
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if (EmulateReplyWedge)
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_analogMuted = true;
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}
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}
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if (resend is not null)
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{
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Logged?.Invoke("RX NAK — re-sending last event");
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Transmit?.Invoke(resend);
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}
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else if (giveUp)
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{
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Logged?.Invoke(EmulateReplyWedge
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? "RX NAK — retries exhausted, RESTART sent; ANALOG WEDGED (v4.2 bug) until a host reset"
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: "RX NAK — retries exhausted, RESTART sent");
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SendControl(RioControl.Restart);
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}
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else
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{
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Logged?.Invoke("RX NAK — nothing to re-send (dropped)");
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}
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break;
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case RioControl.Restart:
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Logged?.Invoke("RX RESTART");
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break;
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case RioControl.Idle:
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break; // keep-alive noise
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default:
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Logged?.Invoke($"RX stray byte 0x{b:X2}");
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break;
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}
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}
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}
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