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VRIO/README.md
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CydandClaude Opus 4.8 391c53f294 Capture a chosen keyboard's keys without window focus (Raw Input)
The WinForms focus path only sees keys while vRIO is foreground and can't
tell one keyboard from another, so vRIO went deaf the moment the sim took
focus. The new "Capture keyboard" picker in the Input panel taps one
physical keyboard through the Win32 Raw Input API (RIDEV_INPUTSINK) and
routes its keys to the panel even in the background — the input-side twin
of the lamp mirror writing that keyboard's LEDs under the same condition.

Raw Input observes without intercepting, so keys still reach the focused
app; the picker defaults to "All keyboards (focus only)", preserving the
prior focus-bound behavior, and only registers Raw Input while a specific
device is selected. While capturing, the focus path stands down but still
swallows bound keys so they can't click panel buttons.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-06 21:31:49 -05:00

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# vRIO — virtual RIO cockpit device
A software replica of the cockpit **RIO** (Remote Input/Output) board: it opens
a COM port and speaks the **device side** of the RIO serial protocol, so any
host that expects the real hardware — most importantly
[RIOJoy](../riojoy/) — can talk to it without a cockpit attached.
The window is an interactive version of the cockpit control panel that
RIOJoy's profile editor draws (the same functional layout from the original
Win32 RIO design: five MFD clusters, four board columns, two keypads, encoder
gauges). But where the editor *edits bindings*, vRIO's cells are the physical
controls:
- **Left-click** a cell — momentary button press (`ButtonPressed`/`Released`
or `KeyPressed`/`Released` on the wire). **Right-click** — latch it down.
- **Drag** the X/Y box and the Z / L / R gauges — the five analog axes,
returned by the next `AnalogReply` (14-bit signed, 7-bit-pair packed).
Gauges span each axis' realistic hardware travel, not the full 14-bit
range: Z/L/R rest at raw 0 at the gauge bottom and travel to 800
(throttle — forward travel runs negative, matching RIOJoy's ratchet) or
+500 (spring-loaded pedals), and the stick covers ±80 around center —
the windows RIOJoy's calibrator expects.
- Cells shade to the **lamp state the host commands** (`LampRequest`:
off / dim / bright, with slow/med/fast flash), so RIOJoy's press-feedback
lights the on-screen panel just like the real buttons.
- **Lamps can mirror onto an RGB keyboard** (*Mirror lamps on RGB keyboard*,
via Windows 11 Dynamic Lighting): keys bound to lamp-capable buttons glow
with the panel's palette and blink in step with the on-screen flash modes;
per-key keyboards get the full button field, zone-lit keyboards show the
strongest current lamp board-wide, and a picker narrows the mirror to one
keyboard when several are attached. For the LEDs to stay lit while the
*game* has focus, vRIO needs package identity: run `pkg\Register-vRIO.ps1`
once (Developer Mode required; pass the exe folder for a deployed copy),
launch vRIO from its **Start menu entry** (a direct exe launch runs without
identity), then drag vRIO to the top of *Settings → Personalization →
Dynamic Lighting → Background light control*.
- **Keyboard and Xbox (XInput) controller input** drive the same controls
through a bindings file (`%APPDATA%\vRIO\bindings.txt`, created with
commented defaults on first run — *Edit bindings…* opens it, *Reload
bindings* applies edits live). Keys and pad buttons press any RIO address;
pad sticks/triggers and keys drive the axes in each axis' realistic travel
window, with deflect (spring-back), rate (throttle-style, position holds),
deadzone, and invert options. The default profile makes the controller
mandatory: all five axes live on the pad (left stick / triggers / right
stick = stick / pedals / throttle) and the keyboard covers the button
field — number row + QWERTY row = the upper MFD bank, home + bottom
rows = the lower MFD bank (4-key blocks split by an unbound gap key),
F1F6 / F7F12 = the Secondary / Screen columns, numpad = internal
keypad (hex keys on the operators), arrows + Space = hat + main, with
ABXY / dpad / shoulders on the pad's named buttons.
- **Capture one keyboard in the background** (*Capture keyboard* picker in the
Input panel): by default keyboard input follows the focused window, so vRIO
goes deaf the moment the sim takes focus. Selecting a specific keyboard
instead taps it through the Windows **Raw Input** API (`RIDEV_INPUTSINK`), so
its keys drive the panel *while the game has focus* — the input-side twin of
the lamp mirror writing that keyboard's LEDs under the same condition. Raw
Input observes without intercepting: the keystroke still reaches the focused
app, so this is meant for a keyboard *dedicated* to the panel, not the one you
also type on. Leaving the picker on *All keyboards* keeps the plain
focus-only behavior. (No package identity needed — unlike the lamp side, this
is a plain Win32 tap.)
## Wire behavior
Protocol per `riojoy/docs/PROTOCOL.md` (9600 8N1, `[cmd][payload…][7-bit
checksum]`, ACK `0xFC` / NAK `0xFD` / RESTART `0xFE` / IDLE `0xFF`), with
device behavior grounded in the **real v4.2 firmware dump**
(`riojoy/rio-firmware/RIOv4_2-ANALYSIS.md`):
- ACKs every well-formed packet; NAKs bad-checksum packets.
- **TX is paced at the wire rate** — one byte per 10-bit frame (~1.04 ms at
9600 8N1), never closer. A virtual null-modem has no UART, so unpaced
writes would land at the host in microsecond bursts no real board could
produce; vRIO's writer thread schedules each byte against a monotonic
slot deadline instead, so e.g. the 51-byte CheckRequest response takes
the same ~53 ms it takes real hardware.
- `CheckRequest` → the real board's init handshake: `TestModeChange` **enter**,
one `BoardOk` CheckReply per board (the 11 boards from the legacy firmware's
table), then `TestModeChange` **exit**. Hosts wait (≤5 s per step) on both
test-mode packets and send nothing while test mode is active, so the exit is
mandatory. `VersionRequest` → configurable version, default **4.2**.
- `ResetRequest` re-zeroes the targeted axis (or all).
- A NAK re-sends the last event up to **4 times**, then gives up with a
RESTART byte — the real board's retry budget.
- Optional **v4.2 reply-wedge emulation** (in `VRio.Core`; the UI toggles
were removed): after retry exhaustion, analog requests are silently
dropped — still ACK'd, RX path alive — until a host `ResetRequest`,
reproducing the latch-leak fault the firmware analysis documents.
## Using it with RIOJoy on one PC
The two apps need a crossed serial link. Install a
[com0com](https://com0com.sourceforge.net/) virtual null-modem pair
(e.g. `COM5 ⇄ COM6`), then:
1. Run `VRio.App`, pick `COM5`, **Open**.
2. Point RIOJoy at `COM6`.
RIOJoy's DTR open-pulse shows up in the wire log (DSR handshake), its ~55 ms
analog polling drives the "analog polls served" counter, and every click on
the vRIO panel arrives at RIOJoy as real cockpit input. Two physical PCs with
a null-modem cable work the same way.
## Repository layout
| Path | Contents |
|------|----------|
| `src/VRio.Core` | Protocol framing/builder/parser, the `VRioDevice` state machine, serial pump, panel layout data (class library) |
| `src/VRio.App` | WinForms panel UI |
| `pkg` | Sparse-package manifest + registration script: grants VRio.App.exe the package identity Dynamic Lighting's background-control list requires |
| `tests/VRio.Core.Tests` | xUnit tests for the protocol + device engine |
## Building
Same toolchain as RIOJoy: **.NET SDK** (8.0+) with the **.NET Framework 4.8**
targeting pack; apps target net48 so deployed builds run in-box on
Windows 10/11.
```sh
dotnet build VRio.sln -c Release
dotnet test VRio.sln
```
Interop is additionally verified against RIOJoy's real `RioSerialLink`
(version/check/analog/lamp/button/keypad/reset round-trips over an in-memory
transport) — see the RIOJoy repo for the host side.