Files
VRIO/README.md
T
CydandClaude Fable 5 f77cd55b11 pkg: package identity so Dynamic Lighting grants background control
The Settings "Background light control" list only offers apps that have
BOTH package identity and the com.microsoft.windows.lighting
windows.appExtension in their manifest (declaration verified against
Lenovo's LegionLightingController manifest) — without a grant, Windows
hands the LEDs to vRIO only while it is the foreground window, i.e.
never during gameplay.

pkg/AppxManifest.xml is a sparse package (external location) that
grants the existing VRio.App.exe identity as-is: win32App runtime
behavior, runFullTrust + unvirtualizedResources, and the lighting
app-extension. Register-vRIO.ps1 registers/unregisters it against any
exe folder (repo build or an extracted dist zip); unsigned registration
needs Developer Mode. Identity is granted through shell activation
only — launch from the Start menu entry or an AUMID taskbar pin, not by
double-clicking the exe (the script prints this warning).

Verified end-to-end on this machine: process reports the package full
name, vRIO appears in the background-control list, and the wire log
shows the withheld → available transition once granted.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 15:08:38 -05:00

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# vRIO — virtual RIO cockpit device
A software replica of the cockpit **RIO** (Remote Input/Output) board: it opens
a COM port and speaks the **device side** of the RIO serial protocol, so any
host that expects the real hardware — most importantly
[RIOJoy](../riojoy/) — can talk to it without a cockpit attached.
The window is an interactive version of the cockpit control panel that
RIOJoy's profile editor draws (the same functional layout from the original
Win32 RIO design: five MFD clusters, four board columns, two keypads, encoder
gauges). But where the editor *edits bindings*, vRIO's cells are the physical
controls:
- **Left-click** a cell — momentary button press (`ButtonPressed`/`Released`
or `KeyPressed`/`Released` on the wire). **Right-click** — latch it down.
- **Drag** the X/Y box and the Z / L / R gauges — the five analog axes,
returned by the next `AnalogReply` (14-bit signed, 7-bit-pair packed).
Gauges span each axis' realistic hardware travel, not the full 14-bit
range: Z/L/R rest at raw 0 at the gauge bottom and travel to 800
(throttle — forward travel runs negative, matching RIOJoy's ratchet) or
+500 (spring-loaded pedals), and the stick covers ±80 around center —
the windows RIOJoy's calibrator expects.
- Cells shade to the **lamp state the host commands** (`LampRequest`:
off / dim / bright, with slow/med/fast flash), so RIOJoy's press-feedback
lights the on-screen panel just like the real buttons.
- **Lamps can mirror onto an RGB keyboard** (*Mirror lamps on RGB keyboard*,
via Windows 11 Dynamic Lighting): keys bound to lamp-capable buttons glow
with the panel's palette and blink in step with the on-screen flash modes;
per-key keyboards get the full button field, zone-lit keyboards show the
strongest current lamp board-wide, and a picker narrows the mirror to one
keyboard when several are attached. For the LEDs to stay lit while the
*game* has focus, vRIO needs package identity: run `pkg\Register-vRIO.ps1`
once (Developer Mode required; pass the exe folder for a deployed copy),
launch vRIO from its **Start menu entry** (a direct exe launch runs without
identity), then drag vRIO to the top of *Settings → Personalization →
Dynamic Lighting → Background light control*.
- **Keyboard and Xbox (XInput) controller input** drive the same controls
through a bindings file (`%APPDATA%\vRIO\bindings.txt`, created with
commented defaults on first run — *Edit bindings…* opens it, *Reload
bindings* applies edits live). Keys and pad buttons press any RIO address;
pad sticks/triggers and keys drive the axes in each axis' realistic travel
window, with deflect (spring-back), rate (throttle-style, position holds),
deadzone, and invert options. The default profile makes the controller
mandatory: all five axes live on the pad (left stick / triggers / right
stick = stick / pedals / throttle) and the keyboard covers the button
field — number row + QWERTY row = the upper MFD bank, home + bottom
rows = the lower MFD bank (4-key blocks split by an unbound gap key),
F1F6 / F7F12 = the Secondary / Screen columns, numpad = internal
keypad (hex keys on the operators), arrows + Space = hat + main, with
ABXY / dpad / shoulders on the pad's named buttons.
## Wire behavior
Protocol per `riojoy/docs/PROTOCOL.md` (9600 8N1, `[cmd][payload…][7-bit
checksum]`, ACK `0xFC` / NAK `0xFD` / RESTART `0xFE` / IDLE `0xFF`), with
device behavior grounded in the **real v4.2 firmware dump**
(`riojoy/rio-firmware/RIOv4_2-ANALYSIS.md`):
- ACKs every well-formed packet; NAKs bad-checksum packets.
- **TX is paced at the wire rate** — one byte per 10-bit frame (~1.04 ms at
9600 8N1), never closer. A virtual null-modem has no UART, so unpaced
writes would land at the host in microsecond bursts no real board could
produce; vRIO's writer thread schedules each byte against a monotonic
slot deadline instead, so e.g. the 51-byte CheckRequest response takes
the same ~53 ms it takes real hardware.
- `CheckRequest` → the real board's init handshake: `TestModeChange` **enter**,
one `BoardOk` CheckReply per board (the 11 boards from the legacy firmware's
table), then `TestModeChange` **exit**. Hosts wait (≤5 s per step) on both
test-mode packets and send nothing while test mode is active, so the exit is
mandatory. `VersionRequest` → configurable version, default **4.2**.
- `ResetRequest` re-zeroes the targeted axis (or all).
- A NAK re-sends the last event up to **4 times**, then gives up with a
RESTART byte — the real board's retry budget.
- Optional **v4.2 reply-wedge emulation** (in `VRio.Core`; the UI toggles
were removed): after retry exhaustion, analog requests are silently
dropped — still ACK'd, RX path alive — until a host `ResetRequest`,
reproducing the latch-leak fault the firmware analysis documents.
## Using it with RIOJoy on one PC
The two apps need a crossed serial link. Install a
[com0com](https://com0com.sourceforge.net/) virtual null-modem pair
(e.g. `COM5 ⇄ COM6`), then:
1. Run `VRio.App`, pick `COM5`, **Open**.
2. Point RIOJoy at `COM6`.
RIOJoy's DTR open-pulse shows up in the wire log (DSR handshake), its ~55 ms
analog polling drives the "analog polls served" counter, and every click on
the vRIO panel arrives at RIOJoy as real cockpit input. Two physical PCs with
a null-modem cable work the same way.
## Repository layout
| Path | Contents |
|------|----------|
| `src/VRio.Core` | Protocol framing/builder/parser, the `VRioDevice` state machine, serial pump, panel layout data (class library) |
| `src/VRio.App` | WinForms panel UI |
| `pkg` | Sparse-package manifest + registration script: grants VRio.App.exe the package identity Dynamic Lighting's background-control list requires |
| `tests/VRio.Core.Tests` | xUnit tests for the protocol + device engine |
## Building
Same toolchain as RIOJoy: **.NET SDK** (8.0+) with the **.NET Framework 4.8**
targeting pack; apps target net48 so deployed builds run in-box on
Windows 10/11.
```sh
dotnet build VRio.sln -c Release
dotnet test VRio.sln
```
Interop is additionally verified against RIOJoy's real `RioSerialLink`
(version/check/analog/lamp/button/keypad/reset round-trips over an in-memory
transport) — see the RIOJoy repo for the host side.