Files
VRIO/README.md
T
CydandClaude Fable 5 d26000f906 Pace TX bytes at the 9600-baud wire rate
vRIO wrote whole reply packets in one SerialPort.Write; through a
com0com null-modem (no UART) the host saw the bytes ~30-40 us apart,
a burst no real board can produce and the prime suspect in a rocky
game init. Replies now leave one byte per 10-bit frame (~1.04 ms), so
the 45-byte CheckRequest response takes ~47 ms like real hardware
(measured 0.94-1.10 ms gaps over a com0com pair).

- Transmit frames queue to a writer thread; each byte is scheduled
  against a monotonic slot deadline slot = max(prev + period, now),
  so the stream averages true 9600 baud without bursting after idle.
- After a write the schedule is floored at the actual emission time:
  a late wake-up can never be followed by a catch-up burst - two
  frames closer than the frame time is structurally impossible.
- 1 ms system timer resolution while the port is open (timeBeginPeriod)
  so the pacer sleeps most of each gap and only spins the last ~1.8 ms.
- Side benefit: UI clicks no longer block on SerialPort.Write (a
  stalled port could previously hang the UI for the 2 s write timeout).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 11:31:39 -05:00

98 lines
4.7 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# vRIO — virtual RIO cockpit device
A software replica of the cockpit **RIO** (Remote Input/Output) board: it opens
a COM port and speaks the **device side** of the RIO serial protocol, so any
host that expects the real hardware — most importantly
[RIOJoy](../riojoy/) — can talk to it without a cockpit attached.
The window is an interactive version of the cockpit control panel that
RIOJoy's profile editor draws (the same functional layout from the original
Win32 RIO design: five MFD clusters, four board columns, two keypads, encoder
gauges). But where the editor *edits bindings*, vRIO's cells are the physical
controls:
- **Left-click** a cell — momentary button press (`ButtonPressed`/`Released`
or `KeyPressed`/`Released` on the wire). **Right-click** — latch it down.
- **Drag** the X/Y box and the Z / L / R gauges — the five analog axes,
returned by the next `AnalogReply` (14-bit signed, 7-bit-pair packed).
Gauges span each axis' realistic hardware travel, not the full 14-bit
range: Z/L/R rest at raw 0 at the gauge bottom and travel to 800
(throttle — forward travel runs negative, matching RIOJoy's ratchet) or
+500 (spring-loaded pedals), and the stick covers ±80 around center —
the windows RIOJoy's calibrator expects.
- Cells shade to the **lamp state the host commands** (`LampRequest`:
off / dim / bright, with slow/med/fast flash), so RIOJoy's press-feedback
lights the on-screen panel just like the real buttons.
- **Keyboard and Xbox (XInput) controller input** drive the same controls
through a bindings file (`%APPDATA%\vRIO\bindings.txt`, created with
commented defaults on first run — *Edit bindings…* opens it, *Reload
bindings* applies edits live). Keys and pad buttons press any RIO address;
pad sticks/triggers and keys drive the axes in each axis' realistic travel
window, with deflect (spring-back), rate (throttle-style, position holds),
deadzone, and invert options. Defaults: arrows = stick, W/S = throttle,
Q/E = pedals, numpad = internal keypad, IJKL/Space = hat + main, left
stick / triggers / right stick = stick / pedals / throttle on the pad.
## Wire behavior
Protocol per `riojoy/docs/PROTOCOL.md` (9600 8N1, `[cmd][payload…][7-bit
checksum]`, ACK `0xFC` / NAK `0xFD` / RESTART `0xFE` / IDLE `0xFF`), with
device behavior grounded in the **real v4.2 firmware dump**
(`riojoy/rio-firmware/RIOv4_2-ANALYSIS.md`):
- ACKs every well-formed packet; NAKs bad-checksum packets.
- **TX is paced at the wire rate** — one byte per 10-bit frame (~1.04 ms at
9600 8N1), never closer. A virtual null-modem has no UART, so unpaced
writes would land at the host in microsecond bursts no real board could
produce; vRIO's writer thread schedules each byte against a monotonic
slot deadline instead, so e.g. the 45-byte CheckRequest response takes
the same ~47 ms it takes real hardware.
- `CheckRequest` → one `BoardOk` CheckReply per board (the 11 boards from the
legacy firmware's table). `VersionRequest` → configurable version,
default **4.2**.
- `ResetRequest` re-zeroes the targeted axis (or all).
- A NAK re-sends the last event up to **4 times**, then gives up with a
RESTART byte — the real board's retry budget.
- Optional **v4.2 reply-wedge emulation**: after retry exhaustion (or the
"Wedge analog now" button), analog requests are silently dropped — still
ACK'd, RX path alive — until a host `ResetRequest`, reproducing the
latch-leak fault the firmware analysis documents. Use it to exercise
RIOJoy's 5-second no-analog recovery watchdog.
## Using it with RIOJoy on one PC
The two apps need a crossed serial link. Install a
[com0com](https://com0com.sourceforge.net/) virtual null-modem pair
(e.g. `COM5 ⇄ COM6`), then:
1. Run `VRio.App`, pick `COM5`, **Open**.
2. Point RIOJoy at `COM6`.
RIOJoy's DTR open-pulse shows up in the wire log (DSR handshake), its ~55 ms
analog polling drives the "analog polls served" counter, and every click on
the vRIO panel arrives at RIOJoy as real cockpit input. Two physical PCs with
a null-modem cable work the same way.
## Repository layout
| Path | Contents |
|------|----------|
| `src/VRio.Core` | Protocol framing/builder/parser, the `VRioDevice` state machine, serial pump, panel layout data (class library) |
| `src/VRio.App` | WinForms panel UI |
| `tests/VRio.Core.Tests` | xUnit tests for the protocol + device engine |
## Building
Same toolchain as RIOJoy: **.NET SDK** (8.0+) with the **.NET Framework 4.8**
targeting pack; apps target net48 so deployed builds run in-box on
Windows 10/11.
```sh
dotnet build VRio.sln -c Release
dotnet test VRio.sln
```
Interop is additionally verified against RIOJoy's real `RioSerialLink`
(version/check/analog/lamp/button/keypad/reset round-trips over an in-memory
transport) — see the RIOJoy repo for the host side.