Fix MAIL_LOAD_AUTO_MISSION: move handler to sender==@conlobby@ block
Handler was inside 'if (sender == this)' but MAIL_LOAD_AUTO_MISSION is sent from ConLobby (sender != this), so it never fired. All game params (FriendlyFire, SplashDamage, UnlimitedAmmo, WeaponJam, AdvanceMode, ArmorMode, etc.) were silently ignored on every Load File click. Fix: move the ~70-line handler to the 'if (sender == @conlobby@)' block, alongside MAIL_SET_ROOKIE_MISSION and MAIL_PREVIOUS_MISSION — where all ConLobby-originated mails are handled. No rebuild required (script only).
This commit is contained in:
@@ -831,6 +831,82 @@ main
|
||||
mail(MAIL_PREVIOUS_MISSION_PARAMS, this)
|
||||
return
|
||||
}
|
||||
// [automaticmode] Load File button: apply Auto globals, separate from Rookie Mission defaults
|
||||
if (getmessage() == MAIL_LOAD_AUTO_MISSION)
|
||||
{
|
||||
callback($$SetNetworkMissionParamater$$, game_type, selection_to_standard[$$g_nAutoGameType$$])
|
||||
// visibility
|
||||
o_game_options[2].nselected = $$g_nAutoVisibility$$
|
||||
callback($$SetNetworkMissionParamater$$, visibility, o_game_options[2].nselected)
|
||||
// weather
|
||||
o_game_options[3].nselected = $$g_nAutoWeather$$
|
||||
callback($$SetNetworkMissionParamater$$, weather, o_game_options[3].nselected)
|
||||
// time of day
|
||||
o_game_options[4].nselected = $$g_nAutoTimeOfDay$$
|
||||
callback($$SetNetworkMissionParamater$$, night_parameter, o_game_options[4].nselected)
|
||||
callback($$Shell_CallbackHandler$$, ShellSetTime, o_game_options[4].nselected)
|
||||
// time limit
|
||||
int nAutoTL = $$g_nAutoTimeLimit$$
|
||||
int temp_num
|
||||
if nAutoTL >= 0
|
||||
temp_num = nAutoTL
|
||||
else
|
||||
temp_num = TIME_VALUE_DEFAULT
|
||||
int m
|
||||
for (m = 0; m < o_game_options[5].list_size; m++)
|
||||
{
|
||||
if (makeint(o_game_options[5].list_item[m]) == temp_num)
|
||||
{
|
||||
o_game_options[5].nselected = m
|
||||
break
|
||||
}
|
||||
}
|
||||
callback($$SetNetworkMissionParamater$$, time_limit, temp_num)
|
||||
// radar
|
||||
int nTempParam = radar
|
||||
int nTempValue = $$g_nAutoRadar$$
|
||||
o_game_options[6].nselected = nTempValue
|
||||
callback($$SetNetworkMissionParamater$$, nTempParam, nTempValue)
|
||||
// heat
|
||||
nTempParam = HEAT_PARAMETER
|
||||
nTempValue = $$g_nAutoHeat$$
|
||||
o_game_options[7].state = 0
|
||||
callback($$SetNetworkMissionParamater$$, nTempParam, nTempValue)
|
||||
// friendly fire
|
||||
nTempParam = FRIENDLY_FIRE_PERCENTGE_PARAMETER
|
||||
nTempValue = $$g_nAutoFriendlyFire$$
|
||||
o_game_options[8].state = 0
|
||||
callback($$SetNetworkMissionParamater$$, nTempParam, nTempValue)
|
||||
// splash
|
||||
nTempParam = SPLASH_ON_PARAMETER
|
||||
nTempValue = $$g_nAutoSplash$$
|
||||
o_game_options[9].state = 0
|
||||
callback($$SetNetworkMissionParamater$$, nTempParam, nTempValue)
|
||||
// unlimited ammo
|
||||
nTempParam = UNLIMITED_AMMO_PARAMETER
|
||||
nTempValue = $$g_nAutoUnlimitedAmmo$$
|
||||
o_game_options[10].state = 0
|
||||
callback($$SetNetworkMissionParamater$$, nTempParam, nTempValue)
|
||||
// weapon jam
|
||||
nTempParam = WEAPON_JAM_PARAMETER
|
||||
nTempValue = $$g_nAutoWeaponJam$$
|
||||
o_game_options[14].state = 0
|
||||
callback($$SetNetworkMissionParamater$$, nTempParam, nTempValue)
|
||||
// advance mode
|
||||
nTempParam = ADVANCE_MODE_PARAMETER
|
||||
nTempValue = $$g_nAutoAdvanceMode$$
|
||||
o_game_options[15].state = 0
|
||||
callback($$SetNetworkMissionParamater$$, nTempParam, nTempValue)
|
||||
// armor mode
|
||||
nTempParam = ARMOR_MODE_PARAMETER
|
||||
nTempValue = $$g_nAutoArmorMode$$
|
||||
o_game_options[16].state = 0
|
||||
callback($$SetNetworkMissionParamater$$, nTempParam, nTempValue)
|
||||
initialize(this)
|
||||
// notify ConLobby: game type/params changed (updates cur_game_type, cur_team_val display)
|
||||
mail(-9998, parent)
|
||||
return
|
||||
}
|
||||
}
|
||||
if (sender == this)
|
||||
{
|
||||
@@ -1007,8 +1083,7 @@ main
|
||||
initialize(this)
|
||||
return
|
||||
}
|
||||
// [automaticmode] Load File button: apply Auto globals, separate from Rookie Mission defaults
|
||||
if (getmessage() == MAIL_LOAD_AUTO_MISSION)
|
||||
if (getmessage() == MAIL_PREVIOUS_MISSION_PARAMS)
|
||||
{
|
||||
callback($$SetNetworkMissionParamater$$, game_type, selection_to_standard[$$g_nAutoGameType$$])
|
||||
// visibility
|
||||
|
||||
Reference in New Issue
Block a user