Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,89 @@
// ConfigError.cpp : implementation file
//
#include "stdafx.h"
#include "autoconfig.h"
#include "ConfigError.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CConfigError dialog
CConfigError::CConfigError(bool rcon,CWnd* pParent /*=NULL*/)
: CDialog(CConfigError::IDD, pParent)
{
//{{AFX_DATA_INIT(CConfigError)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
retval=0;
canreconfig=rcon;
}
void CConfigError::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CConfigError)
DDX_Control(pDX, IDC_RECONFIG, m_reconbut);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CConfigError, CDialog)
//{{AFX_MSG_MAP(CConfigError)
ON_BN_CLICKED(IDC_EXITGAME, OnExitgame)
ON_BN_CLICKED(IDC_RECONFIG, OnReconfig)
ON_BN_CLICKED(IDC_RUNGAME, OnRungame)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CConfigError message handlers
void CConfigError::OnCancel()
{
// TODO: Add extra cleanup here
// CDialog::OnCancel();
}
void CConfigError::OnOK()
{
// TODO: Add extra validation here
// CDialog::OnOK();
}
void CConfigError::OnExitgame()
{
retval=-1;
CDialog::OnOK();
}
void CConfigError::OnReconfig()
{
retval=0;
CDialog::OnOK();
}
void CConfigError::OnRungame()
{
retval=1;
CDialog::OnOK();
}
BOOL CConfigError::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
if(!canreconfig) m_reconbut.ShowWindow(SW_HIDE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}