Rebuild + deploy after PR #4 throttle-zero fix

Incremental Release + Profile builds (0 errors) picking up the
CRIOMAIN.CPP UpdateThrottle change; rel.bin\MW4.exe and MW4pro.exe
deployed to MW4\. Build logs in build-env\build_pr4_*.log.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-15 21:44:54 -05:00
co-authored by Claude Fable 5
parent 4af0937661
commit 4cb3ab8ea8
49 changed files with 23534 additions and 23383 deletions
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+19 -29
View File
@@ -6,13 +6,13 @@
--------------------Configuration: MW4 - Win32 Profile--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP22F5.tmp" with contents
Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP8AE9.tmp" with contents
[
/nologo /G6 /Zp4 /MD /W4 /GX /Zi /O2 /I "." /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "NDEBUG" /D "USE_PROTOTYPES" /D "STRICT" /D "COMSERVER" /D "WIN32" /D "NO_LOG" /D "NO_MR" /D "_WINDOWS" /Fp"Profile/MW4.pch" /Yu"MW4Headers.hpp" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c
"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp"
]
Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP22F5.tmp"
Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP22F6.tmp" with contents
Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP8AE9.tmp"
Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP8AEA.tmp" with contents
[
/nologo /out:"../../../pro.bin\MW4.lib"
.\Profile\AdvancedGyro.obj
@@ -302,7 +302,7 @@ Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP22F6.tmp" with conte
.\Profile\MW4.obj
.\Profile\MW4Headers.obj
]
Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSP22F6.tmp"
Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSP8AEA.tmp"
<h3>Output Window</h3>
Compiling...
VehicleInterface.cpp
@@ -319,16 +319,16 @@ C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1368) : warning C4244:
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1661) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1801) : warning C4189: 'm_WeaponJamMode' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1800) : warning C4189: 'm_AmmoMode' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2405) : warning C4244: '=' : conversion from 'long double' to 'long', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2630) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2897) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2903) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2926) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2932) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2959) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3128) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3129) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3140) : warning C4244: 'argument' : conversion from 'int' to 'char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2404) : warning C4244: '=' : conversion from 'long double' to 'long', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2628) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2895) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2901) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2924) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2930) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2957) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3126) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3127) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3138) : warning C4244: 'argument' : conversion from 'int' to 'char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(206) : warning C4305: 'initializing' : truncation from 'const double' to 'float'
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(207) : warning C4305: 'initializing' : truncation from 'const double' to 'float'
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(744) : warning C4189: 'id' : local variable is initialized but not referenced
@@ -369,7 +369,7 @@ C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16789) : warnin
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5781) : warning C4701: local variable 'interestObj_local_to_world' may be used without having been initialized
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5780) : warning C4701: local variable 'tempDist' may be used without having been initialized
Creating library...
Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP271D.bat" with contents
Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP92EA.bat" with contents
[
@echo off
md ..\..\..\pro.bin\Content
@@ -381,7 +381,7 @@ copy HUDScriptHeaders.hpp ..\..\..\pro.bin\Content\ShellScripts\HUDScriptHeaders
copy GameTypes.h ..\..\..\pro.bin\Content\GameTypes.h
copy ScriptErrorHeader.hpp ..\..\..\pro.bin\Content\ShellScripts\ScriptErrorHeader.hpp
]
Creating command line "C:\Users\cyd\AppData\Local\Temp\RSP271D.bat"
Creating command line "C:\Users\cyd\AppData\Local\Temp\RSP92EA.bat"
Coping Shell Script Files
A subdirectory or file ..\..\..\pro.bin\Content already exists.
A subdirectory or file ..\..\..\pro.bin\Content\ShellScripts already exists.
@@ -395,13 +395,7 @@ A subdirectory or file ..\..\..\pro.bin\Content\ShellScripts already exists.
--------------------Configuration: MW4Application - Win32 Profile--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP2C6E.tmp" with contents
[
/nologo /G6 /Zp4 /MD /W4 /O2 /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /I "..\..\code\mw4application" /D "LAB_ONLY" /D "NDEBUG" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "COMSERVER" /D "WIN32" /D "NO_LOG" /D "NO_MR" /Fp"Profile/MW4Application.pch" /YX /Fo"Profile/" /Fd"Profile/" /FD /GF /c
"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp"
]
Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP2C6E.tmp"
Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP2C6F.tmp" with contents
Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP9859.tmp" with contents
[
rpcrt4.lib comdlg32.lib /nologo /subsystem:windows /incremental:no /pdb:"Profile/MW4_prf.pdb" /map:"Profile/MW4pro.map" /machine:I386 /out:"../../../rel.bin/MW4pro.exe"
.\Profile\MW4AppHeaders.obj
@@ -429,12 +423,8 @@ rpcrt4.lib comdlg32.lib /nologo /subsystem:windows /incremental:no /pdb:"Profile
\VWE\firestorm\Gameleap\code\pro.bin\server.lib
\VWE\firestorm\Gameleap\code\pro.bin\ctcls.lib
]
Creating command line "link.exe @C:\Users\cyd\AppData\Local\Temp\RSP2C6F.tmp"
Creating command line "link.exe @C:\Users\cyd\AppData\Local\Temp\RSP9859.tmp"
<h3>Output Window</h3>
Compiling...
MW4Application.cpp
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp(1263) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp(1341) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
Linking...
LINK : warning LNK4089: all references to "MSVCIRT.dll" discarded by /OPT:REF
LINK : warning LNK4089: all references to "comdlg32.dll" discarded by /OPT:REF
@@ -442,7 +432,7 @@ LINK : warning LNK4089: all references to "comdlg32.dll" discarded by /OPT:REF
<h3>Results</h3>
MW4pro.exe - 0 error(s), 66 warning(s)
MW4pro.exe - 0 error(s), 64 warning(s)
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