Fix missing asset files with ones from 5.0.7D

This commit is contained in:
2026-07-23 21:36:27 -05:00
parent 840bc96cc1
commit 5813aeb6e9
171 changed files with 425 additions and 308 deletions
@@ -793,15 +793,15 @@ main
if (getmessage() == MAIL_SET_ROOKIE_MISSION) // set rookie, see conlobby.script
{
// caution: actually 0 is not correct but who care? ^^
if (o_game_options[0].nselected != 2)
if (o_game_options[0].nselected != $$g_nRookieGameType$$)
{
o_game_options[0].nselected = 2
o_game_options[0].nselected = $$g_nRookieGameType$$
mail(MAIL_SET_ROOKIE_MISSION, this)
}
// find mission:
for k = 0; k < o_game_options[1].list_size; k++
{
if equal$(o_game_options[1].list_item[k], ROOKIE_MISSION)
if equal$(o_game_options[1].list_item[k], $$g_szRookieMission$$)
{
// found mission
break
@@ -855,24 +855,26 @@ main
else
{
// visibility
o_game_options[2].nselected = 0 // Default
o_game_options[2].nselected = $$g_nRookieVisibility$$ // [RookieMission] ini
callback($$SetNetworkMissionParamater$$, visibility, o_game_options[2].nselected)
// weather
o_game_options[3].nselected = 0 // off
o_game_options[3].nselected = $$g_nRookieWeather$$ // [RookieMission] ini
callback($$SetNetworkMissionParamater$$, weather, o_game_options[3].nselected)
// time of day
o_game_options[4].nselected = 0
o_game_options[4].nselected = $$g_nRookieTimeOfDay$$ // [RookieMission] ini
callback($$SetNetworkMissionParamater$$, night_parameter, o_game_options[4].nselected)
callback($$Shell_CallbackHandler$$, ShellSetTime, o_game_options[4].nselected)
}
// time limit
// time limit - use ini override if set, else TIME_VALUE_DEFAULT
if $$g_nRookieTimeLimit$$ >= 0
temp_num = $$g_nRookieTimeLimit$$ // [RookieMission] ini
else
temp_num = TIME_VALUE_DEFAULT
for k = 0; k < o_game_options[5].list_size; k++
{
temp_num = makeint(o_game_options[5].list_item[k])
if (temp_num == TIME_VALUE_DEFAULT)
if (makeint(o_game_options[5].list_item[k]) == temp_num)
{
o_game_options[5].nselected = k
break
@@ -935,31 +937,31 @@ main
{
// radar
nTempParam = radar
nTempValue = 0 // Novice
nTempValue = $$g_nRookieRadar$$ // [RookieMission] ini (0=Novice)
o_game_options[6].nselected = nTempValue
callback($$SetNetworkMissionParamater$$, nTempParam, nTempValue)
// heat management
nTempParam = HEAT_PARAMETER
nTempValue = 0
nTempValue = $$g_nRookieHeat$$ // [RookieMission] ini
o_game_options[7].state = 0
callback($$SetNetworkMissionParamater$$,nTempParam, nTempValue)
// friendly fire
nTempParam = FRIENDLY_FIRE_PERCENTGE_PARAMETER
nTempValue = 0
nTempValue = $$g_nRookieFriendlyFire$$ // [RookieMission] ini
o_game_options[8].state = 0
callback($$SetNetworkMissionParamater$$,nTempParam, nTempValue)
// splash
nTempParam = SPLASH_ON_PARAMETER
nTempValue = 0
nTempValue = $$g_nRookieSplash$$ // [RookieMission] ini
o_game_options[9].state = 0
callback($$SetNetworkMissionParamater$$,nTempParam, nTempValue)
// unlimited ammo
nTempParam = UNLIMITED_AMMO_PARAMETER
nTempValue = 1 // be cautious
nTempValue = $$g_nRookieUnlimitedAmmo$$ // [RookieMission] ini
o_game_options[10].state = 0
callback($$SetNetworkMissionParamater$$,nTempParam, nTempValue)
@@ -975,7 +977,7 @@ main
// weapon jam
nTempParam = WEAPON_JAM_PARAMETER
nTempValue = 0
nTempValue = $$g_nRookieWeaponJam$$ // [RookieMission] ini
o_game_options[14].state = 0
callback($$SetNetworkMissionParamater$$,nTempParam, nTempValue)
@@ -987,13 +989,13 @@ main
// advance mode
nTempParam = ADVANCE_MODE_PARAMETER
nTempValue = 0
nTempValue = $$g_nRookieAdvanceMode$$ // [RookieMission] ini
o_game_options[15].state = 0
callback($$SetNetworkMissionParamater$$,nTempParam, nTempValue)
// armor mode
nTempParam = ARMOR_MODE_PARAMETER
nTempValue = 0
nTempValue = $$g_nRookieArmorMode$$ // [RookieMission] ini
o_game_options[16].state = 0
callback($$SetNetworkMissionParamater$$,nTempParam, nTempValue)