Record the Python project config VS Code wrote for MECHSPECSHEET

Side-effect of configuring a Python environment while building the mech spec
tooling. Harmless to keep: the scripts are standard-library only and need no
venv, so this just stops VS Code re-prompting.

Worth knowing that this same file sets files.eol to CRLF workspace-wide, which
is right for the game content but also applies to newly created files -- it is
why the MECHSPECSHEET scripts were born with CRLF shebangs and had to be
normalised to LF before they would execute directly.

Co-authored-by: Claude Opus 5 (Anthropic) <noreply@anthropic.com>
Co-authored-by: GitHub Copilot <copilot@github.com>
This commit is contained in:
2026-08-09 20:11:18 -05:00
co-authored by Claude Opus 5 GitHub Copilot
parent 653265c928
commit 652f4d6d09
+8 -1
View File
@@ -9,5 +9,12 @@
// Preserve the original Windows CRLF line endings (Git's * -text in
// .gitattributes also prevents conversion, but this keeps VS Code consistent).
"files.eol": "\r\n"
"files.eol": "\r\n",
"python-envs.pythonProjects": [
{
"path": ".",
"envManager": "ms-python.python:venv",
"packageManager": "ms-python.python:pip"
}
]
}