Clarify dgVoodoo2 scope: any second display, cameraship included
The dgVoodoo2 requirement was written as an MFD-mode problem. It is not. The limitation is per SECONDARY DISPLAY, not per feature, so it applies to every mode that lights up a second monitor -- including cameraship mode, which uses two displays and no MFDs at all. Console mode is the only configuration that does not need dgVoodoo2, because it is single-display. This matches the code: IsMultimonitorAvaliable() returns false for _ECTCL_CameraShip, so cameraship falls through to IsSecondaryMonitorAvaliable() and the single-secondary mr_device path -- which is still a second exclusive IDirectDraw7, and therefore still refused by modern Windows for exactly the same reason as the MFD panels. Release notes updated in all three places it appears -- section heading and opening, the known-issues entry, and upgrade checklist step 4 -- so an owner running cameraship pods cannot read the requirement as "only applies to MFD setups" and skip it. CLAUDE.md STEP 10 and repo memory corrected likewise, since both stated the narrower "-tmfds 1/3/4" scope. Both release-notes formats regenerated; still plain ASCII with CRLF. Co-authored-by: Claude Opus 5 (Anthropic) <noreply@anthropic.com> Co-authored-by: GitHub Copilot <copilot@github.com>
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Claude Opus 5
GitHub Copilot
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@@ -1039,7 +1039,13 @@ rebuild between attempts. Results (no dgVoodoo2, shim applied, `-tmfds 4`):
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**CONCLUSION: on modern Windows only ONE DirectDraw object per process may hold exclusive
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fullscreen.** The main display takes it; every secondary panel is refused. XP allowed multiple;
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**dgVoodoo2 allows it because it is a full reimplementation of ddraw, not bound by that rule.**
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=> **dgVoodoo2 cannot be removed for `-tmfds 1/3/4` by fixing flags.** Default stays `-tcoop 0`.
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=> **dgVoodoo2 cannot be removed by fixing flags.** The limitation is per *secondary display*,
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not per feature, so it applies to **every mode that opens a second monitor** — all MFD modes
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(`-tmfds 1/3/4`) **and cameraship mode**, which drives two displays with no MFDs at all via the
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single-secondary `mr_device` path (`IsMultimonitorAvaliable()` returns false for
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`_ECTCL_CameraShip`, so it falls to `IsSecondaryMonitorAvaliable()` — still a second exclusive
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IDirectDraw7). **Console mode is the only configuration that needs no dgVoodoo2**, because it is
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single-display. Default stays `-tcoop 0`.
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(`-tcoop` is retained: it is how this was settled and will re-settle it on different hardware.)
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### ✅ Working 4-monitor config (WITH dgVoodoo2)
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@@ -137,12 +137,15 @@ and <code>3</code>) are unchanged and remain the default for existing pods.</p>
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<h3>Split MFD stutter -- fixed</h3>
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<p>Early split-MFD builds had a constant rhythmic stutter across the whole game. Fixed. The two MFD
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panels no longer force the graphics card to stall every frame cycle.</p>
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<h3>Required dgVoodoo2 setting for ALL MFD modes on Windows 10/11</h3>
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<p><strong>On Windows 10 and 11, dgVoodoo2 is required for every MFD mode -- including the original
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spanned display (<code>-tmfds 1</code> and <code>-tmfds 3</code>), not only the new split mode (<code>-tmfds 4</code>).</strong></p>
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<p>If your pod drives any MFD or radar panel at all, this applies to you. It is not specific to
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the new split-MFD feature: the underlying Windows limitation affects every mode that lights up
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a second display. On Windows XP none of this was needed.</p>
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<h3>Required dgVoodoo2 setting for any multi-display mode on Windows 10/11</h3>
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<p><strong>On Windows 10 and 11, dgVoodoo2 is required for every mode that uses more than one display.</strong>
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That means all of the MFD modes -- the original spanned display (<code>-tmfds 1</code> and <code>-tmfds 3</code>) as
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well as the new split mode (<code>-tmfds 4</code>) -- <strong>and cameraship mode</strong>, which drives two monitors
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without using MFDs at all.</p>
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<p><strong>Console mode is the only configuration that does not need it</strong>, because it uses a single display.</p>
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<p>The deciding factor is the number of displays, not which feature you are using: anything that
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lights up a second monitor runs into the same Windows limitation. On Windows XP none of this
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was needed.</p>
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<div class="warn"><p><strong>dgVoodoo2 is not part of the build, and must NOT be installed on Windows XP pods.</strong>
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XP uses the graphics support built into Windows and needs nothing extra -- adding dgVoodoo2
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there will break it. It is a per-machine prerequisite that you install yourself, on
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@@ -326,11 +329,11 @@ start. Previously such failures were completely silent. Include this file with a
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<hr>
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<h2>10. Known issues and limitations</h2>
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<ul>
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<li><strong>Every MFD mode requires dgVoodoo2 on Windows 10/11</strong> -- the spanned modes (<code>-tmfds 1</code>
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and <code>-tmfds 3</code>) just as much as the split mode (<code>-tmfds 4</code>) -- with scaling set to
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<code>Stretched, Keep Aspect Ratio</code>. dgVoodoo2 works around a limitation on exclusive
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full-screen use of multiple displays on platforms after Windows XP. It may be possible
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to fix this in a future release.</li>
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<li><strong>Any multi-display mode requires dgVoodoo2 on Windows 10/11</strong> -- every MFD mode (spanned
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<code>-tmfds 1</code> / <code>-tmfds 3</code> and split <code>-tmfds 4</code>) and cameraship mode. Console mode, using a
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single display, is the only exception. Scaling must be set to <code>Stretched, Keep Aspect Ratio</code>.
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dgVoodoo2 works around a limitation on exclusive full-screen use of multiple displays on
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platforms after Windows XP. It may be possible to fix this in a future release.</li>
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<li><strong>The MySQL export in mw4print has not been tested against a live server.</strong></li>
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<li><strong>The game renders in 4:3 only.</strong> There is no widescreen mode. On 16:9 monitors, use
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keep-aspect scaling for correct geometry with black bars at the sides.</li>
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@@ -344,8 +347,10 @@ start. Previously such failures were completely silent. Include this file with a
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<li>Copy in the new build.</li>
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<li><strong>Double-click <code>set-appcompat.bat</code></strong> (as administrator if the pod has multiple accounts).</li>
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<li><strong>On Windows 10/11, confirm dgVoodoo2 is installed and its scaling mode is
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<code>Stretched, Keep Aspect Ratio</code>.</strong> This is required for <strong>every</strong> MFD mode -- spanned
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(<code>-tmfds 1</code> / <code>-tmfds 3</code>) as well as split (<code>-tmfds 4</code>). Windows XP pods do not need it.</li>
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<code>Stretched, Keep Aspect Ratio</code>.</strong> Required for <strong>any</strong> mode that uses more than one
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display: all MFD modes (spanned <code>-tmfds 1</code> / <code>-tmfds 3</code>, split <code>-tmfds 4</code>) and cameraship
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mode. Only console mode, on a single display, does without it. Windows XP pods never
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need it.</li>
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<li>Launch and confirm the console lobby reads the new version.</li>
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<li>Play one mission end to end before putting the pod back into service.</li>
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<li>Optional: add <code>[automaticmode]</code> and <code>[RookieMission]</code> to <code>options.ini</code> if you want the new
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+19
-13
@@ -142,14 +142,18 @@ and `3`) are unchanged and remain the default for existing pods.
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Early split-MFD builds had a constant rhythmic stutter across the whole game. Fixed. The two MFD
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panels no longer force the graphics card to stall every frame cycle.
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### Required dgVoodoo2 setting for ALL MFD modes on Windows 10/11
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### Required dgVoodoo2 setting for any multi-display mode on Windows 10/11
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**On Windows 10 and 11, dgVoodoo2 is required for every MFD mode -- including the original
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spanned display (`-tmfds 1` and `-tmfds 3`), not only the new split mode (`-tmfds 4`).**
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**On Windows 10 and 11, dgVoodoo2 is required for every mode that uses more than one display.**
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That means all of the MFD modes -- the original spanned display (`-tmfds 1` and `-tmfds 3`) as
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well as the new split mode (`-tmfds 4`) -- **and cameraship mode**, which drives two monitors
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without using MFDs at all.
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If your pod drives any MFD or radar panel at all, this applies to you. It is not specific to
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the new split-MFD feature: the underlying Windows limitation affects every mode that lights up
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a second display. On Windows XP none of this was needed.
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**Console mode is the only configuration that does not need it**, because it uses a single display.
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The deciding factor is the number of displays, not which feature you are using: anything that
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lights up a second monitor runs into the same Windows limitation. On Windows XP none of this
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was needed.
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> **dgVoodoo2 is not part of the build, and must NOT be installed on Windows XP pods.**
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> XP uses the graphics support built into Windows and needs nothing extra -- adding dgVoodoo2
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@@ -352,11 +356,11 @@ start. Previously such failures were completely silent. Include this file with a
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## 10. Known issues and limitations
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- **Every MFD mode requires dgVoodoo2 on Windows 10/11** -- the spanned modes (`-tmfds 1`
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and `-tmfds 3`) just as much as the split mode (`-tmfds 4`) -- with scaling set to
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`Stretched, Keep Aspect Ratio`. dgVoodoo2 works around a limitation on exclusive
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full-screen use of multiple displays on platforms after Windows XP. It may be possible
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to fix this in a future release.
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- **Any multi-display mode requires dgVoodoo2 on Windows 10/11** -- every MFD mode (spanned
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`-tmfds 1` / `-tmfds 3` and split `-tmfds 4`) and cameraship mode. Console mode, using a
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single display, is the only exception. Scaling must be set to `Stretched, Keep Aspect Ratio`.
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dgVoodoo2 works around a limitation on exclusive full-screen use of multiple displays on
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platforms after Windows XP. It may be possible to fix this in a future release.
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- **The MySQL export in mw4print has not been tested against a live server.**
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- **The game renders in 4:3 only.** There is no widescreen mode. On 16:9 monitors, use
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keep-aspect scaling for correct geometry with black bars at the sides.
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@@ -371,8 +375,10 @@ start. Previously such failures were completely silent. Include this file with a
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2. Copy in the new build.
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3. **Double-click `set-appcompat.bat`** (as administrator if the pod has multiple accounts).
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4. **On Windows 10/11, confirm dgVoodoo2 is installed and its scaling mode is
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`Stretched, Keep Aspect Ratio`.** This is required for **every** MFD mode -- spanned
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(`-tmfds 1` / `-tmfds 3`) as well as split (`-tmfds 4`). Windows XP pods do not need it.
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`Stretched, Keep Aspect Ratio`.** Required for **any** mode that uses more than one
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display: all MFD modes (spanned `-tmfds 1` / `-tmfds 3`, split `-tmfds 4`) and cameraship
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mode. Only console mode, on a single display, does without it. Windows XP pods never
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need it.
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5. Launch and confirm the console lobby reads the new version.
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6. Play one mission end to end before putting the pod back into service.
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7. Optional: add `[automaticmode]` and `[RookieMission]` to `options.ini` if you want the new
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