Battlemaster stock loadouts, Behemoth weapon groups, 18-entry MP time list
- Battlemaster / Battlemaster2c .subsystems: replace lone medium-pulse default with full stock loadouts (IS: PPC + 6xML + 2xMG + SRM6; Clan: ER PPC + 6xER ML + 2xGauss + SSRM6). - Behemoth / Behemoth2 .subsystems: gauss rifles + large laser default weapon group 3 -> 1. - ConLobbyMission.script: MP time-limit list 9 -> 18 entries (1-15, 20, 25, 30 min), dropdown shows 10 rows. - Repacked core.mw4 + props.mw4 (exit 0) and deployed both to MW4\resource; in-game tested. MW4pro.exe in the source tree is the builder staged by build-resources.ps1 (post-PR#4 rebuild). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -167,10 +167,90 @@ Model=Subsystems\HeatSinkSubsystem.data
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ExecutionState=NeverExecuteState
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InternalLocation=CenterTorso
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[MediumPulse1]
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Model=WeaponSubsystems\PulseLaserWeaponSubsystem\MediumPulseLaser.data
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[PPC1]
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Model=WeaponSubsystems\PPCWeaponSubsystem\PPC.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=site_lbgunport
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Site=site_rdgunport
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GroupIndex=1
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InternalLocation=Special2
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[MediumLaser1]
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Model=WeaponSubsystems\LaserWeaponSubsystem\MediumLaser.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=site_rdtorsoport
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GroupIndex=1
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InternalLocation=RightTorso
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[MediumLaser2]
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Model=WeaponSubsystems\LaserWeaponSubsystem\MediumLaser.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=site_rdtorsoport
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GroupIndex=1
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InternalLocation=RightTorso
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[MediumLaser3]
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Model=WeaponSubsystems\LaserWeaponSubsystem\MediumLaser.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=site_rdtorsoport
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GroupIndex=1
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InternalLocation=RightTorso
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WeaponFacing=1
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[MediumLaser4]
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Model=WeaponSubsystems\LaserWeaponSubsystem\MediumLaser.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=site_ldtorsoport
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GroupIndex=1
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InternalLocation=LeftTorso
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[MediumLaser5]
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Model=WeaponSubsystems\LaserWeaponSubsystem\MediumLaser.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=site_ldtorsoport
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GroupIndex=1
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InternalLocation=LeftTorso
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[MediumLaser6]
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Model=WeaponSubsystems\LaserWeaponSubsystem\MediumLaser.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=site_ldtorsoport
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GroupIndex=1
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InternalLocation=LeftTorso
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WeaponFacing=1
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[MachineGun1]
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Model=WeaponSubsystems\MachineGunWeaponSubsystem\MachineGun.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=site_lagunport
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EjectSite=site_lagunport
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GroupIndex=1
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InternalLocation=LeftArm
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AmmoCount=200
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[MachineGun2]
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Model=WeaponSubsystems\MachineGunWeaponSubsystem\MachineGun.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=site_lagunport
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EjectSite=site_lagunport
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GroupIndex=1
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InternalLocation=LeftArm
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AmmoCount=200
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[SRM6_1]
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Model=WeaponSubsystems\SRMWeaponSubsystem\SRM6.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=site_missile
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GroupIndex=2
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InternalLocation=Special1
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AmmoCount=15
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@@ -167,10 +167,88 @@ Model=Subsystems\HeatSinkSubsystem.data
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ExecutionState=NeverExecuteState
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InternalLocation=CenterTorso
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[MediumPulse1]
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Model=WeaponSubsystems\PulseLaserWeaponSubsystem\ClanMediumPulseLaser.data
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[ERPPC1]
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Model=WeaponSubsystems\PPCWeaponSubsystem\ClanERPPC.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=site_ragunport
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GroupIndex=1
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InternalLocation=RightArm
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[ERMediumLaser1]
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Model=WeaponSubsystems\LaserWeaponSubsystem\ClanERMediumLaser.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=site_rdtorsoport
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GroupIndex=1
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InternalLocation=RightTorso
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[ERMediumLaser2]
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Model=WeaponSubsystems\LaserWeaponSubsystem\ClanERMediumLaser.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=site_rdtorsoport
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GroupIndex=1
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InternalLocation=RightTorso
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[ERMediumLaser3]
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Model=WeaponSubsystems\LaserWeaponSubsystem\ClanERMediumLaser.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=site_rdtorsoport
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GroupIndex=1
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InternalLocation=RightTorso
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WeaponFacing=1
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[ERMediumLaser4]
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Model=WeaponSubsystems\LaserWeaponSubsystem\ClanERMediumLaser.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=site_ldtorsoport
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GroupIndex=1
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InternalLocation=LeftTorso
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[ERMediumLaser5]
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Model=WeaponSubsystems\LaserWeaponSubsystem\ClanERMediumLaser.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=site_ldtorsoport
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GroupIndex=1
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InternalLocation=LeftTorso
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[ERMediumLaser6]
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Model=WeaponSubsystems\LaserWeaponSubsystem\ClanERMediumLaser.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=site_ldtorsoport
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GroupIndex=1
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InternalLocation=LeftTorso
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WeaponFacing=1
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[Gauss1]
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Model=WeaponSubsystems\GaussWeaponSubsystem\ClanGaussRifle.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=site_lagunport
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GroupIndex=1
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InternalLocation=LeftArm
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AmmoCount=16
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[Gauss2]
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Model=WeaponSubsystems\GaussWeaponSubsystem\ClanGaussRifle.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=site_lbgunport
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GroupIndex=1
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InternalLocation=LeftArm
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AmmoCount=16
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[SSRM6_1]
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Model=WeaponSubsystems\SSRMWeaponSubsystem\ClanSSRM6.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=site_missile
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GroupIndex=2
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InternalLocation=Special1
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AmmoCount=15
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@@ -185,7 +185,7 @@ InternalLocation=RightTorso
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Model=WeaponSubsystems\GaussWeaponSubsystem\ClanGaussRifle.data
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ExecutionState=NeverExecuteState
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Site=site_lmgunport
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GroupIndex=3
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GroupIndex=1
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InternalLocation=LeftArm
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AmmoCount=16
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@@ -193,7 +193,7 @@ AmmoCount=16
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Model=WeaponSubsystems\GaussWeaponSubsystem\ClanGaussRifle.data
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ExecutionState=NeverExecuteState
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Site=site_rmgunport
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GroupIndex=3
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GroupIndex=1
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InternalLocation=RightArm
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AmmoCount=16
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@@ -201,6 +201,6 @@ AmmoCount=16
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Model=WeaponSubsystems\LaserWeaponSubsystem\LargeLaser.data
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ExecutionState=NeverExecuteState
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Site=site_ctorsoport
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GroupIndex=3
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GroupIndex=1
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InternalLocation=Special1
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@@ -185,7 +185,7 @@ InternalLocation=RightTorso
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Model=WeaponSubsystems\GaussWeaponSubsystem\ClanGaussRifle.data
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ExecutionState=NeverExecuteState
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Site=site_lmgunport
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GroupIndex=3
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GroupIndex=1
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InternalLocation=LeftArm
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AmmoCount=16
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@@ -193,7 +193,7 @@ AmmoCount=16
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Model=WeaponSubsystems\GaussWeaponSubsystem\ClanGaussRifle.data
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ExecutionState=NeverExecuteState
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Site=site_rmgunport
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GroupIndex=3
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GroupIndex=1
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InternalLocation=RightArm
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AmmoCount=16
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@@ -201,6 +201,6 @@ AmmoCount=16
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Model=WeaponSubsystems\LaserWeaponSubsystem\LargeLaser.data
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ExecutionState=NeverExecuteState
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Site=site_ctorsoport
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GroupIndex=3
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GroupIndex=1
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InternalLocation=Special1
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@@ -39,7 +39,7 @@
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#define TIME_LIST_DEFAULT $$g_nTimeList_Index$$ // 5 // 7 minutes
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#define TIME_VALUE_DEFAULT $$g_nTimeList_Value$$ // 7 // 7 minutes
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#else // !DEMO_CODE
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#define TIME_LIST_COUNT 9 // MSL
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#define TIME_LIST_COUNT 18 // MSL // JPP array total
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#define TIME_LIST_DEFAULT $$g_nTimeList_Index$$ // 3 // 7 minutes
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#define TIME_VALUE_DEFAULT $$g_nTimeList_Value$$ // 7 // 7 minutes
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#endif // DEMO_CODE
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@@ -283,14 +283,19 @@ main
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o_game_options[i].offsetLabel = drop_name_loc[i]
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o_game_options[i].arrowHeight = 15
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if i == 6
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if i == 5
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{
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o_game_options[i].max_displayed = 4
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o_game_options[i].max_displayed = 10
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}
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else
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{
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o_game_options[i].max_displayed = 16
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}
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if i == 6
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{
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o_game_options[i].max_displayed = 4
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}
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else
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{
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o_game_options[i].max_displayed = 16
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}
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}
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else
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{
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@@ -443,7 +448,7 @@ main
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callback($$Shell_CallbackHandler$$, ShellSetTime, o_game_options[i].nselected)
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}
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if i == 5
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if i == 5 //jpp add time list here
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{
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o_game_options[i].list_item[0] = "1"
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o_game_options[i].list_item[1] = "2"
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@@ -460,13 +465,22 @@ main
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o_game_options[i].nselected = TIME_LIST_DEFAULT
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#else // !DEMO_CODE
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o_game_options[i].list_item[2] = "5"
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o_game_options[i].list_item[3] = "7"
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o_game_options[i].list_item[4] = "9"
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o_game_options[i].list_item[5] = "10"
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o_game_options[i].list_item[6] = "12"
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o_game_options[i].list_item[7] = "15"
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o_game_options[i].list_item[8] = "30"
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o_game_options[i].list_item[2] = "3"
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o_game_options[i].list_item[3] = "4"
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o_game_options[i].list_item[4] = "5"
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o_game_options[i].list_item[5] = "6"
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o_game_options[i].list_item[6] = "7"
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o_game_options[i].list_item[7] = "8"
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o_game_options[i].list_item[8] = "9"
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o_game_options[i].list_item[9] = "10"
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o_game_options[i].list_item[10] = "11"
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o_game_options[i].list_item[11] = "12"
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o_game_options[i].list_item[12] = "13"
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o_game_options[i].list_item[13] = "14"
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o_game_options[i].list_item[14] = "15"
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o_game_options[i].list_item[15] = "20"
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o_game_options[i].list_item[16] = "25"
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o_game_options[i].list_item[17] = "30"
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if callback($$GetLocalNetworkMissionParamater$$, time_limit) == 0
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o_game_options[i].nselected = TIME_LIST_DEFAULT
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