Add -tbaud switch: force COM1 RIO baud for high-speed replica boards
-tbaud <rate> (9600-921600) overrides the COM1 baud rate while keeping old-RIO (type 0) protocol behavior unchanged; independent of -trio. SetupComm buffers 2/2 -> 1024/1024 only when the override is active. Rebuilt Release + Profile (0 errors), deployed rel.bin\MW4.exe to MW4\. run-firestorm driver: game-start now takes optional extra args. CLAUDE.md: branch notes incl. the CP949 comment-encoding hazard (mw4 sources must be edited byte-safely). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
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@@ -107,6 +107,7 @@ static BYTE g_baRIOLengthsB[] = {
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int g_nRIOPacketCountB = (sizeof(g_baRIOLengthsB) / sizeof(g_baRIOLengthsB[0]));
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int g_nRIOType = 0; // 0: old(original) type, 1: new type
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DWORD g_dwRIOBaud = 0; // [tbaud] 0: default by RIO type; else COM1 baud forced by -tbaud (high-speed replica of the original RIO board, protocol unchanged)
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int g_nEjectButton = 61; // 61: original, 31: new type
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BYTE* g_pbRIOLengths = NULL;
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int g_nRIOPacketCount = 0;
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@@ -520,6 +521,9 @@ BOOL SetupConnection(HANDLE hCom)
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} else {
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dcb.BaudRate = (g_nRIOType == 0) ? CBR_9600: CBR_115200;
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}
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if (g_dwRIOBaud != 0) {
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dcb.BaudRate = g_dwRIOBaud; // [tbaud] -tbaud override
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}
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dcb.ByteSize = 8 ;
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dcb.Parity = 0;
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dcb.StopBits = 0;
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@@ -545,7 +549,8 @@ BOOL SetupConnection(HANDLE hCom)
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if(fRetVal==0)return FALSE;
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// setup device buffers
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fRetVal=SetupComm(hCom, 2, 2 );
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// [tbaud] at overridden (higher) rates use real buffers; default 2/2 kept byte-identical for deployed pods
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fRetVal=SetupComm(hCom, (g_dwRIOBaud != 0) ? 1024: 2, (g_dwRIOBaud != 0) ? 1024: 2 );
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if(fRetVal==0)return FALSE;
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// purge any information in the buffer
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@@ -87,6 +87,7 @@ extern Time g_AUX_ADT;
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extern bool g_UseMSRSP;
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extern int g_nTypeOfMFDs; // 0 - no MFDs, 1 - orginal(5+1=dual & single), 2 - B&W(3 + 1=1 dual), 3 - color(3 + 1=2 dual)
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extern int g_nRIOType;
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extern DWORD g_dwRIOBaud; // [tbaud]
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extern LONG g_ThrottleDir;
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extern bool g_bCanSuicideAllways;
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extern bool g_f3dtarget;
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@@ -1449,6 +1450,13 @@ int WINAPI WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmdLine, int n
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if ((n == 0) || (n == 1))
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g_nRIOType = n;
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}
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token = strstr(all_lower, "-tbaud "); // [tbaud] force COM1 baud; must match the RIO board's UART rate
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if (token && token[7])
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{
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int n = atoi(&token[7]);
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if ((9600 <= n) && (n <= 921600))
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g_dwRIOBaud = (DWORD)n;
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}
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g_bCanSuicideAllways = (strstr(all_lower, "-suicide") != NULL);
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g_f3dtarget = (strstr(all_lower, "-3dt") != NULL);
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g_bOldLOG = (strstr(all_lower, "-olog") != NULL);
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@@ -3,14 +3,446 @@
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: MW4 - Win32 Profile--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP22F5.tmp" with contents
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[
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/nologo /G6 /Zp4 /MD /W4 /GX /Zi /O2 /I "." /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "NDEBUG" /D "USE_PROTOTYPES" /D "STRICT" /D "COMSERVER" /D "WIN32" /D "NO_LOG" /D "NO_MR" /D "_WINDOWS" /Fp"Profile/MW4.pch" /Yu"MW4Headers.hpp" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c
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"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp"
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]
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Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP22F5.tmp"
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Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP22F6.tmp" with contents
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[
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/nologo /out:"../../../pro.bin\MW4.lib"
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.\Profile\AdvancedGyro.obj
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.\Profile\AMS.obj
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.\Profile\AMS_Tool.obj
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||||
.\Profile\Armor.obj
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.\Profile\Armor_Tool.obj
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||||
.\Profile\ArtilleryWeapon.obj
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.\Profile\Beagle.obj
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.\Profile\Beagle_Tool.obj
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.\Profile\BeamWeapon.obj
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.\Profile\BeanWeapon_Tool.obj
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||||
.\Profile\BombastWeapon.obj
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||||
.\Profile\BombastWeapon_Tool.obj
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||||
.\Profile\BombWeaponSubsystem.obj
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.\Profile\ECM.obj
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||||
.\Profile\ECM_Tool.obj
|
||||
.\Profile\Engine.obj
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||||
.\Profile\Engine_Tool.obj
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||||
.\Profile\eyepointmanager.obj
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||||
.\Profile\FlamerWeapon.obj
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||||
.\Profile\FlareWeapon.obj
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||||
.\Profile\Gyro.obj
|
||||
.\Profile\HeatManager.obj
|
||||
.\Profile\HeatSink.obj
|
||||
.\Profile\HeatSink_Tool.obj
|
||||
.\Profile\HighExplosiveWeapon.obj
|
||||
.\Profile\IFF_Jammer.obj
|
||||
.\Profile\IFF_Jammer_Tool.obj
|
||||
.\Profile\JumpJet.obj
|
||||
.\Profile\JumpJet_Tool.obj
|
||||
.\Profile\LBXWeaponSub.obj
|
||||
.\Profile\LBXWeaponSub_Tool.obj
|
||||
.\Profile\LongTomWeapon.obj
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||||
.\Profile\LRMWeaponSubsystem.obj
|
||||
.\Profile\MissileWeapon.obj
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||||
.\Profile\MissileWeapon_Tool.obj
|
||||
.\Profile\MRMWeaponSubsystem.obj
|
||||
.\Profile\NarcWeaponSubsystem.obj
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||||
.\Profile\ProjectileWeapon.obj
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||||
.\Profile\ProjectileWeapon_Tool.obj
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||||
.\Profile\SearchLight.obj
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||||
.\Profile\SearchLight_Tool.obj
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||||
.\Profile\Sensor.obj
|
||||
.\Profile\Sensor_Tool.obj
|
||||
.\Profile\SRMWeaponSubsystem.obj
|
||||
.\Profile\SSRMWeaponSubsystem.obj
|
||||
.\Profile\Subsystem.obj
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||||
.\Profile\Subsystem_Tool.obj
|
||||
.\Profile\Torso.obj
|
||||
.\Profile\Torso_Tool.obj
|
||||
.\Profile\Weapon.obj
|
||||
.\Profile\Weapon_Tool.obj
|
||||
.\Profile\hudchat.obj
|
||||
.\Profile\hudcomm.obj
|
||||
.\Profile\hudcomp.obj
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||||
.\Profile\hudcomp2.obj
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||||
.\Profile\huddamage.obj
|
||||
.\Profile\hudhelp.obj
|
||||
.\Profile\hudhelparrow.obj
|
||||
.\Profile\hudmap.obj
|
||||
.\Profile\hudobj.obj
|
||||
.\Profile\hudscore.obj
|
||||
.\Profile\hudtarg.obj
|
||||
.\Profile\hudtimer.obj
|
||||
.\Profile\hudweapon.obj
|
||||
.\Profile\GUILightAmp.obj
|
||||
.\Profile\GUIRadarManager.obj
|
||||
.\Profile\GUIStaticView.obj
|
||||
.\Profile\GUIWeaponManager.obj
|
||||
.\Profile\MWGUIManager.obj
|
||||
.\Profile\bridge.obj
|
||||
.\Profile\bridge_tool.obj
|
||||
.\Profile\Building.obj
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||||
.\Profile\Building_Tool.obj
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||||
.\Profile\cultural.obj
|
||||
.\Profile\cultural_tool.obj
|
||||
.\Profile\Turret.obj
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||||
.\Profile\Turret_Tool.obj
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||||
.\Profile\WaterCultural.obj
|
||||
.\Profile\AI_FindObject.obj
|
||||
.\Profile\AI_Action.obj
|
||||
.\Profile\AI_Behavior.obj
|
||||
.\Profile\AI_CombatTacticInterface.obj
|
||||
.\Profile\AI_Condition.obj
|
||||
.\Profile\AI_SituationalAnalysis.obj
|
||||
.\Profile\AI_Tactics.obj
|
||||
.\Profile\AI_FocusFireSquad.obj
|
||||
.\Profile\AI_Groups.obj
|
||||
.\Profile\AI_Lancemate.obj
|
||||
.\Profile\AI_LancemateAudio.obj
|
||||
.\Profile\AI_LancemateCommands.obj
|
||||
.\Profile\AI_MoodSquad.obj
|
||||
.\Profile\AI_RadioSquad.obj
|
||||
.\Profile\AI_Squad.obj
|
||||
.\Profile\AI_SquadOrders.obj
|
||||
.\Profile\AI_Damage.obj
|
||||
.\Profile\AI_FireData.obj
|
||||
.\Profile\AI_FireParamPackage.obj
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||||
.\Profile\AI_FireStyle.obj
|
||||
.\Profile\AI_HitTesting.obj
|
||||
.\Profile\AI_Weapons.obj
|
||||
.\Profile\AI_Moods.obj
|
||||
.\Profile\AI_Log.obj
|
||||
.\Profile\AI_Statistics.obj
|
||||
.\Profile\AI_SearchLight.obj
|
||||
.\Profile\AI_Specials.obj
|
||||
.\Profile\CombatAI.obj
|
||||
.\Profile\AI_DebugRenderer.obj
|
||||
".\Profile\data server_c.obj"
|
||||
.\Profile\data_client.obj
|
||||
.\Profile\ABLAudio.obj
|
||||
.\Profile\Abldbug.obj
|
||||
.\Profile\Abldecl.obj
|
||||
.\Profile\Ablenv.obj
|
||||
.\Profile\Ablerr.obj
|
||||
.\Profile\Ablexec.obj
|
||||
.\Profile\Ablexpr.obj
|
||||
.\Profile\ablfile.obj
|
||||
.\Profile\ablheap.obj
|
||||
.\Profile\AblProfiler.obj
|
||||
.\Profile\Ablrtn.obj
|
||||
.\Profile\Ablscan.obj
|
||||
.\Profile\Ablstd.obj
|
||||
.\Profile\Ablstmt.obj
|
||||
.\Profile\Ablsymt.obj
|
||||
.\Profile\Ablxexpr.obj
|
||||
.\Profile\ablxstd.obj
|
||||
.\Profile\Ablxstmt.obj
|
||||
.\Profile\AI_Types.obj
|
||||
.\Profile\gridmove.obj
|
||||
.\Profile\move_rect.obj
|
||||
.\Profile\node2path.obj
|
||||
.\Profile\Path.obj
|
||||
.\Profile\Path_Tool.obj
|
||||
.\Profile\rail_move.obj
|
||||
.\Profile\raillink.obj
|
||||
.\Profile\railpath.obj
|
||||
.\Profile\railutils.obj
|
||||
.\Profile\aiMoveData.obj
|
||||
.\Profile\move_flee.obj
|
||||
.\Profile\move_follow.obj
|
||||
.\Profile\move_locpoint.obj
|
||||
.\Profile\move_lookout.obj
|
||||
.\Profile\move_object.obj
|
||||
.\Profile\move_patrol.obj
|
||||
.\Profile\move_rigidpatrol.obj
|
||||
.\Profile\move_semi.obj
|
||||
.\Profile\move_sit.obj
|
||||
.\Profile\cheap_move.obj
|
||||
.\Profile\move_dropship.obj
|
||||
.\Profile\move_formation.obj
|
||||
.\Profile\obstacle.obj
|
||||
.\Profile\AI_UserConstants.obj
|
||||
.\Profile\ai.obj
|
||||
.\Profile\ai_tool.obj
|
||||
.\Profile\mech_ai.obj
|
||||
.\Profile\mech_ai_tool.obj
|
||||
.\Profile\MoverAI.obj
|
||||
.\Profile\MoverAI_Tool.obj
|
||||
.\Profile\noncomai.obj
|
||||
.\Profile\planeai.obj
|
||||
.\Profile\playerai.obj
|
||||
.\Profile\playerai_tool.obj
|
||||
.\Profile\ShooterAI.obj
|
||||
.\Profile\AI_Graveyard.obj
|
||||
.\Profile\aiutils.obj
|
||||
.\Profile\comfuncs.obj
|
||||
.\Profile\objective.obj
|
||||
.\Profile\objective_tool.obj
|
||||
.\Profile\Group.obj
|
||||
.\Profile\GroupContainer.obj
|
||||
.\Profile\bucket.obj
|
||||
.\Profile\InputTrainer.obj
|
||||
.\Profile\lancemate.obj
|
||||
.\Profile\MemoryDiffKiller.obj
|
||||
.\Profile\MWApplication.obj
|
||||
.\Profile\MWCampaign.obj
|
||||
.\Profile\MWDebugHelper.obj
|
||||
.\Profile\MWGame.obj
|
||||
.\Profile\mwmap.obj
|
||||
.\Profile\MWMission.obj
|
||||
.\Profile\MWMission_Tool.obj
|
||||
.\Profile\MWOptions.obj
|
||||
.\Profile\MWPlayer.obj
|
||||
.\Profile\MWTable.obj
|
||||
.\Profile\MWTool.obj
|
||||
.\Profile\MWVideoRenderer.obj
|
||||
.\Profile\Salvage.obj
|
||||
.\Profile\DeathEntity.obj
|
||||
.\Profile\DeathEntity_Tool.obj
|
||||
.\Profile\Decal.obj
|
||||
.\Profile\EffectGenerator.obj
|
||||
.\Profile\EffectGenerator_Tool.obj
|
||||
.\Profile\flag.obj
|
||||
.\Profile\flag_tool.obj
|
||||
.\Profile\LightEntity.obj
|
||||
.\Profile\NavPoint.obj
|
||||
.\Profile\Team.obj
|
||||
.\Profile\VOEntity.obj
|
||||
.\Profile\ArtilleryMark.obj
|
||||
.\Profile\ArtilleryMark_Tool.obj
|
||||
.\Profile\BeamEntity.obj
|
||||
.\Profile\BeamEntity_Tool.obj
|
||||
.\Profile\Explosive.obj
|
||||
.\Profile\Explosive_Tool.obj
|
||||
.\Profile\FlameMover.obj
|
||||
.\Profile\LBXMover.obj
|
||||
.\Profile\LBXMover_Tool.obj
|
||||
.\Profile\Missile.obj
|
||||
.\Profile\Missile_Tool.obj
|
||||
.\Profile\Narc.obj
|
||||
.\Profile\Narc_Tool.obj
|
||||
.\Profile\StickyMover.obj
|
||||
.\Profile\StickyMover__Tool.obj
|
||||
.\Profile\WeaponMover.obj
|
||||
.\Profile\WeaponMover_Tool.obj
|
||||
.\Profile\AirplaneAnimationStateEngine.obj
|
||||
.\Profile\AnimationState.obj
|
||||
.\Profile\AnimationState_Tool.obj
|
||||
.\Profile\AnimationTrigger.obj
|
||||
.\Profile\AnimHolder.obj
|
||||
.\Profile\MechAnimationState.obj
|
||||
.\Profile\SimpleChannelAnimator.obj
|
||||
.\Profile\Dictionary.obj
|
||||
.\Profile\MissionReview.obj
|
||||
.\Profile\MWEntityManager.obj
|
||||
.\Profile\NetAutoPacketSpliter.obj
|
||||
.\Profile\NetBitDepths.obj
|
||||
.\Profile\NetClientServerController.obj
|
||||
.\Profile\NetDamage.obj
|
||||
.\Profile\NetGenericMessages.obj
|
||||
.\Profile\NetMovement.obj
|
||||
.\Profile\NetSubsystems.obj
|
||||
.\Profile\NetUpdateManager.obj
|
||||
.\Profile\NetVehicleMovement.obj
|
||||
.\Profile\NetWeapon.obj
|
||||
.\Profile\review_playback.obj
|
||||
.\Profile\CampaignMechLab.obj
|
||||
.\Profile\filedialog.obj
|
||||
.\Profile\MechLab.obj
|
||||
.\Profile\MW4Shell.obj
|
||||
.\Profile\PopUp.obj
|
||||
.\Profile\log_test.obj
|
||||
.\Profile\DamageDispatch.obj
|
||||
.\Profile\DamageDispatch_Multiplayer.obj
|
||||
.\Profile\DamageDispatch_SinglePlayer.obj
|
||||
.\Profile\MWDamageObject.obj
|
||||
.\Profile\Airplane.obj
|
||||
.\Profile\Airplane_Tool.obj
|
||||
.\Profile\boat.obj
|
||||
.\Profile\boat_tool.obj
|
||||
.\Profile\CameraShip.obj
|
||||
.\Profile\CameraShip_Tool.obj
|
||||
.\Profile\dropship.obj
|
||||
.\Profile\field_base.obj
|
||||
.\Profile\Helicopter.obj
|
||||
.\Profile\HoverCraft.obj
|
||||
.\Profile\HoverCraft_Tool.obj
|
||||
.\Profile\Mech.obj
|
||||
.\Profile\Mech_Tool.obj
|
||||
.\Profile\MFB.obj
|
||||
.\Profile\MFB_Tool.obj
|
||||
.\Profile\MWMover.obj
|
||||
.\Profile\MWMover_Tool.obj
|
||||
.\Profile\MWObject.obj
|
||||
.\Profile\MWObject_Tool.obj
|
||||
.\Profile\noncom.obj
|
||||
.\Profile\ObservationVehicle.obj
|
||||
.\Profile\ObservationVehicle_Tool.obj
|
||||
.\Profile\Tank.obj
|
||||
.\Profile\Tank_Tool.obj
|
||||
.\Profile\Truck.obj
|
||||
.\Profile\Truck_Tool.obj
|
||||
.\Profile\Vehicle.obj
|
||||
.\Profile\Vehicle_Tool.obj
|
||||
.\Profile\VehicleInterface.obj
|
||||
.\Profile\VehicleInterface_Tool.obj
|
||||
.\Profile\AnimFormat.obj
|
||||
.\Profile\AnimInstance.obj
|
||||
.\Profile\AnimInterp.obj
|
||||
.\Profile\AnimIterator.obj
|
||||
.\Profile\AnimIteratorManager.obj
|
||||
.\Profile\gameinfo.obj
|
||||
.\Profile\hudcamera.obj
|
||||
.\Profile\huddebug.obj
|
||||
.\Profile\MW4.obj
|
||||
.\Profile\MW4Headers.obj
|
||||
]
|
||||
Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSP22F6.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
VehicleInterface.cpp
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(399) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(402) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(405) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(758) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(766) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(883) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1127) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1131) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1367) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1368) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1661) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1801) : warning C4189: 'm_WeaponJamMode' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1800) : warning C4189: 'm_AmmoMode' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2405) : warning C4244: '=' : conversion from 'long double' to 'long', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2630) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2897) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2903) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2926) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2932) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2959) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3128) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3129) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3140) : warning C4244: 'argument' : conversion from 'int' to 'char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(206) : warning C4305: 'initializing' : truncation from 'const double' to 'float'
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(207) : warning C4305: 'initializing' : truncation from 'const double' to 'float'
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(744) : warning C4189: 'id' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3066) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3067) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3070) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3071) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3076) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3107) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(4968) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5023) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5404) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5447) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5488) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6034) : warning C4189: 'weapon_lock' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6693) : warning C4189: 'modifier' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7497) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7271) : warning C4189: 'app' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7955) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7990) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8020) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8160) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8195) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8227) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8403) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8438) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8469) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16054) : warning C4189: 'offsetX' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16056) : warning C4189: 'offsetZ' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16055) : warning C4189: 'offsetY' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16064) : warning C4189: 'fTransitionDone' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16168) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16170) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16320) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16387) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16431) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16789) : warning C4101: 'bValue' : unreferenced local variable
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5781) : warning C4701: local variable 'interestObj_local_to_world' may be used without having been initialized
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5780) : warning C4701: local variable 'tempDist' may be used without having been initialized
|
||||
Creating library...
|
||||
Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP271D.bat" with contents
|
||||
[
|
||||
@echo off
|
||||
md ..\..\..\pro.bin\Content
|
||||
md ..\..\..\pro.bin\Content\ShellScripts
|
||||
copy MechLabHeaders.h ..\..\..\pro.bin\Content\ShellScripts\MechLabHeaders.h
|
||||
copy ShellFunctionHeaders.hpp ..\..\..\pro.bin\Content\ShellScripts\ShellFunctionHeaders.hpp
|
||||
copy NetParams.h ..\..\..\pro.bin\Content\ShellScripts\NetParams.h
|
||||
copy HUDScriptHeaders.hpp ..\..\..\pro.bin\Content\ShellScripts\HUDScriptHeaders.hpp
|
||||
copy GameTypes.h ..\..\..\pro.bin\Content\GameTypes.h
|
||||
copy ScriptErrorHeader.hpp ..\..\..\pro.bin\Content\ShellScripts\ScriptErrorHeader.hpp
|
||||
]
|
||||
Creating command line "C:\Users\cyd\AppData\Local\Temp\RSP271D.bat"
|
||||
Coping Shell Script Files
|
||||
A subdirectory or file ..\..\..\pro.bin\Content already exists.
|
||||
A subdirectory or file ..\..\..\pro.bin\Content\ShellScripts already exists.
|
||||
1 file(s) copied.
|
||||
1 file(s) copied.
|
||||
1 file(s) copied.
|
||||
1 file(s) copied.
|
||||
1 file(s) copied.
|
||||
1 file(s) copied.
|
||||
<h3>
|
||||
--------------------Configuration: MW4Application - Win32 Profile--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP2C6E.tmp" with contents
|
||||
[
|
||||
/nologo /G6 /Zp4 /MD /W4 /O2 /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /I "..\..\code\mw4application" /D "LAB_ONLY" /D "NDEBUG" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "COMSERVER" /D "WIN32" /D "NO_LOG" /D "NO_MR" /Fp"Profile/MW4Application.pch" /YX /Fo"Profile/" /Fd"Profile/" /FD /GF /c
|
||||
"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp"
|
||||
]
|
||||
Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP2C6E.tmp"
|
||||
Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP2C6F.tmp" with contents
|
||||
[
|
||||
rpcrt4.lib comdlg32.lib /nologo /subsystem:windows /incremental:no /pdb:"Profile/MW4_prf.pdb" /map:"Profile/MW4pro.map" /machine:I386 /out:"../../../rel.bin/MW4pro.exe"
|
||||
.\Profile\MW4AppHeaders.obj
|
||||
.\Profile\MW4Testall.obj
|
||||
.\Profile\UserInterface.obj
|
||||
.\Profile\Cstr.obj
|
||||
.\Profile\ctcl.obj
|
||||
.\Profile\ctime.obj
|
||||
.\Profile\mugSocs.obj
|
||||
.\Profile\StdAfx.obj
|
||||
.\Profile\Eula.obj
|
||||
.\Profile\MW4Application.obj
|
||||
.\mw4application.res
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\MLR.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\Adept.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\MW4.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\GOSScript.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\Compost.lib
|
||||
\VWE\firestorm\Gameleap\code\Pro.bin\GamePlatformNoMain.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\MW4DedicatedUI.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\server.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\ctcls.lib
|
||||
]
|
||||
Creating command line "link.exe @C:\Users\cyd\AppData\Local\Temp\RSP2C6F.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
MW4Application.cpp
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp(1263) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp(1341) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
|
||||
Linking...
|
||||
LINK : warning LNK4089: all references to "MSVCIRT.dll" discarded by /OPT:REF
|
||||
LINK : warning LNK4089: all references to "comdlg32.dll" discarded by /OPT:REF
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
MW4pro.exe - 0 error(s), 0 warning(s)
|
||||
MW4pro.exe - 0 error(s), 66 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
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Reference in New Issue
Block a user