Add -tbaud switch: force COM1 RIO baud for high-speed replica boards
-tbaud <rate> (9600-921600) overrides the COM1 baud rate while keeping old-RIO (type 0) protocol behavior unchanged; independent of -trio. SetupComm buffers 2/2 -> 1024/1024 only when the override is active. Rebuilt Release + Profile (0 errors), deployed rel.bin\MW4.exe to MW4\. run-firestorm driver: game-start now takes optional extra args. CLAUDE.md: branch notes incl. the CP949 comment-encoding hazard (mw4 sources must be edited byte-safely). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -3,14 +3,446 @@
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: MW4 - Win32 Profile--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP22F5.tmp" with contents
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[
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/nologo /G6 /Zp4 /MD /W4 /GX /Zi /O2 /I "." /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "NDEBUG" /D "USE_PROTOTYPES" /D "STRICT" /D "COMSERVER" /D "WIN32" /D "NO_LOG" /D "NO_MR" /D "_WINDOWS" /Fp"Profile/MW4.pch" /Yu"MW4Headers.hpp" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c
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"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp"
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]
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Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP22F5.tmp"
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Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP22F6.tmp" with contents
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[
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/nologo /out:"../../../pro.bin\MW4.lib"
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.\Profile\AdvancedGyro.obj
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.\Profile\AMS.obj
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||||
.\Profile\AMS_Tool.obj
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||||
.\Profile\Armor.obj
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||||
.\Profile\Armor_Tool.obj
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||||
.\Profile\ArtilleryWeapon.obj
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||||
.\Profile\Beagle.obj
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||||
.\Profile\Beagle_Tool.obj
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||||
.\Profile\BeamWeapon.obj
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||||
.\Profile\BeanWeapon_Tool.obj
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||||
.\Profile\BombastWeapon.obj
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||||
.\Profile\BombastWeapon_Tool.obj
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||||
.\Profile\BombWeaponSubsystem.obj
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.\Profile\ECM.obj
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||||
.\Profile\ECM_Tool.obj
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||||
.\Profile\Engine.obj
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||||
.\Profile\Engine_Tool.obj
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||||
.\Profile\eyepointmanager.obj
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||||
.\Profile\FlamerWeapon.obj
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||||
.\Profile\FlareWeapon.obj
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||||
.\Profile\Gyro.obj
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||||
.\Profile\HeatManager.obj
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||||
.\Profile\HeatSink.obj
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||||
.\Profile\HeatSink_Tool.obj
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||||
.\Profile\HighExplosiveWeapon.obj
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||||
.\Profile\IFF_Jammer.obj
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||||
.\Profile\IFF_Jammer_Tool.obj
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||||
.\Profile\JumpJet.obj
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.\Profile\JumpJet_Tool.obj
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.\Profile\LBXWeaponSub.obj
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.\Profile\LBXWeaponSub_Tool.obj
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.\Profile\LongTomWeapon.obj
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.\Profile\LRMWeaponSubsystem.obj
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.\Profile\MissileWeapon.obj
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.\Profile\MissileWeapon_Tool.obj
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.\Profile\MRMWeaponSubsystem.obj
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.\Profile\NarcWeaponSubsystem.obj
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.\Profile\ProjectileWeapon.obj
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.\Profile\ProjectileWeapon_Tool.obj
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.\Profile\SearchLight.obj
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.\Profile\SearchLight_Tool.obj
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.\Profile\Sensor.obj
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.\Profile\Sensor_Tool.obj
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.\Profile\SRMWeaponSubsystem.obj
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.\Profile\SSRMWeaponSubsystem.obj
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.\Profile\Subsystem.obj
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.\Profile\Subsystem_Tool.obj
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.\Profile\Torso.obj
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.\Profile\Torso_Tool.obj
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.\Profile\Weapon.obj
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.\Profile\Weapon_Tool.obj
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.\Profile\hudchat.obj
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.\Profile\hudcomm.obj
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.\Profile\hudcomp.obj
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.\Profile\hudcomp2.obj
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.\Profile\huddamage.obj
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.\Profile\hudhelp.obj
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.\Profile\hudhelparrow.obj
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.\Profile\hudmap.obj
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.\Profile\hudobj.obj
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.\Profile\hudscore.obj
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.\Profile\hudtarg.obj
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.\Profile\hudtimer.obj
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.\Profile\hudweapon.obj
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.\Profile\GUILightAmp.obj
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.\Profile\GUIRadarManager.obj
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.\Profile\GUIStaticView.obj
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.\Profile\GUIWeaponManager.obj
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.\Profile\MWGUIManager.obj
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.\Profile\bridge.obj
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.\Profile\bridge_tool.obj
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.\Profile\Building.obj
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.\Profile\Building_Tool.obj
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.\Profile\cultural.obj
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.\Profile\cultural_tool.obj
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.\Profile\Turret.obj
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.\Profile\Turret_Tool.obj
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.\Profile\WaterCultural.obj
|
||||
.\Profile\AI_FindObject.obj
|
||||
.\Profile\AI_Action.obj
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||||
.\Profile\AI_Behavior.obj
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.\Profile\AI_CombatTacticInterface.obj
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.\Profile\AI_Condition.obj
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.\Profile\AI_SituationalAnalysis.obj
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.\Profile\AI_Tactics.obj
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.\Profile\AI_FocusFireSquad.obj
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.\Profile\AI_Groups.obj
|
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.\Profile\AI_Lancemate.obj
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.\Profile\AI_LancemateAudio.obj
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.\Profile\AI_LancemateCommands.obj
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.\Profile\AI_MoodSquad.obj
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.\Profile\AI_RadioSquad.obj
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.\Profile\AI_Squad.obj
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.\Profile\AI_SquadOrders.obj
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.\Profile\AI_Damage.obj
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.\Profile\AI_FireData.obj
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.\Profile\AI_FireParamPackage.obj
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.\Profile\AI_FireStyle.obj
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.\Profile\AI_HitTesting.obj
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||||
.\Profile\AI_Weapons.obj
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||||
.\Profile\AI_Moods.obj
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.\Profile\AI_Log.obj
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.\Profile\AI_Statistics.obj
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.\Profile\AI_SearchLight.obj
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.\Profile\AI_Specials.obj
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.\Profile\CombatAI.obj
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.\Profile\AI_DebugRenderer.obj
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".\Profile\data server_c.obj"
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.\Profile\data_client.obj
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.\Profile\ABLAudio.obj
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.\Profile\Abldbug.obj
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||||
.\Profile\Abldecl.obj
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.\Profile\Ablenv.obj
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||||
.\Profile\Ablerr.obj
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.\Profile\Ablexec.obj
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.\Profile\Ablexpr.obj
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.\Profile\ablfile.obj
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.\Profile\ablheap.obj
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.\Profile\AblProfiler.obj
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.\Profile\Ablrtn.obj
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.\Profile\Ablscan.obj
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.\Profile\Ablstd.obj
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.\Profile\Ablstmt.obj
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.\Profile\Ablsymt.obj
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.\Profile\Ablxexpr.obj
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.\Profile\ablxstd.obj
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.\Profile\Ablxstmt.obj
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.\Profile\AI_Types.obj
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.\Profile\gridmove.obj
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.\Profile\move_rect.obj
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.\Profile\node2path.obj
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.\Profile\Path.obj
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.\Profile\Path_Tool.obj
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.\Profile\rail_move.obj
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.\Profile\raillink.obj
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.\Profile\railpath.obj
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.\Profile\railutils.obj
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.\Profile\aiMoveData.obj
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.\Profile\move_flee.obj
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.\Profile\move_follow.obj
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.\Profile\move_locpoint.obj
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.\Profile\move_lookout.obj
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.\Profile\move_object.obj
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.\Profile\move_patrol.obj
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.\Profile\move_rigidpatrol.obj
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.\Profile\move_semi.obj
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.\Profile\move_sit.obj
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.\Profile\cheap_move.obj
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.\Profile\move_dropship.obj
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.\Profile\move_formation.obj
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.\Profile\obstacle.obj
|
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.\Profile\AI_UserConstants.obj
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.\Profile\ai.obj
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.\Profile\ai_tool.obj
|
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.\Profile\mech_ai.obj
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.\Profile\mech_ai_tool.obj
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.\Profile\MoverAI.obj
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.\Profile\MoverAI_Tool.obj
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.\Profile\noncomai.obj
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.\Profile\planeai.obj
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.\Profile\playerai.obj
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.\Profile\playerai_tool.obj
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.\Profile\ShooterAI.obj
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.\Profile\AI_Graveyard.obj
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.\Profile\aiutils.obj
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.\Profile\comfuncs.obj
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.\Profile\objective.obj
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.\Profile\objective_tool.obj
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.\Profile\Group.obj
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.\Profile\GroupContainer.obj
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||||
.\Profile\bucket.obj
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||||
.\Profile\InputTrainer.obj
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||||
.\Profile\lancemate.obj
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||||
.\Profile\MemoryDiffKiller.obj
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||||
.\Profile\MWApplication.obj
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||||
.\Profile\MWCampaign.obj
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.\Profile\MWDebugHelper.obj
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.\Profile\MWGame.obj
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.\Profile\mwmap.obj
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.\Profile\MWMission.obj
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.\Profile\MWMission_Tool.obj
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.\Profile\MWOptions.obj
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.\Profile\MWPlayer.obj
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.\Profile\MWTable.obj
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||||
.\Profile\MWTool.obj
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||||
.\Profile\MWVideoRenderer.obj
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||||
.\Profile\Salvage.obj
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.\Profile\DeathEntity.obj
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.\Profile\DeathEntity_Tool.obj
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||||
.\Profile\Decal.obj
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||||
.\Profile\EffectGenerator.obj
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.\Profile\EffectGenerator_Tool.obj
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||||
.\Profile\flag.obj
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||||
.\Profile\flag_tool.obj
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||||
.\Profile\LightEntity.obj
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||||
.\Profile\NavPoint.obj
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||||
.\Profile\Team.obj
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||||
.\Profile\VOEntity.obj
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.\Profile\ArtilleryMark.obj
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.\Profile\ArtilleryMark_Tool.obj
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||||
.\Profile\BeamEntity.obj
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||||
.\Profile\BeamEntity_Tool.obj
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||||
.\Profile\Explosive.obj
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||||
.\Profile\Explosive_Tool.obj
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||||
.\Profile\FlameMover.obj
|
||||
.\Profile\LBXMover.obj
|
||||
.\Profile\LBXMover_Tool.obj
|
||||
.\Profile\Missile.obj
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||||
.\Profile\Missile_Tool.obj
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||||
.\Profile\Narc.obj
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||||
.\Profile\Narc_Tool.obj
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.\Profile\StickyMover.obj
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.\Profile\StickyMover__Tool.obj
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.\Profile\WeaponMover.obj
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.\Profile\WeaponMover_Tool.obj
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.\Profile\AirplaneAnimationStateEngine.obj
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||||
.\Profile\AnimationState.obj
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.\Profile\AnimationState_Tool.obj
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.\Profile\AnimationTrigger.obj
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||||
.\Profile\AnimHolder.obj
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.\Profile\MechAnimationState.obj
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.\Profile\SimpleChannelAnimator.obj
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.\Profile\Dictionary.obj
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.\Profile\MissionReview.obj
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.\Profile\MWEntityManager.obj
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.\Profile\NetAutoPacketSpliter.obj
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.\Profile\NetBitDepths.obj
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.\Profile\NetClientServerController.obj
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.\Profile\NetDamage.obj
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.\Profile\NetGenericMessages.obj
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.\Profile\NetMovement.obj
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.\Profile\NetSubsystems.obj
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.\Profile\NetUpdateManager.obj
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.\Profile\NetVehicleMovement.obj
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.\Profile\NetWeapon.obj
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.\Profile\review_playback.obj
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.\Profile\CampaignMechLab.obj
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.\Profile\filedialog.obj
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.\Profile\MechLab.obj
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.\Profile\MW4Shell.obj
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.\Profile\PopUp.obj
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.\Profile\log_test.obj
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.\Profile\DamageDispatch.obj
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.\Profile\DamageDispatch_Multiplayer.obj
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.\Profile\DamageDispatch_SinglePlayer.obj
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.\Profile\MWDamageObject.obj
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||||
.\Profile\Airplane.obj
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.\Profile\Airplane_Tool.obj
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.\Profile\boat.obj
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.\Profile\boat_tool.obj
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.\Profile\CameraShip.obj
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.\Profile\CameraShip_Tool.obj
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.\Profile\dropship.obj
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.\Profile\field_base.obj
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.\Profile\Helicopter.obj
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.\Profile\HoverCraft.obj
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.\Profile\HoverCraft_Tool.obj
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.\Profile\Mech.obj
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.\Profile\Mech_Tool.obj
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.\Profile\MFB.obj
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||||
.\Profile\MFB_Tool.obj
|
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.\Profile\MWMover.obj
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.\Profile\MWMover_Tool.obj
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.\Profile\MWObject.obj
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.\Profile\MWObject_Tool.obj
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.\Profile\noncom.obj
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.\Profile\ObservationVehicle.obj
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.\Profile\ObservationVehicle_Tool.obj
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.\Profile\Tank.obj
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.\Profile\Tank_Tool.obj
|
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.\Profile\Truck.obj
|
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.\Profile\Truck_Tool.obj
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.\Profile\Vehicle.obj
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.\Profile\Vehicle_Tool.obj
|
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.\Profile\VehicleInterface.obj
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.\Profile\VehicleInterface_Tool.obj
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.\Profile\AnimFormat.obj
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.\Profile\AnimInstance.obj
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.\Profile\AnimInterp.obj
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.\Profile\AnimIterator.obj
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.\Profile\AnimIteratorManager.obj
|
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.\Profile\gameinfo.obj
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.\Profile\hudcamera.obj
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.\Profile\huddebug.obj
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.\Profile\MW4.obj
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.\Profile\MW4Headers.obj
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]
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Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSP22F6.tmp"
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<h3>Output Window</h3>
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Compiling...
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VehicleInterface.cpp
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C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(399) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
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C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(402) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
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C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(405) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
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C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(758) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
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C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(766) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data
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||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(883) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
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C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1127) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data
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C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1131) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
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C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1367) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
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||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1368) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
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C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1661) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
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C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1801) : warning C4189: 'm_WeaponJamMode' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1800) : warning C4189: 'm_AmmoMode' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2405) : warning C4244: '=' : conversion from 'long double' to 'long', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2630) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2897) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2903) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2926) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2932) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2959) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3128) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3129) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3140) : warning C4244: 'argument' : conversion from 'int' to 'char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(206) : warning C4305: 'initializing' : truncation from 'const double' to 'float'
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(207) : warning C4305: 'initializing' : truncation from 'const double' to 'float'
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(744) : warning C4189: 'id' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3066) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3067) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3070) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3071) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3076) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3107) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(4968) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5023) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5404) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5447) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5488) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6034) : warning C4189: 'weapon_lock' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6693) : warning C4189: 'modifier' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7497) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7271) : warning C4189: 'app' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7955) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7990) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8020) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8160) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8195) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8227) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8403) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8438) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8469) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16054) : warning C4189: 'offsetX' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16056) : warning C4189: 'offsetZ' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16055) : warning C4189: 'offsetY' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16064) : warning C4189: 'fTransitionDone' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16168) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16170) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16320) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16387) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16431) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16789) : warning C4101: 'bValue' : unreferenced local variable
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5781) : warning C4701: local variable 'interestObj_local_to_world' may be used without having been initialized
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5780) : warning C4701: local variable 'tempDist' may be used without having been initialized
|
||||
Creating library...
|
||||
Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP271D.bat" with contents
|
||||
[
|
||||
@echo off
|
||||
md ..\..\..\pro.bin\Content
|
||||
md ..\..\..\pro.bin\Content\ShellScripts
|
||||
copy MechLabHeaders.h ..\..\..\pro.bin\Content\ShellScripts\MechLabHeaders.h
|
||||
copy ShellFunctionHeaders.hpp ..\..\..\pro.bin\Content\ShellScripts\ShellFunctionHeaders.hpp
|
||||
copy NetParams.h ..\..\..\pro.bin\Content\ShellScripts\NetParams.h
|
||||
copy HUDScriptHeaders.hpp ..\..\..\pro.bin\Content\ShellScripts\HUDScriptHeaders.hpp
|
||||
copy GameTypes.h ..\..\..\pro.bin\Content\GameTypes.h
|
||||
copy ScriptErrorHeader.hpp ..\..\..\pro.bin\Content\ShellScripts\ScriptErrorHeader.hpp
|
||||
]
|
||||
Creating command line "C:\Users\cyd\AppData\Local\Temp\RSP271D.bat"
|
||||
Coping Shell Script Files
|
||||
A subdirectory or file ..\..\..\pro.bin\Content already exists.
|
||||
A subdirectory or file ..\..\..\pro.bin\Content\ShellScripts already exists.
|
||||
1 file(s) copied.
|
||||
1 file(s) copied.
|
||||
1 file(s) copied.
|
||||
1 file(s) copied.
|
||||
1 file(s) copied.
|
||||
1 file(s) copied.
|
||||
<h3>
|
||||
--------------------Configuration: MW4Application - Win32 Profile--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP2C6E.tmp" with contents
|
||||
[
|
||||
/nologo /G6 /Zp4 /MD /W4 /O2 /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /I "..\..\code\mw4application" /D "LAB_ONLY" /D "NDEBUG" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "COMSERVER" /D "WIN32" /D "NO_LOG" /D "NO_MR" /Fp"Profile/MW4Application.pch" /YX /Fo"Profile/" /Fd"Profile/" /FD /GF /c
|
||||
"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp"
|
||||
]
|
||||
Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP2C6E.tmp"
|
||||
Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP2C6F.tmp" with contents
|
||||
[
|
||||
rpcrt4.lib comdlg32.lib /nologo /subsystem:windows /incremental:no /pdb:"Profile/MW4_prf.pdb" /map:"Profile/MW4pro.map" /machine:I386 /out:"../../../rel.bin/MW4pro.exe"
|
||||
.\Profile\MW4AppHeaders.obj
|
||||
.\Profile\MW4Testall.obj
|
||||
.\Profile\UserInterface.obj
|
||||
.\Profile\Cstr.obj
|
||||
.\Profile\ctcl.obj
|
||||
.\Profile\ctime.obj
|
||||
.\Profile\mugSocs.obj
|
||||
.\Profile\StdAfx.obj
|
||||
.\Profile\Eula.obj
|
||||
.\Profile\MW4Application.obj
|
||||
.\mw4application.res
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\MLR.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\Adept.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\MW4.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\GOSScript.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\Compost.lib
|
||||
\VWE\firestorm\Gameleap\code\Pro.bin\GamePlatformNoMain.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\MW4DedicatedUI.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\server.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\ctcls.lib
|
||||
]
|
||||
Creating command line "link.exe @C:\Users\cyd\AppData\Local\Temp\RSP2C6F.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
MW4Application.cpp
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp(1263) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp(1341) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
|
||||
Linking...
|
||||
LINK : warning LNK4089: all references to "MSVCIRT.dll" discarded by /OPT:REF
|
||||
LINK : warning LNK4089: all references to "comdlg32.dll" discarded by /OPT:REF
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
MW4pro.exe - 0 error(s), 0 warning(s)
|
||||
MW4pro.exe - 0 error(s), 66 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
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Reference in New Issue
Block a user