5 Commits
Author SHA1 Message Date
9aa317ea09 Revert "Battlemaster stock loadouts, Behemoth weapon groups, 18-entry MP time list"
Reverts aa500be7. Contains a ConLobby.script typo fixed in mfdsplit.
mfdsplit will be promoted to main once fully tested, at which point this change
is superseded. Main kept prod-clean until that promotion cycle completes.

Co-authored-by: Claude Sonnet 4.6 (Anthropic) <noreply@anthropic.com>
Co-authored-by: GitHub Copilot <copilot@github.com>
2026-07-19 14:53:24 -05:00
CydandClaude Fable 5 aa500be7c6 Battlemaster stock loadouts, Behemoth weapon groups, 18-entry MP time list
- Battlemaster / Battlemaster2c .subsystems: replace lone medium-pulse
  default with full stock loadouts (IS: PPC + 6xML + 2xMG + SRM6;
  Clan: ER PPC + 6xER ML + 2xGauss + SSRM6).
- Behemoth / Behemoth2 .subsystems: gauss rifles + large laser default
  weapon group 3 -> 1.
- ConLobbyMission.script: MP time-limit list 9 -> 18 entries
  (1-15, 20, 25, 30 min), dropdown shows 10 rows.
- Repacked core.mw4 + props.mw4 (exit 0) and deployed both to
  MW4\resource; in-game tested. MW4pro.exe in the source tree is the
  builder staged by build-resources.ps1 (post-PR#4 rebuild).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 14:23:17 -05:00
CydandClaude Fable 5 4cb3ab8ea8 Rebuild + deploy after PR #4 throttle-zero fix
Incremental Release + Profile builds (0 errors) picking up the
CRIOMAIN.CPP UpdateThrottle change; rel.bin\MW4.exe and MW4pro.exe
deployed to MW4\. Build logs in build-env\build_pr4_*.log.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 21:44:54 -05:00
CydandClaude Fable 5 4af0937661 Merge PR #4 from Dicion: fix throttle zero handling in CRIOMAIN
Removes the if(lT!=0) guard in UpdateThrottle that made an exact-zero
throttle reading keep the previous throttle value; adds a negative
clamp. Zero now falls into the deadzone branch -> ZERO_THROTTLE.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 21:41:17 -05:00
dicion e92e6adf2f Fix throttle zero handling: remove if(lT!=0) guard, add negative clamp 2026-07-15 20:37:42 -05:00
50 changed files with 23545 additions and 23396 deletions
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+10 -12
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@@ -2392,20 +2392,18 @@ void CRIOMAIN::UpdateThrottle (DIJOYSTATE &js)
lT = (LONG)g_ThrottleStart - g_Throttle; lT = (LONG)g_ThrottleStart - g_Throttle;
if (lT > 800L) if (lT < 0L) lT = 0L; // g_ThrottleStart >= g_Throttle always; clamp for safety
lT = 800L; if (lT > 800L) lT = 800L;
if (lT != 0) { lT = lT * 1000L / 800L;
lT = lT * 1000L / 800L;
if ((lT > -DEADZONE_THROTTLE) && (lT < DEADZONE_THROTTLE)) { if ((lT > -DEADZONE_THROTTLE) && (lT < DEADZONE_THROTTLE)) {
g_ThrottleLast = ZERO_THROTTLE; g_ThrottleLast = ZERO_THROTTLE;
} else { } else {
if (g_ThrottleResult > 0L) { // back if (g_ThrottleResult > 0L) { // back
g_ThrottleLast = 900L + (lT * g_ThrottleResult * 0.1L); g_ThrottleLast = 900L + (lT * g_ThrottleResult * 0.1L);
} else { // front } else { // front
g_ThrottleLast = lT * g_ThrottleResult; g_ThrottleLast = lT * g_ThrottleResult;
}
} }
} }
} }
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+19 -29
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@@ -6,13 +6,13 @@
--------------------Configuration: MW4 - Win32 Profile-------------------- --------------------Configuration: MW4 - Win32 Profile--------------------
</h3> </h3>
<h3>Command Lines</h3> <h3>Command Lines</h3>
Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP22F5.tmp" with contents Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP8AE9.tmp" with contents
[ [
/nologo /G6 /Zp4 /MD /W4 /GX /Zi /O2 /I "." /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "NDEBUG" /D "USE_PROTOTYPES" /D "STRICT" /D "COMSERVER" /D "WIN32" /D "NO_LOG" /D "NO_MR" /D "_WINDOWS" /Fp"Profile/MW4.pch" /Yu"MW4Headers.hpp" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c /nologo /G6 /Zp4 /MD /W4 /GX /Zi /O2 /I "." /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "NDEBUG" /D "USE_PROTOTYPES" /D "STRICT" /D "COMSERVER" /D "WIN32" /D "NO_LOG" /D "NO_MR" /D "_WINDOWS" /Fp"Profile/MW4.pch" /Yu"MW4Headers.hpp" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c
"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp" "C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp"
] ]
Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP22F5.tmp" Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP8AE9.tmp"
Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP22F6.tmp" with contents Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP8AEA.tmp" with contents
[ [
/nologo /out:"../../../pro.bin\MW4.lib" /nologo /out:"../../../pro.bin\MW4.lib"
.\Profile\AdvancedGyro.obj .\Profile\AdvancedGyro.obj
@@ -302,7 +302,7 @@ Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP22F6.tmp" with conte
.\Profile\MW4.obj .\Profile\MW4.obj
.\Profile\MW4Headers.obj .\Profile\MW4Headers.obj
] ]
Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSP22F6.tmp" Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSP8AEA.tmp"
<h3>Output Window</h3> <h3>Output Window</h3>
Compiling... Compiling...
VehicleInterface.cpp VehicleInterface.cpp
@@ -319,16 +319,16 @@ C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1368) : warning C4244:
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1661) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1661) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1801) : warning C4189: 'm_WeaponJamMode' : local variable is initialized but not referenced C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1801) : warning C4189: 'm_WeaponJamMode' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1800) : warning C4189: 'm_AmmoMode' : local variable is initialized but not referenced C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1800) : warning C4189: 'm_AmmoMode' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2405) : warning C4244: '=' : conversion from 'long double' to 'long', possible loss of data C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2404) : warning C4244: '=' : conversion from 'long double' to 'long', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2630) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned char', possible loss of data C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2628) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2897) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2895) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2903) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2901) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2926) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2924) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2932) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2930) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2959) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2957) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3128) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3126) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3129) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3127) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3140) : warning C4244: 'argument' : conversion from 'int' to 'char', possible loss of data C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3138) : warning C4244: 'argument' : conversion from 'int' to 'char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(206) : warning C4305: 'initializing' : truncation from 'const double' to 'float' C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(206) : warning C4305: 'initializing' : truncation from 'const double' to 'float'
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(207) : warning C4305: 'initializing' : truncation from 'const double' to 'float' C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(207) : warning C4305: 'initializing' : truncation from 'const double' to 'float'
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(744) : warning C4189: 'id' : local variable is initialized but not referenced C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(744) : warning C4189: 'id' : local variable is initialized but not referenced
@@ -369,7 +369,7 @@ C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16789) : warnin
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5781) : warning C4701: local variable 'interestObj_local_to_world' may be used without having been initialized C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5781) : warning C4701: local variable 'interestObj_local_to_world' may be used without having been initialized
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5780) : warning C4701: local variable 'tempDist' may be used without having been initialized C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5780) : warning C4701: local variable 'tempDist' may be used without having been initialized
Creating library... Creating library...
Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP271D.bat" with contents Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP92EA.bat" with contents
[ [
@echo off @echo off
md ..\..\..\pro.bin\Content md ..\..\..\pro.bin\Content
@@ -381,7 +381,7 @@ copy HUDScriptHeaders.hpp ..\..\..\pro.bin\Content\ShellScripts\HUDScriptHeaders
copy GameTypes.h ..\..\..\pro.bin\Content\GameTypes.h copy GameTypes.h ..\..\..\pro.bin\Content\GameTypes.h
copy ScriptErrorHeader.hpp ..\..\..\pro.bin\Content\ShellScripts\ScriptErrorHeader.hpp copy ScriptErrorHeader.hpp ..\..\..\pro.bin\Content\ShellScripts\ScriptErrorHeader.hpp
] ]
Creating command line "C:\Users\cyd\AppData\Local\Temp\RSP271D.bat" Creating command line "C:\Users\cyd\AppData\Local\Temp\RSP92EA.bat"
Coping Shell Script Files Coping Shell Script Files
A subdirectory or file ..\..\..\pro.bin\Content already exists. A subdirectory or file ..\..\..\pro.bin\Content already exists.
A subdirectory or file ..\..\..\pro.bin\Content\ShellScripts already exists. A subdirectory or file ..\..\..\pro.bin\Content\ShellScripts already exists.
@@ -395,13 +395,7 @@ A subdirectory or file ..\..\..\pro.bin\Content\ShellScripts already exists.
--------------------Configuration: MW4Application - Win32 Profile-------------------- --------------------Configuration: MW4Application - Win32 Profile--------------------
</h3> </h3>
<h3>Command Lines</h3> <h3>Command Lines</h3>
Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP2C6E.tmp" with contents Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP9859.tmp" with contents
[
/nologo /G6 /Zp4 /MD /W4 /O2 /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /I "..\..\code\mw4application" /D "LAB_ONLY" /D "NDEBUG" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "COMSERVER" /D "WIN32" /D "NO_LOG" /D "NO_MR" /Fp"Profile/MW4Application.pch" /YX /Fo"Profile/" /Fd"Profile/" /FD /GF /c
"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp"
]
Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP2C6E.tmp"
Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP2C6F.tmp" with contents
[ [
rpcrt4.lib comdlg32.lib /nologo /subsystem:windows /incremental:no /pdb:"Profile/MW4_prf.pdb" /map:"Profile/MW4pro.map" /machine:I386 /out:"../../../rel.bin/MW4pro.exe" rpcrt4.lib comdlg32.lib /nologo /subsystem:windows /incremental:no /pdb:"Profile/MW4_prf.pdb" /map:"Profile/MW4pro.map" /machine:I386 /out:"../../../rel.bin/MW4pro.exe"
.\Profile\MW4AppHeaders.obj .\Profile\MW4AppHeaders.obj
@@ -429,12 +423,8 @@ rpcrt4.lib comdlg32.lib /nologo /subsystem:windows /incremental:no /pdb:"Profile
\VWE\firestorm\Gameleap\code\pro.bin\server.lib \VWE\firestorm\Gameleap\code\pro.bin\server.lib
\VWE\firestorm\Gameleap\code\pro.bin\ctcls.lib \VWE\firestorm\Gameleap\code\pro.bin\ctcls.lib
] ]
Creating command line "link.exe @C:\Users\cyd\AppData\Local\Temp\RSP2C6F.tmp" Creating command line "link.exe @C:\Users\cyd\AppData\Local\Temp\RSP9859.tmp"
<h3>Output Window</h3> <h3>Output Window</h3>
Compiling...
MW4Application.cpp
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp(1263) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp(1341) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
Linking... Linking...
LINK : warning LNK4089: all references to "MSVCIRT.dll" discarded by /OPT:REF LINK : warning LNK4089: all references to "MSVCIRT.dll" discarded by /OPT:REF
LINK : warning LNK4089: all references to "comdlg32.dll" discarded by /OPT:REF LINK : warning LNK4089: all references to "comdlg32.dll" discarded by /OPT:REF
@@ -442,7 +432,7 @@ LINK : warning LNK4089: all references to "comdlg32.dll" discarded by /OPT:REF
<h3>Results</h3> <h3>Results</h3>
MW4pro.exe - 0 error(s), 66 warning(s) MW4pro.exe - 0 error(s), 64 warning(s)
</pre> </pre>
</body> </body>
</html> </html>
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+81
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@@ -0,0 +1,81 @@
--------------------Configuration: MW4 - Win32 Profile--------------------
Compiling...
VehicleInterface.cpp
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(399) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(402) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(405) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(758) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(766) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(883) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1127) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1131) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1367) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1368) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1661) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1801) : warning C4189: 'm_WeaponJamMode' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1800) : warning C4189: 'm_AmmoMode' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2404) : warning C4244: '=' : conversion from 'long double' to 'long', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2628) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2895) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2901) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2924) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2930) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2957) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3126) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3127) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3138) : warning C4244: 'argument' : conversion from 'int' to 'char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(206) : warning C4305: 'initializing' : truncation from 'const double' to 'float'
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(207) : warning C4305: 'initializing' : truncation from 'const double' to 'float'
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(744) : warning C4189: 'id' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3066) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3067) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3070) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3071) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3076) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3107) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(4968) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5023) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5404) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5447) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5488) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6034) : warning C4189: 'weapon_lock' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6693) : warning C4189: 'modifier' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7497) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7271) : warning C4189: 'app' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7955) : warning C4189: 'model' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7990) : warning C4189: 'model' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8020) : warning C4189: 'model' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8160) : warning C4189: 'model' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8195) : warning C4189: 'model' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8227) : warning C4189: 'model' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8403) : warning C4189: 'model' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8438) : warning C4189: 'model' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8469) : warning C4189: 'model' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16054) : warning C4189: 'offsetX' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16056) : warning C4189: 'offsetZ' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16055) : warning C4189: 'offsetY' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16064) : warning C4189: 'fTransitionDone' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16168) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16170) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16320) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16387) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16431) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16789) : warning C4101: 'bValue' : unreferenced local variable
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5781) : warning C4701: local variable 'interestObj_local_to_world' may be used without having been initialized
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5780) : warning C4701: local variable 'tempDist' may be used without having been initialized
Creating library...
Coping Shell Script Files
A subdirectory or file ..\..\..\pro.bin\Content already exists.
A subdirectory or file ..\..\..\pro.bin\Content\ShellScripts already exists.
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.
--------------------Configuration: MW4Application - Win32 Profile--------------------
Linking...
LINK : warning LNK4089: all references to "MSVCIRT.dll" discarded by /OPT:REF
LINK : warning LNK4089: all references to "comdlg32.dll" discarded by /OPT:REF
MW4pro.exe - 0 error(s), 64 warning(s)
+80
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@@ -0,0 +1,80 @@
--------------------Configuration: MW4 - Win32 Release--------------------
Compiling...
VehicleInterface.cpp
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(399) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(402) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(405) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(758) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(766) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(883) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1127) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1131) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1367) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1368) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1661) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1801) : warning C4189: 'm_WeaponJamMode' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1800) : warning C4189: 'm_AmmoMode' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2404) : warning C4244: '=' : conversion from 'long double' to 'long', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2628) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2895) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2901) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2924) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2930) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2957) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3126) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3127) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3138) : warning C4244: 'argument' : conversion from 'int' to 'char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(206) : warning C4305: 'initializing' : truncation from 'const double' to 'float'
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(207) : warning C4305: 'initializing' : truncation from 'const double' to 'float'
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(744) : warning C4189: 'id' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3066) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3067) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3070) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3071) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3076) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3107) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(4968) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5023) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5404) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5447) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5488) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6034) : warning C4189: 'weapon_lock' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6693) : warning C4189: 'modifier' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7497) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7271) : warning C4189: 'app' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7955) : warning C4189: 'model' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7990) : warning C4189: 'model' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8020) : warning C4189: 'model' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8160) : warning C4189: 'model' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8195) : warning C4189: 'model' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8227) : warning C4189: 'model' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8403) : warning C4189: 'model' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8438) : warning C4189: 'model' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8469) : warning C4189: 'model' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16054) : warning C4189: 'offsetX' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16056) : warning C4189: 'offsetZ' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16055) : warning C4189: 'offsetY' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16064) : warning C4189: 'fTransitionDone' : local variable is initialized but not referenced
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16168) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16170) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16320) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16387) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16431) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16789) : warning C4101: 'bValue' : unreferenced local variable
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5780) : warning C4701: local variable 'tempDist' may be used without having been initialized
Creating library...
Coping Shell Script Files
A subdirectory or file ..\..\..\rel.bin\Content already exists.
A subdirectory or file ..\..\..\rel.bin\Content\ShellScripts already exists.
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.
--------------------Configuration: MW4Application - Win32 Release--------------------
Linking...
LINK : warning LNK4089: all references to "MSVCIRT.dll" discarded by /OPT:REF
LINK : warning LNK4089: all references to "comdlg32.dll" discarded by /OPT:REF
MW4.exe - 0 error(s), 63 warning(s)