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Complete disaster-recovery snapshot: engine/game source, game data assets,
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========================================================================
WIN32 APPLICATION : Launcher
========================================================================
AppWizard has created this Launcher application for you.
This file contains a summary of what you will find in each of the files that
make up your Launcher application.
Launcher.cpp
This is the main application source file.
Launcher.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
/////////////////////////////////////////////////////////////////////////////
AppWizard has created the following resources:
Launcher.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
res\Launcher.ico
This is an icon file, which is used as the application's icon (32x32).
This icon is included by the main resource file Launcher.rc.
small.ico
%%This is an icon file, which contains a smaller version (16x16)
of the application's icon. This icon is included by the main resource
file Launcher.rc.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named Launcher.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
/////////////////////////////////////////////////////////////////////////////