Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
88 lines
1.7 KiB
C++
88 lines
1.7 KiB
C++
// ctcls.cpp : Defines the entry point for the DLL application.
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//
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#include "stdafx.h"
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#include "ctcls.h"
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#pragma data_seg(".SHARED_DATA")
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// all data in this section must be INITIALIZED!!!!!!!!!!!!!
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int g_nApplType = _EAT_None;
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int g_nApplState = _EAS_None;
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int g_nGameState = _EGS_None;
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int g_nGameTime = -1;
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int g_nGameIsServer = 2;
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#pragma data_seg()
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#pragma comment(linker, "/section:.SHARED_DATA,RWS")
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BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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break;
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case DLL_PROCESS_DETACH:
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CTCL_SetGameState(_EGS_None);
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CTCL_SetApplState(_EAS_None);
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CTCL_SetApplType(_EAT_None);
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break;
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}
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return TRUE;
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}
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CTCLS_API DWORD CTCL_GetVersion()
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{
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return CTCL_VERSION;
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}
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CTCLS_API int CTCL_GetApplType()
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{
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return g_nApplType;
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}
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CTCLS_API void CTCL_SetApplType(int nApplType)
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{
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g_nApplType = nApplType;
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}
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CTCLS_API int CTCL_GetApplState()
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{
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return g_nApplState;
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}
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CTCLS_API void CTCL_SetApplState(int nApplState)
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{
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g_nApplState = nApplState;
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}
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CTCLS_API int CTCL_GetGameState()
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{
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return g_nGameState;
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}
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CTCLS_API void CTCL_SetGameState(int nGameState)
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{
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g_nGameState = nGameState;
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}
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CTCLS_API int CTCL_GetGameTime()
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{
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return g_nGameTime;
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}
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CTCLS_API void CTCL_SetGameTime(int nGameTime)
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{
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g_nGameTime = nGameTime;
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}
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CTCLS_API int CTCL_GetGameIsServer()
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{
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return g_nGameIsServer;
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}
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CTCLS_API void CTCL_SetGameIsServer(int nGameIsServer)
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{
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g_nGameIsServer = nGameIsServer;
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}
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