Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

37 lines
533 B
C++

#pragma once
#ifndef AI_FOCUSFIRESQUAD_HPP
#define AI_FOCUSFIRESQUAD_HPP
#include "AI_RadioSquad.hpp"
#include <Stuff\Scalar.hpp>
namespace MW4AI
{
namespace Squad
{
class FocusFireSquad
: public RadioSquad
{
DERIVED_SquadAI;
typedef RadioSquad inherited;
public:
FocusFireSquad();
ID GetID() const;
MWObject* GetAutoTarget();
private:
Adept::ObjectID m_AutoTarget;
Stuff::Scalar m_LastTargetUpdateTime;
};
};
};
#endif // AI_FOCUSFIRESQUAD_HPP