Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

67 lines
2.9 KiB
C++

#define BettyCRITICAL_HIT_WEAPON 5000
#define BettyCRITICAL_HIT_GIMP 5001
#define BettyDAMAGE_CRITICAL 5002
#define BettyHIGH_HEAT 5003
#define BettyMELTDOWN 5004
#define BettyAUTO_SHUTDOWN 5005
#define BettySHUTDOWN 5006
#define BettyPOWER_UP 5007
#define BettyMISSILE_LOCKED 5008
#define BettyMISSILE_LOCKED_ON_ME 5009
#define BettyRADAR_RANGE_CHANGE 5010
#define BettyRADAR_ON_OFF 5011
#define BettyZOOM_RETICAL_ENGAGED 5012
#define BettyAMS_ENGAGED 5013
#define BettyNARC_SIGNAL 5014
#define BettyNARC_HIT 5015
#define BettyNEW_VEHICLE_RADAR_POWER_UP 5016
#define BettyTORSO_TWIST 5019
#define BettyTORSO_TWIST_MAX_REACHED 5020
#define BettyRADAR_JAMMED 5021
#define BettyCOOLANT_FLUSH_START 5022
#define BettyOUT_OF_AMMO 5023
#define BettyOBJECT_SCANNED 5024
#define BettyINTERNAL_PPC_WASH_SOUND 5025
#define BettyHILL_TOO_STEEP 5026
#define BettyTARGET_DESTROYED 5027
#define BettyTERRAIN_BAD 5028
#define BettyLAMS_ENGAGED 5031
#define BettyCOOLANT_FLUSH_STOP 5032
#define BettySTEP_WATER 5033
#define BettyLOW_HEAT 5034
#define BettyMED_HEAT 5035
#define BettyRECHARGE_BEAM 5036
#define BettyRECHARGE_MISSILE 5037
#define BettyRECHARGE_PROJECTILE 5038
#define BettyRECHARGE_PPC 5039
#define BettyWARNING_BOUNDS 5040
#define BettyMISSION_BOUNDS 5041
#define BettyENGINE_WALK 5042
#define BettyENGINE_RUN 5043
#define BettyENGINE_STOP 5044
#define BettyENGINE_REVERSE 5045
//#define BettyCriticalWeapon 0 //Enabled
//#define BettyCriticalLeg 1 //Enabled
//#define BettyCriticalDamage 2
//#define BettyCriticalHeat 3 //Enabled
//#define BettyHeatMeltdown 4 //Enabled
//#define BettyShutDown 5 //Enabled
//#define BettyPowerUp 6
//#define BettyMissileLock 7
//#define BettyMissileIncomming 8 //Enabled
//#define BettyRadarRangeChange 9
//#define BettyRadarEnabled 10
//#define BettyRadarDisabled 11
//#define BettyZoomOn 12
//#define BettyAMSActivated 13 //Attach to AMS Effect
//#define BettyNarcSignal 14 //Attach to Narc Loop Effect
//#define BettyNarcHit 15 //Make on the Narc Hit effect
//#define BettyNewVehiclePowerup 16
//#define BettyRadarJam 17
//#define BettyInWater 18
//#define BettyCoolantFlush 19 //Make on the flush effect
//#define BettyHillToSteep 20
//#define BettyTargetDestroyed 21 //Enabled
//#define BettyOutOfAmmo 22