Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
67 lines
2.9 KiB
C++
67 lines
2.9 KiB
C++
#define BettyCRITICAL_HIT_WEAPON 5000
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#define BettyCRITICAL_HIT_GIMP 5001
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#define BettyDAMAGE_CRITICAL 5002
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#define BettyHIGH_HEAT 5003
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#define BettyMELTDOWN 5004
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#define BettyAUTO_SHUTDOWN 5005
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#define BettySHUTDOWN 5006
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#define BettyPOWER_UP 5007
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#define BettyMISSILE_LOCKED 5008
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#define BettyMISSILE_LOCKED_ON_ME 5009
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#define BettyRADAR_RANGE_CHANGE 5010
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#define BettyRADAR_ON_OFF 5011
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#define BettyZOOM_RETICAL_ENGAGED 5012
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#define BettyAMS_ENGAGED 5013
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#define BettyNARC_SIGNAL 5014
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#define BettyNARC_HIT 5015
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#define BettyNEW_VEHICLE_RADAR_POWER_UP 5016
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#define BettyTORSO_TWIST 5019
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#define BettyTORSO_TWIST_MAX_REACHED 5020
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#define BettyRADAR_JAMMED 5021
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#define BettyCOOLANT_FLUSH_START 5022
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#define BettyOUT_OF_AMMO 5023
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#define BettyOBJECT_SCANNED 5024
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#define BettyINTERNAL_PPC_WASH_SOUND 5025
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#define BettyHILL_TOO_STEEP 5026
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#define BettyTARGET_DESTROYED 5027
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#define BettyTERRAIN_BAD 5028
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#define BettyLAMS_ENGAGED 5031
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#define BettyCOOLANT_FLUSH_STOP 5032
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#define BettySTEP_WATER 5033
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#define BettyLOW_HEAT 5034
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#define BettyMED_HEAT 5035
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#define BettyRECHARGE_BEAM 5036
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#define BettyRECHARGE_MISSILE 5037
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#define BettyRECHARGE_PROJECTILE 5038
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#define BettyRECHARGE_PPC 5039
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#define BettyWARNING_BOUNDS 5040
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#define BettyMISSION_BOUNDS 5041
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#define BettyENGINE_WALK 5042
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#define BettyENGINE_RUN 5043
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#define BettyENGINE_STOP 5044
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#define BettyENGINE_REVERSE 5045
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//#define BettyCriticalWeapon 0 //Enabled
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//#define BettyCriticalLeg 1 //Enabled
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//#define BettyCriticalDamage 2
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//#define BettyCriticalHeat 3 //Enabled
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//#define BettyHeatMeltdown 4 //Enabled
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//#define BettyShutDown 5 //Enabled
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//#define BettyPowerUp 6
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//#define BettyMissileLock 7
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//#define BettyMissileIncomming 8 //Enabled
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//#define BettyRadarRangeChange 9
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//#define BettyRadarEnabled 10
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//#define BettyRadarDisabled 11
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//#define BettyZoomOn 12
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//#define BettyAMSActivated 13 //Attach to AMS Effect
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//#define BettyNarcSignal 14 //Attach to Narc Loop Effect
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//#define BettyNarcHit 15 //Make on the Narc Hit effect
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//#define BettyNewVehiclePowerup 16
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//#define BettyRadarJam 17
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//#define BettyInWater 18
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//#define BettyCoolantFlush 19 //Make on the flush effect
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//#define BettyHillToSteep 20
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//#define BettyTargetDestroyed 21 //Enabled
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//#define BettyOutOfAmmo 22
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