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2026-06-24 21:28:16 -05:00

94 lines
2.4 KiB
C++

#pragma once
#include "MW4.hpp"
#include "WeaponMover.hpp"
namespace MechWarrior4
{
//##########################################################################
//############################ FlameMover ############################
//##########################################################################
//-------------------------------------------------------------------------
// The following helper classes must always be typedef'd or overriden by an
// inheritor
//
typedef WeaponMover__ClassData FlameMover__ClassData;
typedef WeaponMover__Message FlameMover__Message;
typedef WeaponMover__CreateMessage FlameMover__CreateMessage;
typedef WeaponMover__GameModel FlameMover__GameModel;
typedef WeaponMover__ExecutionStateEngine FlameMover__ExecutionStateEngine;
//----------------------- End of inheritance stuff ------------------------
class FlameMover:
public WeaponMover
{
public:
static void
InitializeClass();
static void
TerminateClass();
typedef WeaponMover BaseClass;
//##########################################################################
// Inheritance support
//
public:
typedef FlameMover__ClassData ClassData;
typedef FlameMover__GameModel GameModel;
typedef FlameMover__Message Message;
typedef FlameMover__ExecutionStateEngine ExecutionStateEngine;
typedef FlameMover__CreateMessage CreateMessage;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Run-time Construction and Destruction Support
//
public:
static FlameMover*
Make(
CreateMessage *message,
ReplicatorID *base_id
);
FlameMover(
ClassData *class_data,
CreateMessage *message,
ReplicatorID *base_id,
ElementRenderer::Element *element
);
~FlameMover();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class Data support
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Simulation support
//
public:
void
PostCollision(const CollisionData *data);
// MSL 5.06 Armor Mode
int
m_ArmorMode;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Support
//
public:
void
TestInstance() const;
};
}