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2026-06-24 21:28:16 -05:00

83 lines
2.1 KiB
C++

#pragma once
#include "MW4.hpp"
#include "ProjectileWeapon.hpp"
namespace MechWarrior4
{
//##########################################################################
//########################### FlareWeapon #############################
//##########################################################################
typedef ProjectileWeapon__GameModel FlareWeapon__GameModel;
typedef ProjectileWeapon__CreateMessage FlareWeapon__CreateMessage;
typedef ProjectileWeapon__ExecutionStateEngine FlareWeapon__ExecutionStateEngine;
typedef ProjectileWeapon__Message FlareWeapon__Message;
typedef ProjectileWeapon__ClassData FlareWeapon__ClassData;
class FlareWeapon:
public ProjectileWeapon
{
public:
static void
InitializeClass();
static void
TerminateClass();
//##########################################################################
// Inheritance support
//
public:
typedef FlareWeapon__ClassData ClassData;
typedef FlareWeapon__GameModel GameModel;
typedef FlareWeapon__Message Message;
typedef FlareWeapon__ExecutionStateEngine ExecutionStateEngine;
typedef FlareWeapon__CreateMessage CreateMessage;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Run-time Construction and Destruction Support
//
public:
static FlareWeapon*
Make(
CreateMessage *message,
ReplicatorID *base_id
);
protected:
FlareWeapon(
ClassData *class_data,
CreateMessage *message,
ReplicatorID *base_id,
ElementRenderer::Element *element
);
~FlareWeapon();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Simulation Support
//
public:
void
CreateProjectile(Stuff::Time till);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Support
//
public:
void
TestInstance() const;
};
}