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3.0 KiB
C++

//===========================================================================//
// File: ProjectileWeapon.hpp
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 05/18/99 DPB Created File
//---------------------------------------------------------------------------//
// Copyright (C) 1998, Fasa Interactive //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#pragma once
#include "MW4.hpp"
#include "ProjectileWeapon.hpp"
namespace MechWarrior4
{
//##########################################################################
//########################### HighExplosive ###########################
//##########################################################################
typedef ProjectileWeapon__GameModel HighExplosiveWeapon__GameModel;
typedef ProjectileWeapon__CreateMessage HighExplosiveWeapon__CreateMessage;
typedef ProjectileWeapon__ExecutionStateEngine HighExplosiveWeapon__ExecutionStateEngine;
typedef ProjectileWeapon__Message HighExplosiveWeapon__Message;
typedef ProjectileWeapon__ClassData HighExplosiveWeapon__ClassData;
class HighExplosiveWeapon:
public ProjectileWeapon
{
public:
static void
InitializeClass();
static void
TerminateClass();
//##########################################################################
// Inheritance support
//
public:
typedef HighExplosiveWeapon__ClassData ClassData;
typedef HighExplosiveWeapon__GameModel GameModel;
typedef HighExplosiveWeapon__Message Message;
typedef HighExplosiveWeapon__ExecutionStateEngine ExecutionStateEngine;
typedef HighExplosiveWeapon__CreateMessage CreateMessage;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Run-time Construction and Destruction Support
//
public:
static HighExplosiveWeapon*
Make(
CreateMessage *message,
ReplicatorID *base_id
);
protected:
HighExplosiveWeapon(
ClassData *class_data,
CreateMessage *message,
ReplicatorID *base_id,
ElementRenderer::Element *element
);
~HighExplosiveWeapon();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Simulation Support
//
public:
void
CreateProjectile(Stuff::Time till);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Support
//
public:
void
TestInstance() const;
};
}