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2.9 KiB
C++

//===========================================================================//
// File: LRMWeaponSubsystem.hpp
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 05/18/99 DPB Created File
//---------------------------------------------------------------------------//
// Copyright (C) 1998, Fasa Interactive //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#pragma once
#include "MW4.hpp"
#include "MissileWeapon.hpp"
namespace MechWarrior4
{
//##########################################################################
//########################### LRMWeaponSubsystem ######################
//##########################################################################
typedef MissileWeapon__GameModel LRMWeaponSubsystem__GameModel;
typedef MissileWeapon__CreateMessage LRMWeaponSubsystem__CreateMessage;
typedef MissileWeapon__ExecutionStateEngine LRMWeaponSubsystem__ExecutionStateEngine;
typedef MissileWeapon__Message LRMWeaponSubsystem__Message;
typedef MissileWeapon__ClassData LRMWeaponSubsystem__ClassData;
class LRMWeaponSubsystem:
public MissileWeapon
{
public:
static void
InitializeClass();
static void
TerminateClass();
//##########################################################################
// Inheritance support
//
public:
typedef LRMWeaponSubsystem__ClassData ClassData;
typedef LRMWeaponSubsystem__GameModel GameModel;
typedef LRMWeaponSubsystem__Message Message;
typedef LRMWeaponSubsystem__ExecutionStateEngine ExecutionStateEngine;
typedef LRMWeaponSubsystem__CreateMessage CreateMessage;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Run-time Construction and Destruction Support
//
public:
static LRMWeaponSubsystem*
Make(
CreateMessage *message,
ReplicatorID *base_id
);
protected:
LRMWeaponSubsystem(
ClassData *class_data,
CreateMessage *message,
ReplicatorID *base_id,
ElementRenderer::Element *element
);
~LRMWeaponSubsystem();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Simulation Support
//
public:
void
CreateProjectile(Stuff::Time till);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Support
//
public:
void
TestInstance() const;
};
}