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86 lines
1.9 KiB
C++

#pragma once
#include "MW4.hpp"
#include "Cultural.hpp"
namespace MechWarrior4
{
typedef Cultural__Message WaterCultural__Message;
typedef Cultural__ClassData WaterCultural__ClassData;
typedef Cultural__ExecutionStateEngine WaterCultural__ExecutionStateEngine;
typedef Cultural__CreateMessage WaterCultural__CreateMessage;
typedef Cultural__GameModel WaterCultural__GameModel;
class WaterCultural:
public Cultural
{
public:
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Inheritance Support
//
typedef WaterCultural__CreateMessage CreateMessage;
typedef WaterCultural__GameModel GameModel;
typedef WaterCultural__ExecutionStateEngine ExecutionStateEngine;
typedef WaterCultural__Message Message;
typedef WaterCultural__ClassData ClassData;
typedef Cultural BaseClass;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Run-time Construction and Destruction Support
//
public:
static void
InitializeClass();
static void
TerminateClass();
public:
static WaterCultural*
Make(CreateMessage *message,ReplicatorID *base_id);
protected:
WaterCultural(
ClassData *class_data,
CreateMessage *message,
ReplicatorID *base_id,
ElementRenderer::Element *element
);
~WaterCultural();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Game Model Support
//
public:
const GameModel*
GetGameModel()
{
Check_Object(this);
return Cast_Pointer(const GameModel*,gameModelResource.GetPointer());
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Support
//
public:
void
TestInstance();
};
}