Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

31 lines
553 B
C++

#pragma once
#include "MW4.hpp"
#include "hudcomp.hpp"
namespace MechWarrior4
{
class Objective;
class HUDHelp : public HUDComponent
{
protected:
typedef HUDComponent inherited;
HUDText *m_Message;
void DrawImplementation(void);
Stuff::Time m_FlashTime;
bool m_Flash;
int m_FlashCount;
public:
HUDHelp();
~HUDHelp();
virtual void Reset (void);
void NewMessage (Objective *mesg);
virtual void Update (Stuff::Time till);
};
}