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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

111 lines
2.5 KiB
C++

// AblMemDlg.cpp : implementation file
//
#include "stdafx.h"
#include "mw4gameed.h"
#include "AblMemDlg.h"
#include <Adept\Entity.hpp>
#include <mw4\AI.hpp>
#ifdef _DEBUG
//#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// AblMemDlg dialog
AblMemDlg::AblMemDlg(Entity* entity, CWnd* pParent /*=NULL*/)
: CDialog(AblMemDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(AblMemDlg)
m_Mem0 = 0.0f;
m_Mem1 = 0.0f;
m_Mem2 = 0.0f;
m_Mem3 = 0.0f;
m_Mem4 = 0.0f;
m_Mem5 = 0.0f;
m_Mem6 = 0.0f;
m_Mem7 = 0.0f;
m_Mem8 = 0.0f;
m_Mem9 = 0.0f;
//}}AFX_DATA_INIT
m_entity = entity;
}
void AblMemDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(AblMemDlg)
DDX_Text(pDX, IDC_EDIT1, m_Mem0);
DDX_Text(pDX, IDC_EDIT2, m_Mem1);
DDX_Text(pDX, IDC_EDIT3, m_Mem2);
DDX_Text(pDX, IDC_EDIT4, m_Mem3);
DDX_Text(pDX, IDC_EDIT5, m_Mem4);
DDX_Text(pDX, IDC_EDIT6, m_Mem5);
DDX_Text(pDX, IDC_EDIT7, m_Mem6);
DDX_Text(pDX, IDC_EDIT8, m_Mem7);
DDX_Text(pDX, IDC_EDIT9, m_Mem8);
DDX_Text(pDX, IDC_EDIT10, m_Mem9);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(AblMemDlg, CDialog)
//{{AFX_MSG_MAP(AblMemDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// AblMemDlg message handlers
BOOL AblMemDlg::OnInitDialog()
{
CDialog::OnInitDialog();
MWObject *obj;
obj = Cast_Object (MWObject *,m_entity);
m_Mem0 = obj->m_AI->RealMemory(0);
m_Mem1 = obj->m_AI->RealMemory(1);
m_Mem2 = obj->m_AI->RealMemory(2);
m_Mem3 = obj->m_AI->RealMemory(3);
m_Mem4 = obj->m_AI->RealMemory(4);
m_Mem5 = obj->m_AI->RealMemory(5);
m_Mem6 = obj->m_AI->RealMemory(6);
m_Mem7 = obj->m_AI->RealMemory(7);
m_Mem8 = obj->m_AI->RealMemory(8);
m_Mem9 = obj->m_AI->RealMemory(9);
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void AblMemDlg::OnOK()
{
UpdateData(TRUE);
MWObject *obj;
obj = Cast_Object (MWObject *,m_entity);
obj->m_AI->RealMemory(0,m_Mem0);
obj->m_AI->RealMemory(1,m_Mem1);
obj->m_AI->RealMemory(2,m_Mem2);
obj->m_AI->RealMemory(3,m_Mem3);
obj->m_AI->RealMemory(4,m_Mem4);
obj->m_AI->RealMemory(5,m_Mem5);
obj->m_AI->RealMemory(6,m_Mem6);
obj->m_AI->RealMemory(7,m_Mem7);
obj->m_AI->RealMemory(8,m_Mem8);
obj->m_AI->RealMemory(9,m_Mem9);
CDialog::OnOK();
}