Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
111 lines
2.5 KiB
C++
111 lines
2.5 KiB
C++
// AblMemDlg.cpp : implementation file
|
|
//
|
|
|
|
#include "stdafx.h"
|
|
#include "mw4gameed.h"
|
|
#include "AblMemDlg.h"
|
|
|
|
#include <Adept\Entity.hpp>
|
|
#include <mw4\AI.hpp>
|
|
|
|
#ifdef _DEBUG
|
|
//#define new DEBUG_NEW
|
|
#undef THIS_FILE
|
|
static char THIS_FILE[] = __FILE__;
|
|
#endif
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// AblMemDlg dialog
|
|
|
|
|
|
AblMemDlg::AblMemDlg(Entity* entity, CWnd* pParent /*=NULL*/)
|
|
: CDialog(AblMemDlg::IDD, pParent)
|
|
{
|
|
//{{AFX_DATA_INIT(AblMemDlg)
|
|
m_Mem0 = 0.0f;
|
|
m_Mem1 = 0.0f;
|
|
m_Mem2 = 0.0f;
|
|
m_Mem3 = 0.0f;
|
|
m_Mem4 = 0.0f;
|
|
m_Mem5 = 0.0f;
|
|
m_Mem6 = 0.0f;
|
|
m_Mem7 = 0.0f;
|
|
m_Mem8 = 0.0f;
|
|
m_Mem9 = 0.0f;
|
|
//}}AFX_DATA_INIT
|
|
|
|
m_entity = entity;
|
|
}
|
|
|
|
|
|
void AblMemDlg::DoDataExchange(CDataExchange* pDX)
|
|
{
|
|
CDialog::DoDataExchange(pDX);
|
|
//{{AFX_DATA_MAP(AblMemDlg)
|
|
DDX_Text(pDX, IDC_EDIT1, m_Mem0);
|
|
DDX_Text(pDX, IDC_EDIT2, m_Mem1);
|
|
DDX_Text(pDX, IDC_EDIT3, m_Mem2);
|
|
DDX_Text(pDX, IDC_EDIT4, m_Mem3);
|
|
DDX_Text(pDX, IDC_EDIT5, m_Mem4);
|
|
DDX_Text(pDX, IDC_EDIT6, m_Mem5);
|
|
DDX_Text(pDX, IDC_EDIT7, m_Mem6);
|
|
DDX_Text(pDX, IDC_EDIT8, m_Mem7);
|
|
DDX_Text(pDX, IDC_EDIT9, m_Mem8);
|
|
DDX_Text(pDX, IDC_EDIT10, m_Mem9);
|
|
//}}AFX_DATA_MAP
|
|
}
|
|
|
|
|
|
BEGIN_MESSAGE_MAP(AblMemDlg, CDialog)
|
|
//{{AFX_MSG_MAP(AblMemDlg)
|
|
//}}AFX_MSG_MAP
|
|
END_MESSAGE_MAP()
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// AblMemDlg message handlers
|
|
|
|
BOOL AblMemDlg::OnInitDialog()
|
|
{
|
|
CDialog::OnInitDialog();
|
|
MWObject *obj;
|
|
|
|
obj = Cast_Object (MWObject *,m_entity);
|
|
|
|
m_Mem0 = obj->m_AI->RealMemory(0);
|
|
m_Mem1 = obj->m_AI->RealMemory(1);
|
|
m_Mem2 = obj->m_AI->RealMemory(2);
|
|
m_Mem3 = obj->m_AI->RealMemory(3);
|
|
m_Mem4 = obj->m_AI->RealMemory(4);
|
|
m_Mem5 = obj->m_AI->RealMemory(5);
|
|
m_Mem6 = obj->m_AI->RealMemory(6);
|
|
m_Mem7 = obj->m_AI->RealMemory(7);
|
|
m_Mem8 = obj->m_AI->RealMemory(8);
|
|
m_Mem9 = obj->m_AI->RealMemory(9);
|
|
|
|
UpdateData(FALSE);
|
|
|
|
return TRUE; // return TRUE unless you set the focus to a control
|
|
// EXCEPTION: OCX Property Pages should return FALSE
|
|
}
|
|
|
|
void AblMemDlg::OnOK()
|
|
{
|
|
UpdateData(TRUE);
|
|
|
|
MWObject *obj;
|
|
|
|
obj = Cast_Object (MWObject *,m_entity);
|
|
obj->m_AI->RealMemory(0,m_Mem0);
|
|
obj->m_AI->RealMemory(1,m_Mem1);
|
|
obj->m_AI->RealMemory(2,m_Mem2);
|
|
obj->m_AI->RealMemory(3,m_Mem3);
|
|
obj->m_AI->RealMemory(4,m_Mem4);
|
|
obj->m_AI->RealMemory(5,m_Mem5);
|
|
obj->m_AI->RealMemory(6,m_Mem6);
|
|
obj->m_AI->RealMemory(7,m_Mem7);
|
|
obj->m_AI->RealMemory(8,m_Mem8);
|
|
obj->m_AI->RealMemory(9,m_Mem9);
|
|
|
|
CDialog::OnOK();
|
|
}
|