Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

22 lines
263 B
C++

#pragma once
#include "stdafx.h"
class CMissionData
{
public:
CString m_Cull;
bool m_Fog;
float m_FogDensity;
float m_FogStart;
float m_FogEnd;
float m_FogColor[3];
CMissionData()
{
InitValues();
}
void InitValues();
};