Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

59 lines
1.6 KiB
C++

#if !defined(AFX_CHANGERESDLG_H__EECA54C0_B3B7_48AB_8CF3_6DB754415C3A__INCLUDED_)
#define AFX_CHANGERESDLG_H__EECA54C0_B3B7_48AB_8CF3_6DB754415C3A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ChangeResDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CChangeResDlg dialog
#include "ObjCreateInfo.h"
#define MAXITEMS 1024
class CChangeResDlg : public CDialog
{
// Construction
public:
CChangeResDlg(CWnd* pParent = NULL); // standard constructor
void GetGameData();
CString m_NewResource;
ObjCreateInfo m_CreateInfo;
float weight[MAXITEMS];
// Dialog Data
//{{AFX_DATA(CChangeResDlg)
enum { IDD = IDD_CHANGERESOURCE };
CListBox m_RList;
CTabCtrl m_TTab;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CChangeResDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
int BuildList,VehList,MiscList,MechList,LightList,CultList;
// Generated message map functions
//{{AFX_MSG(CChangeResDlg)
afx_msg void OnSelchangeTypetab(NMHDR* pNMHDR, LRESULT* pResult);
virtual void OnCancel();
virtual void OnOK();
virtual BOOL OnInitDialog();
afx_msg void OnClose();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CHANGERESDLG_H__EECA54C0_B3B7_48AB_8CF3_6DB754415C3A__INCLUDED_)