Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
#if !defined(AFX_GROUPPROPS_H__3D271E93_9260_4A1A_B202_400525DA8B16__INCLUDED_)
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#define AFX_GROUPPROPS_H__3D271E93_9260_4A1A_B202_400525DA8B16__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// GroupProps.h : header file
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//
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#include "PanelDlg.h"
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class GUIObjectList;
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/////////////////////////////////////////////////////////////////////////////
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// CGroupProps dialog
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class UndoCommand;
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class CGroupProps : public CPanelDlg
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{
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// Construction
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public:
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CGroupProps(GUIObjectList *gobj,UndoCommand **cmd,CWnd* pParent = NULL); // standard constructor
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GUIObjectList *MyList;
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UndoCommand **CmdLst;
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// Dialog Data
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//{{AFX_DATA(CGroupProps)
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enum { IDD = IDD_GROUPPROPS };
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CListBox m_MemList;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CGroupProps)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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void DoOK();
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void DoCancel();
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// Generated message map functions
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//{{AFX_MSG(CGroupProps)
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virtual BOOL OnInitDialog();
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virtual void OnOK();
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virtual void OnCancel() {}
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afx_msg void OnDblclkMemberlist();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_GROUPPROPS_H__3D271E93_9260_4A1A_B202_400525DA8B16__INCLUDED_)
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