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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

74 lines
2.3 KiB
C++

// MissionData.h: interface for the MissionData class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MISSIONDATA_H__2C239272_1182_428E_9CA6_7AABDB8CDBC1__INCLUDED_)
#define AFX_MISSIONDATA_H__2C239272_1182_428E_9CA6_7AABDB8CDBC1__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include<Stuff\Stuff.hpp>
#include<Adept\Resource.hpp>
namespace Adept
{
class Mission__GameModel;
};
using namespace Stuff;
using namespace Adept;
class MissionData
{
protected:
const Adept::Mission__GameModel *ModelData;
bool SetAttribute(char *atb,bool value);
bool SetAttribute(char *atb,LPCSTR value);
bool SetAttribute(char *atb,Scalar value);
bool SetAttribute(char *atb,RGBAColor value);
bool SetAttribute(char *atb,ResourceID &value);
void UpdateVisualSettings();
void MakeDefault();
public:
void SetDayFogColor(RGBAColor &col);
void SetNightFogColor(RGBAColor &col);
void SetNightGroundColor(RGBAColor &col);
void SetFogColorUnderWater(RGBAColor &col);
void SetFogColorSmoke(RGBAColor &col);
void SetGeneralFog(Scalar start,Scalar end,Scalar density);
void SetCustomFog(Scalar start,Scalar end,Scalar density);
void SetLightFog(Scalar start,Scalar end,Scalar density);
void SetHeightFog(Scalar start,Scalar end,Scalar density);
void SetRespawn(bool val);
void SetRunningLights(bool val);
void SetSearchLights(bool val);
void SetHeatSinkEfficiency(Scalar val);
void SetWeather(ResourceID &value);
void SetNightWeather(ResourceID &value);
RGBAColor GetDayFogColor();
RGBAColor GetNightFogColor();
RGBAColor GetNightGroundColor();
RGBAColor GetFogColorUnderWater();
RGBAColor GetFogColorSmoke();
void GetGeneralFog(Scalar *start,Scalar *end,Scalar *density);
void GetCustomFog(Scalar *start,Scalar *end,Scalar *density);
void GetLightFog(Scalar *start,Scalar *end,Scalar *density);
void GetHeightFog(Scalar *start,Scalar *end,Scalar *density);
bool GetRespawn();
bool GetRunningLights();
bool GetSearchLights();
ResourceID GetWeather();
ResourceID GetNightWeather();
Scalar GetHeatSinkEfficiency();
MissionData();
void SaveText(Stuff::NotationFile *not_file);
void SyncToGame();
virtual ~MissionData();
};
#endif // !defined(AFX_MISSIONDATA_H__2C239272_1182_428E_9CA6_7AABDB8CDBC1__INCLUDED_)