Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

199 lines
7.2 KiB
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# Microsoft Developer Studio Project File - Name="MW4DedicatedUI" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=MW4DedicatedUI - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "MW4DedicatedUI.mak".
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!MESSAGE "MW4DedicatedUI - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "MW4DedicatedUI - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE "MW4DedicatedUI - Win32 Armor" (based on "Win32 (x86) Static Library")
!MESSAGE "MW4DedicatedUI - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "MW4DedicatedUI - Win32 icecap" (based on "Win32 (x86) Static Library")
!MESSAGE
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# ADD BASE LIB32 /nologo
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# ADD CPP /nologo /G6 /Zp4 /MDd /W4 /GR /GX /Zi /Od /I "..\..\Content" /I "." /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "_ARMOR" /D "_DEBUG" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "WIN32" /D "COMSERVER" /FR /Yu"MW4DUIHeaders.hpp" /Zl /FD /c
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# ADD BASE LIB32 /nologo
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# ADD CPP /nologo /G6 /Zp4 /MD /W4 /GX /Zi /Ot /Oa /Oi /Gy /I "." /I "..\..\Code" /I "..\..\Content" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "COMSERVER" /D "NDEBUG" /D "WIN32" /D "_ICECAP" /Yu"MW4DUIHeaders.hpp" /Zl /FD /GF /c
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!ENDIF
# Begin Target
# Name "MW4DedicatedUI - Win32 Release"
# Name "MW4DedicatedUI - Win32 Profile"
# Name "MW4DedicatedUI - Win32 Armor"
# Name "MW4DedicatedUI - Win32 Debug"
# Name "MW4DedicatedUI - Win32 icecap"
# Begin Source File
SOURCE=..\MW4DedicatedUI\DedicatedUI.cpp
# End Source File
# Begin Source File
SOURCE=..\MW4DedicatedUI\DedicatedUI.hpp
# End Source File
# Begin Source File
SOURCE=..\MW4DedicatedUI\GameLobby.cpp
# End Source File
# Begin Source File
SOURCE=..\MW4DedicatedUI\HostSetup.cpp
# End Source File
# Begin Source File
SOURCE=.\MW4DUIHeaders.cpp
# ADD CPP /Yc"MW4DUIHeaders.hpp"
# End Source File
# Begin Source File
SOURCE=.\MW4DUIHeaders.hpp
# End Source File
# Begin Source File
SOURCE=..\MW4DedicatedUI\Resource.h
# End Source File
# End Target
# End Project