Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
89 lines
2.8 KiB
C++
89 lines
2.8 KiB
C++
//===========================================================================//
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// File: munga.hpp //
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// Project: Adept Brick: ??? //
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// Contents: ??? //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 00/00/00 XXX Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995-1996, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(ELEMENTPROXIES_ELEMENTPROXIES_HPP)
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#define ELEMENTPROXIES_ELEMENTPROXIES_HPP
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#if !defined(PROXIES_PROXIES_HPP)
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#include <Proxies\Proxies.hpp>
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#endif
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#if !defined(ELEMENTRENDERER_ELEMENTRENDERER_HPP)
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#include <ElementRenderer\ElementRenderer.hpp>
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#endif
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#if !defined(ELEMENTRENDERER_GROUPELEMENT_HPP)
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#include <ElementRenderer\GroupElement.hpp>
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#endif
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#if !defined(ELEMENTRENDERER_SHAPEELEMENT_HPP)
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#include <ElementRenderer\ShapeElement.hpp>
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#endif
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#if !defined(ELEMENTRENDERER_LISTELEMENT_HPP)
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#include <ElementRenderer\ListElement.hpp>
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#endif
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#if !defined(MLR_MLR_HPP)
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#include <MLR\MLR.hpp>
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#endif
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namespace ElementProxies {
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//
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//--------------
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// Stuff classes
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//--------------
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//
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enum
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{
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ElementSceneProxyClassID = Stuff::FirstElementProxyClassID,
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ElementGroupProxyClassID,
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ElementListProxyClassID,
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ElementPolygonMeshProxyClassID,
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MLRPolygonProxyClassID,
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MLRIndexProxyClassID,
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MLRVertexProxyClassID,
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MLRTextureProxyClassID,
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MLRTexturePoolProxyClassID,
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MLRStateProxyClassID,
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MLRStatePoolProxyClassID,
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FirstFreeElementProxyClassID
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};
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extern void InitializeClasses();
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extern void TerminateClasses();
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}
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#include "ElementGroupProxy.hpp"
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#include "ElementListProxy.hpp"
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#include "ElementPolygonMeshProxy.hpp"
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#include "ElementSceneProxy.hpp"
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#include "MLRIndexProxy.hpp"
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#include "MLRPolygonProxy.hpp"
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#include "MLRStateProxy.hpp"
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#include "MLRTextureProxy.hpp"
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#include "MLRVertexProxy.hpp"
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#include "OptimizeSync.hpp"
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#include "setexplicitalphamode.hpp"
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#include "setexplicitfogmode.hpp"
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#include "setexplicitlightingmode.hpp"
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#include "ApplyDetailTextures.hpp"
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#endif
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