Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
91 lines
1.7 KiB
C++
91 lines
1.7 KiB
C++
#pragma once
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#include "Proxies.hpp"
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#include "Process.hpp"
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namespace Proxies {
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class GetInfoProcess:
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public Process
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{
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public:
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GetInfoProcess(Stuff::MemoryStream *s)
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{ stream = s; Reset(); }
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GetInfoProcess(
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Stuff::NotationFile *data_file,
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Stuff::MemoryStream *s
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):
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Process(data_file)
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{ stream = s; Reset(); }
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virtual void
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InfoCallback(int);
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void
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Reset();
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void
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TellWhatYouKnow();
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void
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TellMyName(Stuff::MString *name, int);
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void
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TalkAboutATexLibrary(const char *, const char *);
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void
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TalkAboutAMesh(int, int, int, int);
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void
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SetHierarchyLevel(int nr=0)
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{ hierarchyInfoLevel = nr; }
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void
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IncHierarchyLevel()
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{ hierarchyInfoLevel++; }
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void
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DecHierarchyLevel()
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{ hierarchyInfoLevel--; }
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void
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SetHierarchySibling(int nr=0)
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{ hierarchyInfoSibling = nr; }
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enum {
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InfoSceneBit = 0,
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InfoGroupBit,
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InfoChildBit,
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InfoPolyMeshBit,
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InfoPolygonBit,
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InfoStateBit,
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InfoTextureBit,
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InfoTextureLibraryBit,
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InfoBitCount
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};
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enum InfoMode {
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InfoSceneMode = 1<<InfoSceneBit,
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InfoGroupMode = 1<<InfoGroupBit,
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InfoChildMode = 1<<InfoChildBit,
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InfoPolyMeshMode = 1<<InfoPolyMeshBit,
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InfoPolygonMode = 1<<InfoPolygonBit,
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InfoStateMode = 1<<InfoStateBit,
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InfoTextureMode = 1<<InfoTextureBit,
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InfoTextureLibraryMode = 1<<InfoTextureLibraryBit
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};
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protected:
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//
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// through the process accumulated data
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//
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int nrOfProcessedItems[InfoBitCount];
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static char *names[InfoBitCount];
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int hierarchyInfoLevel, hierarchyInfoSibling;
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Stuff::MemoryStream *stream;
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};
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}
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