Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
163 lines
3.2 KiB
INI
163 lines
3.2 KiB
INI
[o3p1a]
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InputPath=\\Aas1\mw4\Public\Art Development\Terrain\o3.swamp\o3p1a\height.maps\
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//ContentPath=D:\mw4\Content\
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DeltaX=5
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DeltaY=0.18
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DeltaZ=5
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HeightField=o3p1a.height.active.tga
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SmoothingPasses=1
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//SmoothingPasses=0
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PolyCount=2500
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//PolyCount=32
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BucketSize=100
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NumberOfLevels=3
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BorderPixels=0
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DetailTexture=o3p1a.detail.active
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DetailRatio=3.0
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DetailFadeBegin=96
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DetailFadeEnd=256
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//Possible alpha modes
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// OneOne
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// AlphaInvAlpha
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// OneInvAlpha
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DetailAlphaMode=AlphaInvAlpha
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Waterlevel=4.0
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UnderwaterdetailTexture=testwater
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WaterTexture=testwater
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// defines how often a texture wraps on 160m !!!
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WaterTextureRatio=4
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WaterDetailTexture=testwater
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WaterDetailRatio=3.0
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[Polar]
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InputPath=\\aas1\mw4\Public\Art Development\Terrain\polar\final\
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DeltaX=5
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DeltaY=0.25
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HeightField=polar.height01.tga
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SmoothingPasses=1
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//SmoothingPasses=0
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PolyCount=2500
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//PolyCount=32
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BucketSize=100
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NumberOfLevels=3
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BorderPixels=0
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DetailTexture=Polar_Detail
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DetailRatio=8.0
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DetailFadeBegin=96
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DetailFadeEnd=128
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//Possible alpha modes
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// OneOne
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// AlphaInvAlpha
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// OneInvAlpha
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DetailAlphaMode=AlphaInvAlpha
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[Tundra]
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InputPath=\\aas1\mw4\Public\Art Development\Terrain\tundra\final\
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DeltaX=5
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DeltaY=0.6
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HeightField=tundra_height05.tga
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SmoothingPasses=1
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//SmoothingPasses=0
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PolyCount=2500
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//PolyCount=32
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BucketSize=100
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NumberOfLevels=3
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BorderPixels=0
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DetailTexture=Tundra_Detail
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DetailRatio=8.0
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DetailFadeBegin=96
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DetailFadeEnd=128
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//Possible alpha modes
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// OneOne
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// AlphaInvAlpha
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// OneInvAlpha
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DetailAlphaMode=AlphaInvAlpha
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[CityTest]
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InputPath=\\aas1\mw4\Public\Art Development\Terrain\CityTest\final\
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DeltaX=5
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DeltaY=0.6
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HeightField=CityMap.tga
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SmoothingPasses=1
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//SmoothingPasses=0
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PolyCount=1000
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//PolyCount=32
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BucketSize=100
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NumberOfLevels=3
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BorderPixels=0
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DetailTexture=Tundra_Detail
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DetailRatio=8.0
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DetailFadeBegin=96
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DetailFadeEnd=128
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//Possible alpha modes
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// OneOne
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// AlphaInvAlpha
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// OneInvAlpha
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DetailAlphaMode=AlphaInvAlpha
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[TomTest]
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InputPath=\\aas1\mw4\Public\Art Development\Terrain\snowscape\final\
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DeltaX=5
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DeltaY=0.5
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DeltaZ=5
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HeightField=terrain4_height.tga
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SmoothingPasses=2
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PolyCount=5000
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BucketSize=100
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NumberOfLevels=3
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BorderPixels=2
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DetailTexture=TomTest_Detail
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DetailRatio=8.0
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DetailFadeBegin=96
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DetailFadeEnd=128
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//Possible alpha modes
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// OneOne
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// AlphaInvAlpha
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// OneInvAlpha
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DetailAlphaMode=AlphaInvAlpha
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[Desert]
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InputPath=\\aas1\mw4\Public\Art Development\Terrain\Desert\final\
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DeltaX=5
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DeltaY=0.5
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DeltaZ=5
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HeightField=Desert_Heightfield.tga
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SmoothingPasses=2
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PolyCount=5000
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BucketSize=100
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NumberOfLevels=3
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BorderPixels=2
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DetailTexture=Desert_Detail
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DetailRatio=8.0
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DetailFadeBegin=96
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DetailFadeEnd=128
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//Possible alpha modes
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// OneOne
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// AlphaInvAlpha
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// OneInvAlpha
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DetailAlphaMode=AlphaInvAlpha
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[Wasteland]
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InputPath=\\aas1\mw4\Public\Art Development\Terrain\Wasteland\final\
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DeltaX=5
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DeltaY=0.5
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DeltaZ=5
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HeightField=Wasteland_Heightfield.tga
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SmoothingPasses=2
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PolyCount=5000
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BucketSize=100
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NumberOfLevels=3
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BorderPixels=2
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DetailTexture=Wasteland_Detail
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DetailRatio=8.0
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DetailFadeBegin=96
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DetailFadeEnd=128
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//Possible alpha modes
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// OneOne
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// AlphaInvAlpha
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// OneInvAlpha
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DetailAlphaMode=AlphaInvAlpha
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