Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

108 lines
4.5 KiB
C

//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by Balancer.rc
//
#define IDM_ABOUTBOX 0x0010
#define IDD_ABOUTBOX 100
#define IDS_ABOUTBOX 101
#define IDD_BALANCER_DIALOG 102
#define IDD_OBJECTPROPERTIES 103
#define IDD_OBJECTBALANCE 104
#define IDR_MAINFRAME 128
#define IDC_MECHPROP 1000
#define IDC_WEAPPROP 1001
#define IDC_WEPBAL 1002
#define IDC_ARMORBAL 1003
#define ID_EXIT 1004
#define IDC_SPINGENERALSTART 1136
#define IDC_SPINGENERALEND 1137
#define IDC_VisibleObjective 1137
#define IDC_SPINGENERALDENSITY 1138
#define IDC_PrimaryObjective 1138
#define IDC_SPINLIGHTSTART 1139
#define IDC_StateObjective 1139
#define IDC_SPINLIGHTEND 1140
#define IDC_SPINLIGHTDENSITY 1141
#define IDC_INCEDIT 1141
#define IDC_SPINCUSTOMSTART 1142
#define IDC_SUCCESSEDIT 1142
#define IDC_SPINCUSTOMEND 1143
#define IDC_FAILEDIT 1143
#define IDC_SPINCUSTOMDENSITY 1144
#define IDC_DESCEDIT 1144
#define IDC_SPINRED 1145
#define IDC_COMPLETETEXT 1145
#define IDC_SPINGREEN 1146
#define IDC_CAMERA_NAME 1146
#define IDC_SPINBLUE 1147
#define IDC_GSIZE 1147
#define IDC_WEAPONSLIST 1148
#define IDC_TOTALCRITLOCATIONS 1149
#define IDC_RELOADTIME 1150
#define IDC_MAXDISTANCE 1151
#define IDC_DAMAGEAMOUNT 1152
#define IDC_TONAGE 1153
#define IDC_NUMFIRE 1154
#define IDC_AMMOPERSHOT 1155
#define IDC_MAXAMMO 1156
#define IDC_INITIALLINEARVELOCITY_1 1157
#define IDC_INITIALLINEARACCELERATION_1 1158
#define IDC_INITIALLINEARVELOCITY_2 1159
#define IDC_INITIALLINEARVELOCITY_3 1160
#define IDC_INITIALLINEARACCELERATION_2 1161
#define IDC_INITIALLINEARACCELERATION_3 1162
#define IDC_READONLY 1163
#define IDC_TOTALCRITLOCATIONS_PRESENT 1164
#define IDC_RELOADTIME_PRESENT 1165
#define IDC_MAXDISTANCE_PRESENT 1166
#define IDC_DAMAGEAMOUNT_PRESENT 1167
#define IDC_TONAGE_PRESENT 1168
#define IDC_NUMFIRE_PRESENT 1169
#define IDC_AMMOPERSHOT_PRESENT 1170
#define IDC_MAXAMMO_PRESENT 1171
#define IDC_INITIALLINEARVELOCITY_PRESENT 1172
#define IDC_INITIALLINEARACCELERATION_PRESENT 1173
#define IDC_HEAT_PRESENT 1174
#define IDC_DOP_VALUE 1175
#define IDC_OBJECTLIST 1176
#define IDC_DOP_PROPERTIES 1177
#define IDC_HELPOBJETIVE 1178
#define IDC_DOB_NAME1 1178
#define IDC_DOB_PROPERTYNAME1 1179
#define IDC_CHECK1 1180
#define IDC_CHECKALL_APPLY_BUTTONS 1180
#define IDC_VALUE_PLUS 1181
#define IDC_VALUE_MINUS 1182
#define IDC_VALUE_MULTIPLY 1183
#define IDC_VALUE_DIVIDE 1184
#define IDC_VARIABLE_VALUE_PLACEHOLDER 1187
#define IDC_OBJECT_NAME_HEADER 1188
#define IDC_WEAPONTYPES 1189
#define IDC_APPLYCHANGESPLACEHOLDER 1190
#define ID_DOB_SCROLLBAR 1191
#define ID_DOB_SCROLLBAR2 1192
#define IDC_FILL_ALL_VALUES 1193
#define IDC_DOP_PROPNAME 1300
#define IDC_DOP_PROPPRESENT 1301
#define IDC_DOP_PROPEDIT1 1302
#define IDC_DOP_PROPEDIT2 1303
#define IDC_DOP_PROPEDIT3 1304
#define IDC_VARIABLE_PRESENT_PLACEHOLDER 1400
#define IDS_SAVE_WEAPONS_CHANGES 3002
#define IDS_SAVE_WEAPONS_CHANGES_CAPTION 3003
#define IDS_SAVE_WEAPONS_FAILED 3004
#define IDS_ERROR_CAPTION 3005
#define IDS_READONLY 3006
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 129
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1401
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif