Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
#if !defined(AFX_THRESHOLDDIALOG_H__7DAA29F1_DFAA_11D1_A32F_00A0249C7DE2__INCLUDED_)
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#define AFX_THRESHOLDDIALOG_H__7DAA29F1_DFAA_11D1_A32F_00A0249C7DE2__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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// ThresholdDialog.h : header file
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//
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#include "AnimationSuite.h"
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/////////////////////////////////////////////////////////////////////////////
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// ThresholdDialog dialog
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class ThresholdDialog : public CDialog
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{
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// Construction
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public:
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ThresholdDialog(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(ThresholdDialog)
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enum { IDD = IDD_THRESHOLD_DIALOG };
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BOOL m_deleteOriginal;
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float m_offsetX;
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float m_offsetY;
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float m_offsetZ;
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BOOL m_offsetModelFlag;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(ThresholdDialog)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(ThresholdDialog)
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afx_msg void OnOffsetCheck();
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virtual BOOL OnInitDialog();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_THRESHOLDDIALOG_H__7DAA29F1_DFAA_11D1_A32F_00A0249C7DE2__INCLUDED_)
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