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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

58 lines
1.5 KiB
C++

// Megatron.h : main header file for the MEGATRON application
//
#if !defined(AFX_MEGATRON_H__667F881F_483D_4B7D_9AE2_36F5DCB5FFBE__INCLUDED_)
#define AFX_MEGATRON_H__667F881F_483D_4B7D_9AE2_36F5DCB5FFBE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CMegatronApp:
// See Megatron.cpp for the implementation of this class
//
class CMegatronApp : public CWinApp
{
public:
CMegatronApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMegatronApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CMegatronApp)
afx_msg void OnAppAbout();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
protected:
CString m_strRunDir;
};
#define UPDATE_BUILDFILES 1
#define UPDATE_HINTFILES 2
#define UPDATE_TEXTUREHINT 3
#define UPDATE_TEXTUREHINTSELECT 4
#define UPDATE_TEXTUREVIEWSELECT 5
#define UPDATE_ADD_TEXTUREHINT 6
#define UPDATE_IMAGESELECT 7
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MEGATRON_H__667F881F_483D_4B7D_9AE2_36F5DCB5FFBE__INCLUDED_)