Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
143 lines
4.3 KiB
C++
143 lines
4.3 KiB
C++
// PixelWhipPro.h : main header file for the PIXELWHIPPRO application
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//
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#if !defined(AFX_PIXELWHIPPRO_H__9AA88D96_64FF_4069_9FC5_BC4B067F97C7__INCLUDED_)
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#define AFX_PIXELWHIPPRO_H__9AA88D96_64FF_4069_9FC5_BC4B067F97C7__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#ifndef __AFXWIN_H__
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#error include 'stdafx.h' before including this file for PCH
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#endif
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#include "resource.h" // main symbols
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//#include <Adept\Zone.hpp>
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using namespace ElementRenderer;
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using namespace Stuff;
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/////////////////////////////////////////////////////////////////////////////
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// CPixelWhipProApp:
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// See PixelWhipPro.cpp for the implementation of this class
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//
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#define BADINDEX 9999
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class CView3DChildWindow;
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class CEffectListWin;
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class CEffectEditWin;
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class CCurveEditorFrame;
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class CPixelWhipProApp : public CWinApp
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{
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public:
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CPixelWhipProApp();
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~CPixelWhipProApp();
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CView3DChildWindow *Window3D;
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CEffectListWin *EListWin;
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CEffectEditWin *ParamWin;
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CCurveEditorFrame *CurveWin;
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CString DocTitle,DocPath;
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//Adept::Zone *TerrainZone;
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ElementRenderer::GroupElement *TerrainGrid;
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ElementRenderer::Element *SceneBackground;
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ElementRenderer::StateChange *LightState;
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Point3D TargetLoc;
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Stuff::FileStream *fx_stream;
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MidLevelRenderer::MLRState FireState,SmokeState;
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bool GOSActive;
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bool AllowDraw;
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bool Modified;
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bool RegNoWrite;
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bool Looping;
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unsigned long int SpaceFlag;
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CPixelWhipProApp)
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public:
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virtual BOOL InitInstance();
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virtual int ExitInstance();
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virtual BOOL OnIdle(LONG lCount);
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// HMENU m_hMDIMenu;
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HACCEL m_hMDIAccel;
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public:
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void Set3DWindowTitle();
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CString LightFilePath,TerrainFilePath,BackGroundFilePath;
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void LoadLights(CString light_file_name);
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void LoadTerrain(CString terrain_file_name);
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void LoadBackground(CString background_file_name);
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void SaveWorkSpaceInfo();
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void FixEffectNameTable();
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void VerifyEffectLib();
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bool CurrentFXIsValid();
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void TranslateTextureNames();
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Stuff::Scalar GetEffectDistance();
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void ClearEffects();
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void StartEffects();
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void StopEffects();
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void LoadWindowStates();
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void SaveWindowStates();
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void RefreshAllWins();
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void NewTexturePath();
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CString TexturePath;
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void GetTexturePath();
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void GOSCleanUp();
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//{{AFX_MSG(CPixelWhipProApp)
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afx_msg void OnAppAbout();
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afx_msg void OnFileLoadscenebackground();
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afx_msg void OnFileClearscenebackground();
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afx_msg void OnFileExport();
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afx_msg void OnOptionsSettexturepath();
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afx_msg void OnWindowsCurveeditor();
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afx_msg void OnWindowsEffectlistwindow();
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afx_msg void OnWindowsEffectparameterwindow();
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afx_msg void OnUpdateWindowsCurveeditor(CCmdUI* pCmdUI);
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afx_msg void OnUpdateWindowsEffectlistwindow(CCmdUI* pCmdUI);
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afx_msg void OnUpdateWindowsEffectparameterwindow(CCmdUI* pCmdUI);
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afx_msg void OnViewRestartplayback();
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afx_msg void OnViewLooping();
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afx_msg void OnViewDynamicworldspace();
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afx_msg void OnViewLocalspace();
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afx_msg void OnViewStaticworldspace();
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afx_msg void OnUpdateViewStaticworldspace(CCmdUI* pCmdUI);
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afx_msg void OnUpdateViewLooping(CCmdUI* pCmdUI);
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afx_msg void OnUpdateViewLocalspace(CCmdUI* pCmdUI);
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afx_msg void OnUpdateViewDynamicworldspace(CCmdUI* pCmdUI);
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afx_msg void OnViewMovementoptions();
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afx_msg void OnViewMoveeffect();
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afx_msg void OnUpdateViewMoveeffect(CCmdUI* pCmdUI);
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afx_msg void OnOptionsClearregistry();
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afx_msg void OnViewResetcamera();
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afx_msg void OnOptionsSettofire();
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afx_msg void OnOptionsSettosmoke();
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afx_msg void OnOptionsEditfirequickset();
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afx_msg void OnOptionsEditsmokequickset();
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afx_msg void OnFileLoadterrain();
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afx_msg void OnFileClearterrain();
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afx_msg void OnFileLoadlights();
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afx_msg void OnFileClearlights();
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afx_msg void OnFileLoadlastworkspace();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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bool TranslateName(CString &str,NotationFile &hint_file);
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_PIXELWHIPPRO_H__9AA88D96_64FF_4069_9FC5_BC4B067F97C7__INCLUDED_)
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