Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

80 lines
2.3 KiB
C++

#if !defined(AFX_RENDEREDVIEWWND_H__7944DBC2_5A13_11D2_8408_00A0C933BCAC__INCLUDED_)
#define AFX_RENDEREDVIEWWND_H__7944DBC2_5A13_11D2_8408_00A0C933BCAC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// RenderedViewWnd.h : header file
//
#include <ElementRenderer\ElementRenderer.hpp>
#include <ElementRenderer\GroupElement.hpp>
#include <ElementRenderer\ListElement.hpp>
#include <ElementRenderer\StateChange.hpp>
#include <ElementRenderer\CameraElement.hpp>
#include <ElementRenderer\SwitchElement.hpp>
#include <ElementRenderer\ShapeElement.hpp>
#include <gosFX\gosFX.hpp>
#include <MLR\MLR.hpp>
#include <MLR\MLRHeaders.hpp>
#include"CameraInfo.h"
#include"TCTTerrainData.h"
/////////////////////////////////////////////////////////////////////////////
// CRenderedViewWnd frame
class CRenderedViewWnd : public CMDIChildWnd
{
// DECLARE_DYNCREATE(CRenderedViewWnd)
protected:
// Attributes
public:
MLRState state,state2;
MLRTexture *texture;
ElementRenderer::CameraElement *Camera;
ElementRenderer::StateChange *Camera_State;
ElementRenderer::ListElement *Scene;
TCTHeightField *ActiveHField;
DrawScreenQuadsInformation OverLayMap;
bool OverLayMapLoaded;
TGAFilePool *pool;
CRenderedViewWnd(); // protected constructor used by dynamic creation
// Operations
public:
void PreGosCleanUp();
void UpdateHField(TCTHeightField &tdat);
void ReDraw(CameraInfo &CamInfo);
void UpdateCamera(CameraInfo &CamInfo);
void PostGOSInit();
void Fix3DView();
virtual ~CRenderedViewWnd();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRenderedViewWnd)
protected:
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CRenderedViewWnd)
afx_msg void OnClose();
afx_msg void OnPaint();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_RENDEREDVIEWWND_H__7944DBC2_5A13_11D2_8408_00A0C933BCAC__INCLUDED_)