Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

162 lines
4.8 KiB
C++

// TCTb.h : main header file for the TCTB application
//
#if !defined(AFX_TCTB_H__D9E64DD0_5915_11D2_8408_00A0C933BCAC__INCLUDED_)
#define AFX_TCTB_H__D9E64DD0_5915_11D2_8408_00A0C933BCAC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
#include"FinalBitmapWnd.h"
#include"RenderedViewWnd.h"
#include"TCTTerrainData.h"
#define EDCPOINTS 8 //ConTol Pointson Spline
/////////////////////////////////////////////////////////////////////////////
// CTCTbApp:
// See TCTb.cpp for the implementation of this class
//
#include <ElementRenderer\ElementRenderer.hpp>
#include <ElementRenderer\GroupElement.hpp>
#include <ElementRenderer\ListElement.hpp>
#include <ElementRenderer\SwitchElement.hpp>
#include <ElementRenderer\ShapeElement.hpp>
#include <ElementProxies\ElementProxyHeaders.hpp>
#include <gosFX\gosFX.hpp>
#include <MLR\MLR.hpp>
#include <MLR\MLRHeaders.hpp>
#include "UndoQueue.h"
#include "LayerDlg.h"
#include "CameraInfo.h"
//#include "CamInfoDlg.h"
#include "CamInfoTabDlg.h"
#include "ExportInfo.h"
#include "FeatureDlg.h"
enum FBDMODE {DM_HFIELD,DM_DEPTHCOMPLEX,DM_BASETEXTURE};
class CTCTbApp : public CWinApp
{
public:
CTCTbApp();
~CTCTbApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTCTbApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
virtual BOOL OnIdle(LONG lCount);
//}}AFX_VIRTUAL
UndoQueue undoqueue;
int UndoLevels;
ExportInfo EInfo;
// Implementation
protected:
HMENU m_hMDIMenu;
HACCEL m_hMDIAccel;
public:
bool GOSActive;
void PutSavedState();
void GetSavedState();
void NewTexturePath();
void SetTextureDir();
void SetStates();
void LoadTextureLayer(TextureLayer *lay);
void LoadBTexture();
void LoadDTexture();
void ResetViewLoop();
void GOSCleanUp();
void DrawRView();
void UpdateScreen();
void UpdateActiveHField();
Stuff::Scalar Last_Frame;
CFinalBitmapWnd *FBmpWnd;
CRenderedViewWnd *RVWnd;
TCTTerrainData TData;
//Camerra Control Dlg
CameraInfo CamInfo;
CCamInfoTabDlg *CInfDlg;
CFeatureDlg *FDlg;
CString TexturePath;
CLayerDlg *LWnd;
FBDMODE DMode;
bool ImportBitmap(CString &str, int=-1, int=0, int=0);
bool ImportBitmap(Image &timg, int=-1, int=0, int=0);
bool ImportBitmap(CBitmap &bmp, int=-1, int=0, int=0);
void PostGOSInit();
//{{AFX_MSG(CTCTbApp)
afx_msg void OnAppAbout();
afx_msg void OnFileNew();
afx_msg void OnFileImportHeightfield();
afx_msg void OnUpdateEditRedo(CCmdUI* pCmdUI);
afx_msg void OnUpdateEditUndo(CCmdUI* pCmdUI);
afx_msg void OnEditRedo();
afx_msg void OnEditUndo();
afx_msg void OnLayerShowall();
afx_msg void OnLayerDelete();
afx_msg void OnLayerAdd();
afx_msg void OnLayerShowheightfield();
afx_msg void OnUpdateViewCameraFreemode(CCmdUI* pCmdUI);
afx_msg void OnUpdateViewCameraTrackmode(CCmdUI* pCmdUI);
afx_msg void OnUpdateViewCameraUsetarget(CCmdUI* pCmdUI);
afx_msg void OnViewCameraFreemode();
afx_msg void OnViewCameraTrackmode();
afx_msg void OnViewCameraUsetarget();
afx_msg void OnViewRcurve();
afx_msg void OnOptionsSettexturepath();
afx_msg void OnLayerShowbasetexture();
afx_msg void OnLayerShowdepthcomplexity();
afx_msg void OnUpdateLayerShowheightfield(CCmdUI* pCmdUI);
afx_msg void OnUpdateLayerShowdepthcomplexity(CCmdUI* pCmdUI);
afx_msg void OnUpdateLayerShowbasetexture(CCmdUI* pCmdUI);
afx_msg void OnUpdateLayerShowall(CCmdUI* pCmdUI);
afx_msg void OnViewCameraAnimatepath();
afx_msg void OnUpdateViewCameraAnimatepath(CCmdUI* pCmdUI);
afx_msg void OnWindowCameracontrols();
afx_msg void OnWindowFinalbitmap();
afx_msg void OnWindowLayerwindow();
afx_msg void OnWindowRenderedview();
afx_msg void OnUpdateWindowCameracontrols(CCmdUI* pCmdUI);
afx_msg void OnUpdateWindowFinalbitmap(CCmdUI* pCmdUI);
afx_msg void OnUpdateWindowLayerwindow(CCmdUI* pCmdUI);
afx_msg void OnUpdateWindowRenderedview(CCmdUI* pCmdUI);
afx_msg void OnFileImportBasetexture();
afx_msg void OnFileImportDetailtexture();
afx_msg void OnOptionsExportoptions();
afx_msg void OnWindowFeaturewindow();
afx_msg void OnUpdateWindowFeaturewindow(CCmdUI* pCmdUI);
afx_msg void OnFileExport();
afx_msg void OnOptionsTerraindisplayoptions();
afx_msg void OnFileImportMegabasetexture();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TCTB_H__D9E64DD0_5915_11D2_8408_00A0C933BCAC__INCLUDED_)