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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
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2026-06-24 21:28:16 -05:00

53 lines
1.4 KiB
C++

// autoconfig.h : main header file for the AUTOCONFIG application
//
#if !defined(AFX_AUTOCONFIG_H__3F0F517F_37C2_4E2D_8520_8F4BD5D2A0FE__INCLUDED_)
#define AFX_AUTOCONFIG_H__3F0F517F_37C2_4E2D_8520_8F4BD5D2A0FE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CAutoconfigApp:
// See autoconfig.cpp for the implementation of this class
//
class CAutoconfigApp : public CWinApp
{
public:
CAutoconfigApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAutoconfigApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CAutoconfigApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
void _stdcall InitializeGameEngine();
void _stdcall TerminateGameEngine();
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_AUTOCONFIG_H__3F0F517F_37C2_4E2D_8520_8F4BD5D2A0FE__INCLUDED_)