Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
20 lines
342 B
Plaintext
20 lines
342 B
Plaintext
[SoundEffect]
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Type=AudioFXComponent
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Sample=Content\Audio\sfx_MODALFire.wav
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MinRange=300.0
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NearClip=0.0
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MaxRange=800.0
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FarClip=801.0
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ChannelType=General
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Loop=False
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MinRestartDelay=0.5
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MaxReplaceDelay=0.8
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MinBearingDelta=30
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FrameRate=8.0
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Status=AudioStatus
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SimulationShouldExecute=1
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StartsRunning=true
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Volume=2.0
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Priority=2
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