Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
22 lines
533 B
Plaintext
22 lines
533 B
Plaintext
!include = Content\Defines\VehicleArmor.defines
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[Joint_TWIST]
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BaseArmorValue=$(TANK_ARMOR)
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InternalDamageZone=VehicleHull
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[Joint_PITCH]
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BaseArmorValue=$(TANK_ARMOR)
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InternalDamageZone=VehicleHull
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[joint_hull]
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BaseArmorValue=$(TANK_ARMOR)
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InternalDamageZone=VehicleHull
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[HullInternalDamageObject]
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DamageZone=VehicleHull
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BaseInternalDamage=$(MASSIVE_INTERNAL)
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DamageEffect=Effects\InternalStructure_Hit\InternalStructure_Hit_C.data,.75
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DamageMode=DestructionDamageMode
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ParentEntityName=Joint_Hull
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OmniSlots=20 |