Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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!include=Content\ShellScripts\MechLabHeaders.h
[GameData]
Class=MechWarrior4::ProjectileWeapon
ProjectileModelResource=Weapons\MachineGun\MachineGun.data
MuzzleFlashResource=Effects\MachineGun_Flare\MachineGun_Flare.data
EjectEffectResource=Effects\shell_ejection\mg_shell.data
TotalCritLocations=1
SlotType=ProjectileSlot
ItemID=$(W_MachineGun)
AmmoPerShot=1 // 3
InitialLinearAcceleration=0.000000 0.000000 0.000000
InitialLinearVelocity=0.000000 0.000000 2000.000000
MaxAmmo=600 // 1350
NumFire=1.000000
TotalSlotsTaken=1
Tonage=0.500000
BattleValue=0.30
Heat=0.000000
DamageAmount=0.300000
ReloadTime=0.300000
MaxDistance=150.000000
HeatToJam=80.000000