Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
44 lines
1.0 KiB
Plaintext
44 lines
1.0 KiB
Plaintext
!include=Content\GameTypes.h
|
|
!preservecase=true
|
|
|
|
[info]
|
|
author=Michel 'Firestorm' Lowrance/Rick 'Darklord' Belovsky
|
|
info=Standard Mission
|
|
link=www.virtualworld.com
|
|
longname=TribeIncursionMission
|
|
|
|
[ruleset]
|
|
type=$(CustomTeamDestruction)
|
|
team=8
|
|
alignment=6
|
|
scriptname=content\missions\tribeincursionmission\scripts\tribeincursionmission_teamdestruction.abl
|
|
type=$(CustomTeamAttrition)
|
|
team=8
|
|
alignment=6
|
|
scriptname=content\missions\tribeincursionmission\scripts\tribeincursionmission_teamattrition.abl
|
|
|
|
|
|
[scenarios]
|
|
tribeincursion2={
|
|
|
|
[server]
|
|
name=Team Destruction
|
|
ruleset=$(CustomTeamDestruction)
|
|
teamAllowed=1
|
|
teamcount=3
|
|
scenariotext=resource\missions\des.txt
|
|
scriptname=content\missions\tribeincursionmission\scripts\tribeincursionmission_teamdestruction.abl
|
|
}
|
|
|
|
tribeincursion4={
|
|
|
|
[server]
|
|
name=Team Attrition
|
|
ruleset=$(CustomTeamAttrition)
|
|
teamAllowed=1
|
|
teamcount=3
|
|
scenariotext=resource\missions\att.txt
|
|
scriptname=content\missions\tribeincursionmission\scripts\tribeincursionmission_teamattrition.abl
|
|
}
|
|
|