Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
43 lines
1.1 KiB
Makefile
43 lines
1.1 KiB
Makefile
!ifdef NTMAKEENV
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all: # NTMAKEENV
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clean: # NTMAKEENV
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!else # NTMAKEENV
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#----------------------------------------------------------------------------
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#
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# DirectShow SDK Base Class Makefile
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#
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# THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
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# KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
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# IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
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# PURPOSE.
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#
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# Copyright (c) 1992 - 1998 Microsoft Corporation. All Rights Reserved.
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#
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#----------------------------------------------------------------------------
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# Location relative to root of SDK tree.
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!ifndef DXMEDIASDK
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DXMEDIASDK = ..
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!endif
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# Location relative to master DSHOWSDK sample makefile.
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!ifndef DSHOWSAMPLE
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DSHOWSAMPLE = ..\samples\multimedia\dshow\src
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!endif
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# Do not copy output files to a different directory.
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!ifndef NO_COPY
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NO_COPY = 1
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!endif
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DIR_LIST = base
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#----------------------------------------------------------------------------
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!include $(DSHOWSAMPLE)\dshowsdk.mak
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!endif # NTMAKEENV
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