Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

25 lines
747 B
C++

// --aclsid.h------------------------------------------------------------------
//
// Defines the identifiers for the ACLs Class.
//
// Identifiers defined:
//
// LIBID_aclcls
//
// IID_IExchangeFolderACLs
//
// Copyright 1986 - 1998 Microsoft Corporation. All rights reserved.
//
// ----------------------------------------------------------------------------
#if !defined(_ACLSID_H_)
#define _ACLSID_H_
// Identifiers for the ExchangeFolderACLs foundation class.
DEFINE_GUID(LIBID_aclcls, 0xad2495a3, 0xa76c, 0x11ce, 0xb9, 0x67, 0x0, 0x20, 0xaf, 0x52, 0x52, 0x44);
DEFINE_GUID(IID_IExchangeFolderACLs, 0xad2495a6, 0xa76c, 0x11ce, 0xb9, 0x67, 0x0, 0x20, 0xaf, 0x52, 0x52, 0x44);
#endif