Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
25 lines
747 B
C++
25 lines
747 B
C++
// --aclsid.h------------------------------------------------------------------
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//
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// Defines the identifiers for the ACLs Class.
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//
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// Identifiers defined:
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//
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// LIBID_aclcls
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//
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// IID_IExchangeFolderACLs
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//
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// Copyright 1986 - 1998 Microsoft Corporation. All rights reserved.
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//
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// ----------------------------------------------------------------------------
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#if !defined(_ACLSID_H_)
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#define _ACLSID_H_
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// Identifiers for the ExchangeFolderACLs foundation class.
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DEFINE_GUID(LIBID_aclcls, 0xad2495a3, 0xa76c, 0x11ce, 0xb9, 0x67, 0x0, 0x20, 0xaf, 0x52, 0x52, 0x44);
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DEFINE_GUID(IID_IExchangeFolderACLs, 0xad2495a6, 0xa76c, 0x11ce, 0xb9, 0x67, 0x0, 0x20, 0xaf, 0x52, 0x52, 0x44);
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#endif
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