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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
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2026-06-24 21:28:16 -05:00

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1.1 KiB
C++

//+---------------------------------------------------------------------------
//
// Microsoft Windows
// Copyright (C) Microsoft Corporation, 1996
//
// File: ads.h
//
// Contents: Master include file for Ole Ds
//
// Notes: All Ole Ds client applications must include this file. This
// provides access to the primary Ole Ds interfaces, the error
// codes, and function prototypes for the Ole Ds helper apis.
//
//----------------------------------------------------------------------------
//
// Interface definitions and well known GUIDS for Ole Ds
//
#include "iads.h"
//
// Helper function prototypes for Ole Ds
//
#include "adshlp.h"
//
// Error codes for Ole Ds - generated from ..\..\errmsg
//
#include "adserr.h"
//
// Globally accessible GUIDS
//
#include "adsiid.h"
//
// Status codes for ads objects
//
#include "adssts.h"
//
// Schema class names and other schema related definitions
//
#include "adsnms.h"
//
// Definitions in the OLE DB provider for ADSI
//
#include "adsdb.h"