Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
91 lines
2.8 KiB
C++
91 lines
2.8 KiB
C++
//--------------------------------------------------------------------
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// Microsoft ADO
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//
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// (c) 1998 Microsoft Corporation. All Rights Reserved.
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//
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// @doc
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//
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// @module adoid.h | ADO Guids
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//
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// @devnote None
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//--------------------------------------------------------------------
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#ifndef _ADOID_H_
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#define _ADOID_H_
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#define DEFINE_ADOGUID(name, l) \
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DEFINE_GUID(name, l, 0, 0x10, 0x80,0,0,0xAA,0,0x6D,0x2E,0xA4)
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#define ADO_MAJOR 2 // major version of the ADO type library
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#if (MDACVER >=21)
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#define ADO_VERSION 2.1
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#else
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#define ADO_VERSION 2.0
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#endif
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// Type library
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DEFINE_ADOGUID(LIBID_ADO20, 0x00000200);
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DEFINE_ADOGUID(LIBID_ADOR20, 0x00000300);
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// defined for backwards compatibility
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#define LIBID_CADO10 LIBID_ADO20
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#define LIBID_CADOR10 LIBID_ADOR20
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// Error
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DEFINE_ADOGUID(IID_IADOError, 0x00000500);
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DEFINE_ADOGUID(IID_IADOErrors, 0x00000501);
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// Property
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DEFINE_ADOGUID(IID_IADOProperty, 0x00000503);
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DEFINE_ADOGUID(IID_IADOProperties, 0x00000504);
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// Field
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DEFINE_ADOGUID(CLSID_CADOField, 0x0000053A);
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DEFINE_ADOGUID(IID_IADOField15, 0x00000505);
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DEFINE_ADOGUID(IID_IADOField, 0x0000054C);
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DEFINE_ADOGUID(IID_IADOFields15, 0x00000506);
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DEFINE_ADOGUID(IID_IADOFields, 0x0000054D);
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// Command
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DEFINE_ADOGUID(CLSID_CADOCommand, 0x00000507);
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DEFINE_ADOGUID(IID_IADOCommand15, 0x00000508);
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DEFINE_ADOGUID(IID_IADOCommand, 0x0000054E);
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DEFINE_ADOGUID(IID_IADOCommands, 0x00000509);
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// Parameter
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DEFINE_ADOGUID(CLSID_CADOParameter, 0x0000050B);
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DEFINE_ADOGUID(IID_IADOParameter, 0x0000050C);
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DEFINE_ADOGUID(IID_IADOParameters, 0x0000050D);
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//Recordset
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DEFINE_ADOGUID(CLSID_CADORecordset, 0x00000535);
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DEFINE_ADOGUID(IID_IADORecordset15, 0x0000050E);
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DEFINE_ADOGUID(IID_IADORecordset, 0x0000054F);
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DEFINE_ADOGUID(IID_IADORecordsets, 0x0000050F);
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DEFINE_ADOGUID(IID_IADORecordsetConstruction, 0x00000283);
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// Collections
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DEFINE_ADOGUID(IID_IADOCollection, 0x00000512);
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DEFINE_ADOGUID(IID_IADODynaCollection, 0x00000513);
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// Connection
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DEFINE_ADOGUID(CLSID_CADOConnection, 0x00000514);
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DEFINE_ADOGUID(IID_IADOConnection15, 0x00000515);
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DEFINE_ADOGUID(IID_IADOConnection, 0x00000550);
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DEFINE_ADOGUID(IID_IADOConnectionConstruction15, 0x00000516);
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DEFINE_ADOGUID(IID_IADOConnectionConstruction, 0x00000551);
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DEFINE_ADOGUID(IID_IADOConnections, 0x00000518);
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// events
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// dispatch interfaces
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DEFINE_ADOGUID(IID_IADORecordsetEvents, 0x00000266);
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DEFINE_ADOGUID(IID_IADOConnectionEvents, 0x00000400);
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// vtable interfaces
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DEFINE_ADOGUID(IID_IADORecordsetEventsVt, 0x00000403);
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DEFINE_ADOGUID(IID_IADOConnectionEventsVt, 0x00000402);
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#endif // _ADOID_H_
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